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zenstar: i don't really get your negativity here. you were ok with it if they only delayed by a month but you also want them to delay longer to make it a next gen game?
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Sarafan: I don't want a longer delay. I just fear that the release of a currentgen game close to the release date of nextgens will be bad from a marketing point of view. But ok, September is still acceptable. The nextgens will come out in December probably.
i think there's enough hype around cyberpunk 2077 to not be damaged by that. besides, it takes a little while for the next generation games to really shine. the first few normally look nice but don't really take proper advantage of the hardware. end of generation games usually squeeze all the performance out of the hardware as developers have discovered all the tips and tricks.

nowadays consoles are mostly specialised PCs though so even that isn't such a major deal.

i think it'll be fine ^_^ if it's a good game it's a good game, no amount of marketing will change that.
GOG's game page has silently updated the release date, so that's confirmed.
I guess I can postpone my holidays then :P
Not just a friendly polish phase from the sound of it, devs being put into extra crunch mode to finish the game. Multiplayer delayed to 2022.

https://www.gamespot.com/articles/cyberpunk-2077-dev-team-will-work-extra-long-hours/1100-6472839/?utm_source=reddit.com
As part of a CD Projekt Red press conference following Cyberpunk 2077's five-month delay, the Polish developer confirmed that it will be asking its employees to work extra long hours to finish the much-anticipated role-playing game ahead of its scheduled release in September.

During a Q&A session, CD Projekt Red was asked if the development team would need to "crunch" to finish Cyberpunk 2077. Adam Kicinski, who is CD Projekt Red's joint CEO, confirmed that he expects the team to need to work long hours to finish the game, though he said there is a plan in place to attempt to lessen the periods of crunch.

"To some degree, yes--to be honest," Kicinski said. "We try to limit crunch as much as possible, but it is the final stage. We try to be reasonable in this regard, but yes. Unfortunately."

"Crunch" is the video game industry term for working for an unreasonable and unhealthy amount of time on a project. Typically, but not always, periods of crunch happen near the end of development.

CD Projekt Red is developing Cyberpunk 2077 across its studios in Krakow and Warsaw offices. At PAX Aus in October 2019, CDPR Krakow boss John Mamais told GameSpot everyone at his studio was working "really hard," and that while the staffers can feel rejuvenated by showing the game at tradeshows, this also puts the team "in a vice, in a way."

Mamais also spoke about how CDPR's culture of hard work is not a good fit for everyone. He said CDPR does what it can to limit crunch, but this isn't always possible.

"You sacrifice some things to do that and be part of that. There are a lot of people who come into the industry that are fresh; they don't really understand what it takes to do it," he said. "So we get a lot of new guys coming in, and they go, 'Oh god, this is like too much.' But then we have other guys come in from Rockstar Games, and they're like, 'This is not even crunch!' We're doing the best we can to keep the work under control. But sometimes when you're doing some big-ass game like this, it's not always possible to do that. It takes really hard work to make it really awesome."

It was also confirmed during the Q&A that the Cyberpunk 2077 delay has shifted other projects back as well, as the Cyberpunk 2077 multiplayer game will now release in 2022 at the soonest. Additionally, although Cyberpunk 2077's new September 17 release date is closer to the releases of the PS5 and Xbox Series X, CDPR still has no plans to support those systems.

CDPR also confirmed that Cyberpunk 2077 has been playable from start to finish for months, but "there's still work to done," which is why the company's board of directors unanimously voted for the delay.

"Night City is massive--full of stories, content and places to visit, but due to the sheer scale and complexity of it all, we need more time to finish playtesting, fixing, and polishing," the company said. "We want Cyberpunk 2077 to be our crowning achievement for this generation and postponing launch will give us the precious months we need to make the game perfect."

Kicinski clarified during the Q&A that some parts of Cyberpunk 2077 were on schedule while others were not. He added that there is nothing fundamentally wrong with the game, only that the studio needs more time for polishing and other efforts related to the size and complexity of the project.

The executive also confirmed during the Q&A that the Cyberpunk 2077 development team was only informed of the delay "minutes" before the official announcement came through.

This is not the first time that CDPR may be crunching on one of its big releases. In 2014, the company was aaccused of crunching for more than one year to finish The Witcher 3: Wild Hunt.
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Pheace: Not just a friendly polish phase from the sound of it, devs being put into extra crunch mode to finish the game. Multiplayer delayed to 2022.

https://www.gamespot.com/articles/cyberpunk-2077-dev-team-will-work-extra-long-hours/1100-6472839/?utm_source=reddit.com
Honestly working in software development for more than twenty years, doing overtime to finish a project on time is nothing new and is actually something quite common. You can have all the project management you want, all the safety margins you want, all the scrum / waterfall / whatever methodology you want, most of the time you will reach a point where you need to finish something for a specific date by whatever means it takes, be it staying late at work, doing remote work during the evening or even working the weekends.

It's nothing new, if you want to work eight hours per day with a stable fix schedule, then don't become a software developer. It's only a problem when, instead of being a occasional rush it becomes the "norm" with peoples expecting you to work overtime and weekend all year round.
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Lone_Scout: GOG's game page has silently updated the release date, so that's confirmed...
Not really a silent update, since they made a public announcement. Plus youtube is full of people commenting on the matter.
Good, better than even more crunch.

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Lone_Scout: GOG's game page has silently updated the release date, so that's confirmed...
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MadalinStroe: Not really a silent update, since they made a public announcement. Plus youtube is full of people commenting on the matter.
Afaik the devs didn't really hear about it before the public announcement, I wonder whether that is true.
Post edited January 17, 2020 by Klumpen0815
I've lived with a Star Citizen kickstarter backing for nearly a decade, I'm sure I can wait 5 months!
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Pheace: Not just a friendly polish phase from the sound of it, devs being put into extra crunch mode to finish the game. Multiplayer delayed to 2022.
Given how much has been invested in this, they have to get it right.
That’s still 57 years early though, so not bad going.
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MadalinStroe: Honestly, if it keeps the devs away from the dreaded crunch, I actually hope CDProjekt has the fortitude to push it even more. Remember, no matter how good the game ends up being, it's not worth ruining people's health.

The devs have families too, and they deserve to spend time with them, even though their game ends up keeping us away from ours. ;)
Well Said!
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MadalinStroe: Honestly, if it keeps the devs away from the dreaded crunch, I actually hope CDProjekt has the fortitude to push it even more. Remember, no matter how good the game ends up being, it's not worth ruining people's health.

The devs have families too, and they deserve to spend time with them, even though their game ends up keeping us away from ours. ;)
Maybe some day we'll get a seal of "crunch free work" for which no overtime is allowed during production at all and management has to organize accordingly.
I'd actually like that, it would fit into the "DRM-free" niche.
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Klumpen0815: I wonder whether that is true.
But you've read it on the internet! Therefore it must be true! =P
This game has had some challenges. When it announced, everyone was excited. It seemed that the excitement started to wane with all the changes that occured from announcement through development as information or clips were released about the game. Some also said the game caved to SJW or that the game was not SJW enough. I do not recall a game getting so much pre release attention before.

What I found interesting was that there was not mention of the AAA 2021 game, and if that was delayed. I seem to recall a press release that CDPR was working on another game to release a year after Cyberpunk. Stritcly guessing, I would have to imagine it is delayed, as if they are under the crunch for this game, they would need all resources for completion and testing.

Hopefully there will be no more delays, and if I am wishing, hopefully the AAA 2021 game is a Witcher 4 game, starting with the Trial of Grasses.
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Stryder2931: What I found interesting was that there was not mention of the AAA 2021 game, and if that was delayed. I seem to recall a press release that CDPR was working on another game to release a year after Cyberpunk. Stritcly guessing, I would have to imagine it is delayed, as if they are under the crunch for this game, they would need all resources for completion and testing.

Hopefully there will be no more delays, and if I am wishing, hopefully the AAA 2021 game is a Witcher 4 game, starting with the Trial of Grasses.
Was already a little skeptical another game was being developed when Cyberpunk multiplayer was coming that year but here:
“Given the expected release of Cyberpunk 2077 in September, and speaking of a series of events we expect to occur after that date, 2021 appears unlikely as a release date for the Cyberpunk multiplayer,” says Michał Nowakowski, CD Projekt’s Member of the Board and SVP of Business Development.

Nowakowski also confirmed that the “triple-A” title CD Projekt Red is developing in parallel to Cyberpunk 2077 is the Cyberpunk multiplayer.
https://www.ign.com/articles/cyberpunk-2077-multiplayer-wont-likely-be-playable-until-after-2021?sf116033889=1
https://twitter.com/SimoRoth/status/1218121430572982272