Barry_Woodward: I just located the email I sent to Tyler Glaiel (The Basement Collection, Bombernauts, Closure, The End Is Nigh), who outed me as a secret GOG employee, to set the record straight: "Dear Tyler,
I'm not contacting you to give you shit, I'd just like to clarify a few things outside of the 140 character format. I'm an actual person, not a cover for a GOG employee. What would the purpose of that even be? The notion that GOG would tweet devs publicly as a way to get them on their service, rather than contacting them discreetly is laughable.
Aside from following celebrity tweets and occasionally inquiring about games coming to GOG, I don't have much use for Twitter. I don't feel the need to post about everything I'm doing or every thought that crosses my mind. My infrequent tweets are not an accurate reflection of all that I am. When Dan called me out and you and others piled on, it really knocked me for a loop. The primary feedback I've gotten when contacting devs has been either positive or neutral.
I might be a bit overzealous as a fan of the platform, but I wasn't trying to harass you or anyone else in any way and I wasn't trying to represent GOG either. Twitter is not an ideal form of communication, so I'm sorry if inquiring about your game's availability on GOG publicly rubbed you the wrong way (it shouldn't). I am not, nor have I ever been employed with GOG. I do, however, own many games there. It's the primary platform from which I game, which is why I ask devs whose games I'm interested in about them.
About the Director Biz Dev confusion, it's origins were literally just yesterday. There was a back and forth about my Twitter advocacy and how GOG should hire me as Director of Business Development in North America, which is still a position they're looking to fill. Ha!
This whole affair has been quite embarrassing for me and it sucks that you've gotten the wrong impression of GOG. That's the opposite of my intent. It's hard to change a first impression, but I hope taking the time to explain myself is not in vain. Regardless of this unfortunateness, I hope you reconsider working with GOG in the future. Peace.
Sincerely,
Barry"
He replied: "I'll give you the benefit of the doubt just keep in mind your original
tweets came off as really corporate sounding and a better way of getting
games onto gog would be to convince GOG to reach out to developers
rather than the other way around
- Tyler"
That's a good email Barry. I would add that his reply highlights one of the problems of gog in that at times it seems like gog is lagging behind trying to get wanted games here to the point it feels like they're not really trying. It can certainly be frustrating and make one feel like they have to take action to help out as you have for example. That said, i'm not sure how much more effective we can be taking his advice of convincing gog themselves considering gog rejected that one puzzle game despite alot of uproar over it for example.