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TS
Archons, Day 40

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Nomads, Day 40

We remove some units looking intent on transgressing.

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Orcs, Day 40

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Archons, Day 41

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Nomads, Day 41

Someone got clever. Fie upon you and your Wildfires. :-P

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Orcs, Day 41

Skulkan stomped through his tower and adjoining 'palace', accompanied by a score of abominations and twitching Dire Ducks. Pausing close to every corner, he'd order one of them to scout ahead for him, then would cautiously lean around it himself and, once assured that no assassins were about, would stride forth as before.

As he turned one corner, an armored city watchman almost bumped into him, causing alarm in Skulkan's party. The ageing wizard raised his hands to cast a fireball, but paused. The bewildered guard had dropped his pike and now knelt down in a sign of obsequiousness, so convincing that even Skulkan couldn't bring himself to kill the young orc.

"What is it?" the wizard demanded impatiently, sneering at the guardsman all the while.

"A report from my superiors, sire. They wish to express some... concerns about recent events in Torshor."

Skulkan raised an eyebrow, but said nothing. An uncomfortable silence followed, eventually broken by the guard.

"Well, you see, it's about the Dire Ducks that're sharing guard duty with us these days. They've become..." he looked sideways at the hissing ducks flanking the wizard and continued: "... increasingly erratic. Why just yesterday one tried to hang itself in the town square. The day before, two successfully managed to end their existence by jumping off the palace roof."

As they spoke, one of the ducks accompanying Skulkan gave out a tortured 'QUEERRRK' and collapsed to the ground in dreadful pain.
Post edited June 03, 2018 by Tafferwocky
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Archons, Day 42

Turn sent.
Nomads, Day 42

Ugh. It seems I really underestimate how bad Shadow Sickness is. Or else I'm just rolling for crap, which is also possible.

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Bookwyrm627: Nomads, Day 42

Ugh. It seems I really underestimate how bad Shadow Sickness is. Or else I'm just rolling for crap, which is also possible.

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It does have a huge impact. My lone fly ate cats for breakfast, lunch and dinner earlier.
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Bookwyrm627: Nomads, Day 42

Ugh. It seems I really underestimate how bad Shadow Sickness is. Or else I'm just rolling for crap, which is also possible.

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Poison's flat -2 is a strong debuff. Shadow Sickness has the same effect on a level 1 unit with 6 all stats, on a level 2 unit that might have 9 all stats it's 50% stronger than poison, on a knight twice as strong, it's absurd

Many people used to prefer to ignore shadow realm entirely, I think it is badly designed. in my mod I will remove its debuffing effect and make it do something wacky like preventing units from using any attack other than spellcasting and magic/holy/fire/black/frost/lightning bolts
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jyri: It does have a huge impact. My lone fly ate cats for breakfast, lunch and dinner earlier.
And now I'm trying to figure out if that was a turn log for this game or not. *squints*

Can't have been, I guess. Taffer hasn't posted one of his letter stories. :)

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southern: Many people used to prefer to ignore shadow realm entirely, I think it is badly designed. in my mod I will remove its debuffing effect and make it do something wacky like preventing units from using any attack other than spellcasting and magic/holy/fire/black/frost/lightning bolts
So you're going to make knights completely useless, instead of just gimped? XD
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Bookwyrm627: And now I'm trying to figure out if that was a turn log for this game or not. *squints*
It wasn't.