The time has come to rise up and fight for our freedom. We have suffered in silence under the regime of President Karasov for too long.
His reign of fear and oppression is crumbling and it is the time of the people.
Now is the time to take back the power that is rightfully ours! Now is the time for the revolution!
After the fall of the mighty Soviet Union, a small Republic, Novistrana, has become a hive of brutality and corruption. A ruthless dictator rules the country with an iron fist and a control based on fear and oppression. With a personal vendetta against him and seeds of discontent spreading throughout the nation, now is the moment to seize power and liberate the masses.
Age requirements: ESRB Rating: TEEN with Mature Sexual Themes, Violence. PEGI Rating: 12+ with Violence.
Minimum system requirements: Windows XP or Windows Vista, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), 4GB HDD, Mouse, Keyboard.
Average customer rating 3.5 out of 5.0
Before Evil Genius there was a hardcore political simulator...
(by
igor8472)
Republic: The Revolution is a simulation strategy game which gives you a glimpse into the ruthless and morally ambiguous world of hardball politics. Game developed by Elixir Studio, you know them by their later game - Evil Genius presented in GOG catalogue.... full review
The basic principle behind Republic is actually quite a simple one; you play the leader of a revolutionary faction in the fictional Eastern European state of Novistrania, and must increase your power base by recruiting competent minions and sending them around performing a variety of tasks ranging from support-gathering political actions to violent or dirty tricks on your opponents. All of this is achieved in broadly the same way - you set up tasks for your lieutenants, persuade key community figures to aid your cause, to perform on a timeline.
This gameplay mechanic would, quite probably, work very well in a more like sandbox environment - however, Elixir have chosen instead to lead you through the game by the nose, with a sequence of mission objectives which you must achieve. Some people probably won't like this aspect of the game, but we felt that it gave the experience much-needed structure and a concrete set of goals to achieve - and to be fair, you are given a massive degree of freedom in between goals, and can go off and do whatever you like on the map before coming back and completing the objective in question.
Make no mistake about it, the rather clunky and standoffish interface, combined with the fact that gamers will be required to actually learn things before they are comfortable with the game might put off a fair amount of people who were initially excited about the game. Republic's AI is very good, so the game will become increasingly challenging as you reach the capital of Novistrana. You'll actually be required to think ahead and plan your moves; and the moves of the opposition; before allocating action points. In addition, the gameplay itself might seem a bit too dry and too intellectual at times. Kind of like chess...
Game can get addictive after you've gotten to grips with all its intricacies, but I doubt that, on the whole, many people will be patient enough to give Republic the time it deserves. In short, a smart gameplay concept, coupled with some nice 3D visuals and awesome music is severely disadvantaged by the rather steep learning curve and lack of more personality.
I have this weird feeling that halfway through the development the team at Elixir got so involved in making sure all the rules and basic concepts are working that they forgot they aren't making this game for themselves, but for the people out there who aren't all that anxious to devote as much time or attention to their product as they would surely like them to.
It’s a boardgame at heart, right? Surely, if you strip out the baffling interface and superfluous 3D engine, you’ll be left with a hardcore strategy game that’ll eat up the hours. Surely?... full review
Well, yes and no. Yes, because the setting is novel and it’s always fun to play a game that taxes the grey matter. But mainly no. No, because the game mechanics are simple and repetitive. No, because it’s a game that disguises itself as something much more complicated than it actually is. No because, in the end, it’s a bit dull.
I really wanted to like this game, but I got bored before I finished it. So it gets three stars for being out there as a concept, but it’d take the most beardy of strategists to extract any lasting fun from this ambitious but fatally flawed game.
Kind or Cruel, Devious minds welcome to the Revolution!
(by
yazleb)
3 1/2 but round up for subject matter and a risky concept. (read on)...... full review
I remember buying this day one with all the lustful hype created inside me by the magazine outlets.
I took it home, I was puzzled at first; it was so different. But that's why I bought it and that's precisely the reason to own this title. It is something quite different than anything on this catalog or anywhere.
You're involved in the dirty world of cons, tricks, propaganda, and military force.
Play your way and try your best to win the hearts and minds of the districts in scenario.
The game can be a little rough around the edges, but I encourage any fan of talkie RPGs or turn based strategy to give this a whirl.
Sincerest Gratitude to Rebellion & GOG for bringing this to us(esp. w/soundtrack)