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Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have eve...
Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.
The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.
Get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!
Smooth and quick First-Person-Shooting experience
Plenty of equipment and perks to keep you entertained for ages!
Skill-based dungeon crawling, with random generation and permadeath
Copyright 2014-2015 Milkstone Studios
所有成就
A walk in the park
Complete a challenge room
common
·
45.61%
So shiny!
Find your first amulet
common
·
46.65%
Master of Magic
Equip a weapon of every kind
common
·
34.97%
Practical lessons
Get your first level up
common
·
87.28%
Applied student
Reach experience level 5
common
·
52.79%
Elementary
You reached 3rd floor. Now the real lesson begins.
Definitely not bad, if you like RPG rogue like games with lots of different challenges this is probably a good start. The 'stutter' which makes the action a bit disjointed is a problem, but adding platforming was one step too far for me. Solid effort, can recommend, but not for me.
Ziggurat was clearly designed by someone who was as in love with Heretic as I was back in the day. The weapon designs and purposes and even some of the weapon names are nearly identical. Even some of the mobs are eerily similar in design. It's all much nicer looking than Heretic, because graphics have advanced a lot since then. But whereas Heretic had a tactical solution to every level, Ziggurat is a balls-to-the-wall shoot-em-up. Keep running, keep grabbing powerups, keep spraying your many, many opponents while you try to dodge their attacks. There is a pseudo-RPG leveling system at work here that is kind of compelling, allowing you to fine tune your character to cover its weaknesses. But like Legend of Grimrock, it's a very old-school game without much brain despite the modern looks, and the "randomly generated" maps reuse the same tiles and components so frequently that you might get lost just on one level if you pull two nearly identical rooms. Mindless fun, but after you get the rhythm down you might get bored with it quickly.