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Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have eve...
Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.
The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.
Get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!
Smooth and quick First-Person-Shooting experience
Plenty of equipment and perks to keep you entertained for ages!
Skill-based dungeon crawling, with random generation and permadeath
Copyright 2014-2015 Milkstone Studios
所有成就
A walk in the park
Complete a challenge room
common
·
45.61%
So shiny!
Find your first amulet
common
·
46.65%
Master of Magic
Equip a weapon of every kind
common
·
34.97%
Practical lessons
Get your first level up
common
·
87.28%
Applied student
Reach experience level 5
common
·
52.79%
Elementary
You reached 3rd floor. Now the real lesson begins.
The graphics are neat enough (although the animations could be much better). And the atmosphere does the trick. However. There's a constant stuttering with the framerate and it usually microfreezes when loading from room to room.
And for my taste the enemy spawn is too random. In a single room at any given point of a run all types of enemies can spawn at once. Zones don't really feel like zones, it's all a single corridor. Plus the fact that having many folks of every kind at the same time kind of kills the strategic approch, since it's all going to be too chaotic and you'll be busy just shooting at everything you can see.
I've completed two runs and I don't really feel like going for a third anytime soon.
Ziggurat is an FPS using elements from rogue-lites: random rooms, shrines with RNG results, treasure chests with random loot, item/character/weapon unlocks...
The settings are quite simple. You can change the keybindings, fullscreen (not borderless) and windowed, motion blur, FoV slider up to a 100. Nothing too much but has the basics which can't be said for all games.
The gunplay is similar to your more old FPS games. You have four weapon types (wand, spell, staff and alchemy) each with their own 'mana' pool (ammo). Your starting weapon, the wand, regenerates after a while but your other three weapons requires you to kill enemies and pick up their ammo drops. Each weapon has a primary fire and an alt fire. For example your basic wand has a single shot primary fire or a shotgun blast alt fire which uses more mana.
You will use your movement to dodge projectiles combined with using the terrain (height difference, walls, pillars, etc)
The downside with this is that it may be too simple for you as the only loot you will find are either one of the three weapon slots, an amulet slot or a perk. The most valuable and common one being experience which you get from dead enemies so long you pick them up before the drops expire (which can be a problem). You use that experience to level up and get perks (and extra health).
The perks are passive effects like +1 health for every breakable object you destroy. Each perk can be leveled up five times. Sometimes you may get some situational perks which give you a more direct effect like heal fully but lose a percentage of your max health.
So by the end of the run you'll be a mage with a lot of passive perks (extra ammo, better healing, more exp gain) and you can only improve your weapons with passives you won't always get
In the end it's a simple FPS where you gain a lot of passive, dull perks combined with some simple weapons. It makes up for it with gamemodes and unlocks which offer replay value for a simple but enjoyable game.
In itself a very simple game, that capitalize on repetition: the only drive to go further in the game is derived from unlocking more powerful abilities (that you unlock either with every level-up - frequent in each level - , or when you die), that's it. No story, nothing.
BUT the shooting is hella fun! Commands are VERY responsive, the game looks good and this doesn't impact the performance of the game; the art direction is also very interesting and some enemies are downright cool (for me at least... floating fishes with an eye in their mouth? I mean, YES PLEASE!).
I would definitely recomend you buy it, for how much though I don't know.
I play this in between doing work when I need to clear my mind. It's fun, challenging and you don't have to remember anything in terms of quests/story-line... just drop in, blast some monsters and come back later to do the same. Sort-of reminds me of Heretic, lots of fun!
All I can say is I was genuinely stunned by this game. I am not normally one for roguelikes, and had I known that was what this game was, I may well have missed out. But I'm thankful to have made that mistake as I found myself absolutely loving my time with it! True, there are times it gets absolutely unfair, but understanding that even those add to the goal of more characters to play with and more stuff to run into the next time, it's surprisingly easy to chalk up those as bad runs and get excited to go again, a vibe I haven't felt since being a little kid playing arcade-style games in the 8 and 16 bit days. So glad for it.