This is one of the most immersive and creative games I've ever played. It takes a lot of inspiration from table-top DnD, insofar as it focuses on character stories and narrative details. But it goes further. Not only do you end up caring about your characters; they care about each other! They can become rivals, fall in love, have memories, become legends--everything that you would expect in an RPG game that is alive with good storytelling. The narrative arc branches based on your decisions and seems amazingly personalized to fit the character and situation. In about 20 hours, I have finished two of the campaigns and have several more to go. Thus, there is a good deal of content. Mods add interesting new details, but the base game is already quite complete and very well done.
Pros:
+Deep, rich RPG elements and character development
+Simple but charming and effective art style
+Witty, often moving dialogue. Narration can be surprisingly philosophical (in a good way!)
+Strong DnD vibes for those familiar with the table-top game
+Only 3 classes, but they can be customize with various abilities items
+The relationship system is well done.
+Combat is simple but never gets old. Sometimes requires good strategy and right party mix.
+The injury and death mechanics are well implemented and make sense.
+Music is enchanting and calming and appropriate for this kind of game.
Neutral:
)There are no spoken words in the game, though the reading is not laborious
)Difficulty can spike, though it can be overcome by careful attention to your party's abilities and the enemy strength (represented by a number)
)If you play long enough, you will eventually see side quests repeated (they can be skipped). However, there is so much content here that that's not really an issue.
Cons:
-There is occasionally awkward wording here and there.
-Characters age far too quickly.
-A few things are not explained well, such as the legacy system. But you can find the information online.
Superb game