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What Remains of Edith Finch

已在库内

4.3/5

( 171 Reviews )

4.3

171 Reviews

中文(简体), English & 9 更多
19.9919.99
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What Remains of Edith Finch
介绍
《What Remains of Edith Finch》讲述了关于华盛顿州某个家族的种种怪谈。 玩家扮演的主角Edith将进入Finch家族的宅邸,调查她的家族历史,找寻那些尘封的故事,试图弄清为什么她是这个家族仅剩的活人。你找到的每个故事都将引领你体验一位家庭成员在死亡当日的生活,这些故事的年代从遥远的过去跨越至今,等你一一揭开。 这款游戏的玩法和故事剧情丰富多变,就如同Finches家族的成员一样。唯一不变的是每次经历都以第一人称视角呈现,而每个故事都将以该家庭成员的死亡告终。 最终,游戏将向玩家传达的,是周围广大而不可知的世界让我们感受到的渺小和惊讶。 本作由 Giant Sp...
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用户评论

4.3/5

( 171 Reviews )

4.3

171 Reviews

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产品详细信息
2017, Giant Sparrow, ESRB 评级: Teen...
系统要求
Windows 7 / 8 / 10 ((64-bit)!), Intel i3 2125 3.30 GHz or later, 2 GB RAM, GeForce GTX 750/AMD Radeo...
DLC
What Remains of Edith Finch Soundtrack
Time to beat
2 hMain
2.5 h Main + Sides
2.5 h Completionist
2 h All Styles
介绍
What Remains of Edith Finch》讲述了关于华盛顿州某个家族的种种怪谈。

玩家扮演的主角Edith将进入Finch家族的宅邸,调查她的家族历史,找寻那些尘封的故事,试图弄清为什么她是这个家族仅剩的活人。你找到的每个故事都将引领你体验一位家庭成员在死亡当日的生活,这些故事的年代从遥远的过去跨越至今,等你一一揭开。

这款游戏的玩法和故事剧情丰富多变,就如同Finches家族的成员一样。唯一不变的是每次经历都以第一人称视角呈现,而每个故事都将以该家庭成员的死亡告终。

最终,游戏将向玩家传达的,是周围广大而不可知的世界让我们感受到的渺小和惊讶。

本作由 Giant Sparrow 研发制作,该团队也是第一人称绘画游戏《The Unfinished Swan》的开发者。
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
2 hMain
2.5 h Main + Sides
2.5 h Completionist
2 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2017-04-24T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
2.4 GB
链接:
评分:
ESRB 评级: Teen (Violence, Blood, Language, Drug Reference)

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Posted on: October 2, 2018

zsteinb

游戏: 61 评论: 10

Gut Wrenching and Beautiful, and Fun

The only game that rivals the use of gameplay to tell a deep gut wrentching character story, is Celeste. Finch is the game that every walking simulator wishes it could be, by actually having gameplay that tells the narrative. It is hauntingly beautiful while fun to play


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Posted on: June 15, 2019

RAran

游戏: 522 评论: 8

Walking simulator done right

I don't like Walking Simulators at all, but I admit this one stands out. We control Edith Finch, a 17 years old teen which is the sole survivor of her family, so she visits her family's old house to understand what happened there. Edith finds diary entries about her deceased family members, and in those moments we relive their final moments playing their perspective. Everytime they end, Edith makes a drawing of the relative, showing the progress of hte game. From Edith herself, controlling her is the typical walking simulator: she only walks, progression is entirely linear, though some stories can be accessed out of order or even skipped (I accidentally did that with Odin's), interaction works with specific objects... but where the game shines is controlling the family members' story. While the controls work the same they work more like minigames and are very creative: like controlling animals, playing with animal toys, a kite, taking photos... they make the experience more compelling to play (Lewis' streches out too long though). The graphics are not impressive but the art direction is fantastic, with beautiful outdoor enviroments and very detailed ans intricated decoration inside the house. Something interesting is the lines from the characters are mostly suspended text appears on As for the narrative, the reception can very from player to player. While many felt sympathetical and very emotional, I personally felt mostly pity at them, since their demises', unlike the game's suggestion (never proved) of a curse to the family, was more like a combination of misfortune, stupidity, obsession, carelessness and hazard. The ending itself was weak with a lackluster final mesage and a few loose ends, but it could have been worse. The game can be easily finished in less than 3 hours and to replay is only worth if some story was missed or some feels compelling to replay. this is worth getting in a deal with over 50% of discount.


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Posted on: August 5, 2019

pwalsh21

验证所有者

游戏: 76 评论: 3

A most engrossing walk. Don't miss it.

I have always enjoyed games with good art, a good story, and something to accomplish. This game has all 3 in spades, and adds a fourth I really wasn't aware I wanted until I played this--emotional depth. You'll read a lot of reviews here that say the above but none of them really captured what I got out of the game. By the end of the story, I was nearly in tears. I felt a tremendous sense of loss as I got to know all these quirky, interesting people and their passions that they wear so plainly on their sleeves, only to watch them meet their demise. And some of them do not have easy answers--in some cases, you never find out exactly what happened. And then it all ties together at the end in an amazing way. I can't describe it without spoiling it but it's so clever you won't believe it. Within 10 minutes, I knew I was into something special. After I finished I adjourned to my back patio to contemplate what I'd just been through, and stayed there for an hour, quietly. It might have been the most peaceful hour of my life. I spent the next few days haunted by it. My thoughts turned to it at odd times, as things during my normal day would trigger a reminder. Eventually I played it again so I could revisit those experiences, and it was even better. I've owned it a month and I've completed it a total of 4 times. It's not a huge time commitment--you'll get through it in 3 hours or so the first time. It gets faster on the repeats. This is a walking simulator to a degree, but don't let that discourage you. This is a walk worth taking. If Dear Esther exemplifies the walking simulator, Edith Finch breaks the mold. In the end, this game is a treasure. Play it, and then play it again.


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Posted on: February 7, 2022

shylock.596

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游戏: 756 评论: 103

Fantastic Imagination

There are times when games can be called experiences and this is one of them. What Remains of Edith Finch has one of the best stories of recent memory for me as well as one of the best imagined worlds I have every seen. At it’s core this is a walking simulator where you explore a house to find out the history of various family members. That doesn’t do this game justice though. Each family member has it’s own type of game to it when you are experiencing their final moments. For instance for Barbara you are literally in the comic book you are reading and watch things unfold on the page. For Lewis you are working at a canning plant and have to keep up with chopping fish as you explore his invented world he is getting lost in. There are others I could mention but will stop there to just say that the variety and inventiveness of the flashbacks blew me away. This is what walking sims can be and should strive to be. The game doesn’t point you where to go next but at the same time makes it apparent. The graphics were well done and made good use of colour. The detail on plants; objects; and water were great. The voice acting was superb throughout as was the music. I played What Remains of Edith Finch on Linux using Wine. It never crashed on me and I didn’t notice any bugs or glitches. There was a v-sync toggle; four AA settings; and six other graphics options. Alt-Tab didn’t work. The game saves automatically at various points. A manual save system would have been nice but the spacing between auto saves wasn’t terrible. Performance was overall very good. There were some drops in frame rate but they only lasted a second or two and otherwise was well above 60. The game does seem to have a frame rate cap of 120 FPS but that is better than some games using the Unreal engine that have a cap of 60.


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Posted on: April 30, 2020

DrWolfenhauser

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游戏: 480 评论: 15

A Walking Simulator I Didn’t Want to End

Walking simulators are usually unappealing to me. But something about this title was very alluring. When you first set foot in the game, you’re almost instantly hooked into a remarkable story. The narrative is delivered in really creative ways. You mainly play as Edith who’s returned to her family home to learn more about the supposed curse that surrounded all her ancestor’s deaths. Each story is delivered in a unique way. Some through the eyes of children and wild imaginations leading to playing as animals, others through the eyes of grown-ups dealing with traumas. The gameplay isn’t a setback as is the case with some walking simulators. The narrative is so captivating you almost forget how bare it is. You move the analogue stick or press RT every now and then to interact with something. You’ll climb, walk, chop fish heads off, take pictures and even swim or fly at times. It finds ways to add new diversity to navigation and storytelling. Each room and portion of the house is almost treated like a different level, in part because each room you visit embodies each family members personality in some way. Some rooms have photos and taxidermized animals for a hunter, another room has trophies and awards for a particular family member who was a child star. It’s this diversity that helps keep things fresh as you play. Visually the game looked great and the UI or icons weren’t obtrusive. Things were kept simple yet obvious enough to guide you through. It felt very eery playing this game. I was uneasy & constantly expecting a jump scare. This is where they did really well to hook you in and make you feel like you were experiencing the same feelings that Edith was when she exploring the home. I didn’t have high expectations for this, although my expectations weren’t low either, but I’m certainly glad I added this to my completion list. The narrative is amusing and gut wrenching. By the end of the story I felt myself longing for more and saddened by the end.


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