Posted on: November 22, 2017

Thomuel
游戏: 48 评论: 2
Badly designed
The driving force behind the Wasteland 2 kickstarter was the desire to get back to CRPG roots. In many ways the game is successful at this with the tons of skills to feed and the top-down mildly-hardcore (if slightly simplistic) XCOM-esque combat system holds up fairly well. Problem is, it seems that in InExile's rush to recreate ye olde RPGs of yore they forgot that sometimes things change for a reason. I disagree with Bethesda's current approach which involves throwing all the skills out of the window and treating everyone to a disposable perk chart, but Wasteland 2 is the other extreme. The vast number of skills required to unlock boxes, safes, pass speech checks (3 different flavours), disable alarms, diffuse bombs, hack computers, bash stuff (yes even bashing stuff has a skill), mod weapons, and the (whimsy alert) toaster repair.... don't serve to add depth of gameplay, at best they function to gate basic aspects of the game behind eggtimers. At worst they just gate. Too bad, no box for you (but don't worry the box was probably full of useless crap anyway). This issue is exacerbated by the fact that none of them are tied to the core stats. You don't have to put science skills on an intelligent character, because the game doesn't care. The net result is it feels like you need to "powergame" and skill-pony this game rather than roleplay, which is disappointing. The biggest issue for me however was that the quests are badly designed and badly written. Frankly I felt insulted by the amount of backtracking I was forced to do over large portions of featureless terrain. Quests are poorly signposted, conversations are lifeless and uninspired, and for the kind of open world it is mission resolution was surprisingly linear, often with somewhat arbitrary criteria needed to resolve them in a satisfying way. Trying to get creative with how you solve problems doesn't seem to work, even if they hint at them, it felt like they didn't finish coding alternative routes.
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