Posted on: May 20, 2025

Cyan_Snake_
游戏: 78 评论: 8
My first warhammer 40k
It is quite fun and some missions are very difficult. Recommend if you like turn based strategy games
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Warhammer 40,000: Sanctus Reach © Copyright Games Workshop Limited 2018. Sanctus Reach, the Sanctus logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Published by Slitherine Ltd. Developed by Straylight Games and Slitherine Ltd. All rights reserved to their respective owners.
Game length provided by HowLongToBeat
Posted on: May 20, 2025
Cyan_Snake_
游戏: 78 评论: 8
My first warhammer 40k
It is quite fun and some missions are very difficult. Recommend if you like turn based strategy games
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Posted on: June 13, 2025
Ranger90201
验证所有者游戏: 114 评论: 5
It's a fun turn-based Warhammer game!
This game's cover system, large unit and map variety make the game feel very dynamic, like no two skirmishes are the same. Would definitely recommend if you like turn-based games!
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Posted on: March 29, 2022
koalayung
游戏: 41 评论: 2
One of the best turn based war games
It´s just like the tabletop, but now you se everything, and if you go deep in the lore of this war, it gets more fun.
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Posted on: September 22, 2025
Bq2zf
验证所有者游戏: 49 评论: 5
A missed opportunity...
I *really* want to like this game, (being a fan of tactical, turn-based games *and* a fan of WH 40k), but I have to admit this is definitely a missed opportunity. The units are great-looking, combat is interesting, it could had been an excellent game, one of those you give as an example, but clearly somebody didn't consider it worth the investment. First, there are no real campaigns, it's a handful of man-made scenarios liberally diluted with randomly generated skirmish maps to add volume. Those randomly generated maps are usually tiny, cramped, and you only get an (also randomly selected) subsection of your initial troops, which means you can't really follow any strategy, or your own preferences. Quite frustrating. There are also some well-known bugs still in the game (like the level-up icon corruption). Speaking of which, there are signs that something bad happened during development: If you read the comments inside the script files, you'll discover that even the development team had sometimes no clue how this code was supposed to work!... LOL The Good: ------------- - The units look (and sound) gorgeous, like animated tabletop miniatures. (The environment though is "Fallout Tactics" level, a game released 16 years earlier...) - The combat engine is quite good. As a fan of turn-based tactical games having played all the usual suspects I am very satisfied. - The AI is not too bad. It won't do anything unexpected or complicated, but isn't totally stupid either. The Bad: ----------- - The campaigns are the result of a "least effort/cost" strategy. Only half a dozen human made scenarios in three campaigns, each padded with 3-4 random skirmish scenarios? The engine deserved better, with a wee little more effort this could had been an excellent game... :-( - It's one of those cases where people mix up making something interesting/original and making it tedious. For instance some developer decided players should not have an "End Of Turn" key -- on a turn-based game!... You need to use your mouse and go click on the little icon on the bottom, each and every time... - Some bugs, nothing game breaking, just annoyances. It's just that this is an 8-years old game. I really don't want to know what it looked like back in 2017-2018... According to the changelog included, it was still being fixed in 2023. - There is a scenario/campaign editor, but don't expect to use it. It's totally undocumented, buggy, and apparently the game engine doesn't allow creating campaigns (chaining scenarios) anyway! Maybe unless you are a veteran developer, but I doubt it, since as I mentioned above, even the game's devs themselves didn't always understand how it is supposed to work... TL;DR: -------- An excellent turn-based combat engine, superb unit models, unfortunately let down by some rough-and-ready campaign design and some GUI design blunders. I don't know if this was an attempt to make a quick and cheap game around a prestigious license using a pre-existing engine, but it sure feels like that. A pity. The important question: Would I had bought it if I had known what I know now? Yes, at the current low price I do. I would had been very annoyed if I had paid a full AAA game price though, unfortunately it is definitely not worth anything over $10.
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Posted on: September 24, 2025
hongkongroo
验证所有者游戏: 37 评论: 1
Excellent Recreation of the Tabletop
I am really enjoying the mechanics and the recreation of the tabletop experience. Shame it only has two factions in the base version. I will happily pay for more but unfortunately there only seems to be two more factions available. Would love to face off against Eldar or Necrons and lead the Tau or Sisters into battle.
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