Posted on: January 14, 2023

jpmoy99
游戏: 155 评论: 5
Chaos is OP in the Expansion
Good experience but the Chaos units (nearly all melee) are OP and have too many movement points compared to Imperial or Ork.
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Warhammer 40,000: Sanctus Reach © Copyright Games Workshop Limited 2018. Sanctus Reach, the Sanctus logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Published by Slitherine Ltd. Developed by Straylight Games and Slitherine Ltd. All rights reserved to their respective owners.
Game length provided by HowLongToBeat
Posted on: January 14, 2023

jpmoy99
游戏: 155 评论: 5
Chaos is OP in the Expansion
Good experience but the Chaos units (nearly all melee) are OP and have too many movement points compared to Imperial or Ork.
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Posted on: November 10, 2024

Spatel34
验证所有者游戏: 207 评论: 3
Winlator+game is tabletop on android!
Let me say this, I can't afford a Steamdeck right now, but I have a perfectly good 7" tablet that is pretty powerful and rather then trying to force Warhammer Battle Sector onto the Android device and it chugs along, I got this to have Warhammer tabletop skirmishes on the go. If you like the 40k tabletop, this is the next best thing. Even better because this game doesn't require a ton of space or resources so I can play this on the Android on the go using Winlator. If you miss playing in person, dislike rules lawyers, power players or people with poor hygiene, this is the next best thing.
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Posted on: March 17, 2025

Martyrius2020
验证所有者游戏: 285 评论: 12
A digital board game
Have no ilusions, this one is a digital board game; you play like you are in a tabletop, just don't have to take notes ( the basic of the digital versions of board games) and with ambient music and great sound effects. Read that it's a good or a bad version of the gameboard, that I don't know; but having lots of fun playing it.
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Posted on: February 25, 2018

Kantoken
游戏: 227 评论: 16
Could have been a lot better
I've played every Warhammer videogame there is (both Fantasy and 40k), and there is a clear distinction between the good and the bad. Unfortunately, Sanctus Reach falls under the bad. Visual problems, as well as a sometimes confusing interface and control, can be overcome, but will keep popping up its ugly head at the wrong moments. The AI is nothing to write home about (overwatch can be used in an almost cheating kind of way), and the graphics themselves, meh, they do the job but most of the time seem underwhelming. However, you will get very close to the tabletop with this game, so if you feel like having a battle but can't find an opponent, Sanctus Reach will entertain you for a few hours. Unfortunately, the game only has the Space Wolves and the Orks. And it might be just my opinion on interesting Space Marine chapters and xenos forces, but there are already (too) many games with the Space Wolves and Orks. Which I found two very boring factions in the 40k universe. Nothing original, the hyped up Wolves vs the ever random threat of Orks. Meh.
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Posted on: September 22, 2025

Bq2zf
验证所有者游戏: 49 评论: 5
A missed opportunity...
I *really* want to like this game, (being a fan of tactical, turn-based games *and* a fan of WH 40k), but I have to admit this is definitely a missed opportunity. The units are great-looking, combat is interesting, it could had been an excellent game, one of those you give as an example, but clearly somebody didn't consider it worth the investment. First, there are no real campaigns, it's a handful of man-made scenarios liberally diluted with randomly generated skirmish maps to add volume. Those randomly generated maps are usually tiny, cramped, and you only get an (also randomly selected) subsection of your initial troops, which means you can't really follow any strategy, or your own preferences. Quite frustrating. There are also some well-known bugs still in the game (like the level-up icon corruption). Speaking of which, there are signs that something bad happened during development: If you read the comments inside the script files, you'll discover that even the development team had sometimes no clue how this code was supposed to work!... LOL The Good: ------------- - The units look (and sound) gorgeous, like animated tabletop miniatures. (The environment though is "Fallout Tactics" level, a game released 16 years earlier...) - The combat engine is quite good. As a fan of turn-based tactical games having played all the usual suspects I am very satisfied. - The AI is not too bad. It won't do anything unexpected or complicated, but isn't totally stupid either. The Bad: ----------- - The campaigns are the result of a "least effort/cost" strategy. Only half a dozen human made scenarios in three campaigns, each padded with 3-4 random skirmish scenarios? The engine deserved better, with a wee little more effort this could had been an excellent game... :-( - It's one of those cases where people mix up making something interesting/original and making it tedious. For instance some developer decided players should not have an "End Of Turn" key -- on a turn-based game!... You need to use your mouse and go click on the little icon on the bottom, each and every time... - Some bugs, nothing game breaking, just annoyances. It's just that this is an 8-years old game. I really don't want to know what it looked like back in 2017-2018... According to the changelog included, it was still being fixed in 2023. - There is a scenario/campaign editor, but don't expect to use it. It's totally undocumented, buggy, and apparently the game engine doesn't allow creating campaigns (chaining scenarios) anyway! Maybe unless you are a veteran developer, but I doubt it, since as I mentioned above, even the game's devs themselves didn't always understand how it is supposed to work... TL;DR: -------- An excellent turn-based combat engine, superb unit models, unfortunately let down by some rough-and-ready campaign design and some GUI design blunders. I don't know if this was an attempt to make a quick and cheap game around a prestigious license using a pre-existing engine, but it sure feels like that. A pity. The important question: Would I had bought it if I had known what I know now? Yes, at the current low price I do. I would had been very annoyed if I had paid a full AAA game price though, unfortunately it is definitely not worth anything over $10.
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