Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
Warhammer 40,000: Mechanicus ‘ Omnissiah Edition’ includes the full game plus:
The atmospheric soundtrack featuring...
Windows 7 / 8 / 10 64-bit, Intel Core i3 with minimum 3.30 GHz (if the GHz is lower than 3.30 12 GB...
DLC
Warhammer 40,000: Mechanicus - Heretek
介绍
Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
Warhammer 40,000: Mechanicus ‘ Omnissiah Edition’ includes the full game plus:
The atmospheric soundtrack featuring the highly acclaimed music of Mechanicus
The stunning digital artbook containing an array of new and previously unseen concept illustrations and art from the development of the game
Enhance your close-quarters arsenal with the hard-hitting power of the Arc Scourge.
NEW: ‘Deus Ex Machanicus’ by Andy Chambers - A Warhammer 40,000 short story – “On the dead world of Naogeddon, mysterious tombs, missing explorators and deadly defenders cause trouble for the Adeptus Mechanicus. But the biggest danger might come from within…”
The lore, writing, voice and non-voice acting, and music are top notch. I feel like this fuses parts from many games (FTL, XCOM, Banner Saga, FF Tactics, Into the breach) are just a few that come to mind. IMO must buy for turn based fans
Mechanicus is a great entry in the often underwhelming library of WH40K-themed games. Take charge of a highly customizable party of elite troops and weaker mooks for turn-based tactical combat.
The presentation is excellent, with great art direction and an absolutely amazing soundtrack, mixing electronic and organ music and chants. The graphics don't have the highest fidelity, but everything is very pretty in an almost cartoon-like style, reminiscent of Torchlight and similar optics.
The main gameplay is split into two phases: Exploration, wherein you select the path through the tombs and have to make choices in semi-randomized encounters (that is: there is a limited number of predefined encounters throughout each mission, but the precise location in the path is different each playthrough). And combat, of course, which is the meat of the game.
Combat greatly relies on cognition points (CP), which allow your units to use special abilities or more powerful weapons. Importantly, spending CP allows your units to keep moving around the field. Recovering CP in various ways is therefore a core concept of the game. This can become downright ludicrous: A party specialized on recovering CP can keep performing actions to the point where the entire combat encounter is handled within the first turn and the enemies never get to fire a single shot. In that sense, the game can sometimes feel more like a puzzle game, where optimizing your route towards a rapid, cheesy victory is key.
As you move through the campaign, your main units gain experience, new abilities and equipment options, RPG-like. The included Heretek DLC adds a few additional missions with a handful of new enemy types and some equipment. Nothing too big, but welcome nonetheless.
The game features a wide array of customizability regarding difficulty options (and a number of GOG-achievements tied to these), allowing for great replay value and the appropriate challenge for any player.
Overall, a great experience.
The title said... Great game, easy to pick up, but not easy to beat if you tweak the settings...
The setting is refreshing (no Space Marines or Chaos this time), You play with Adeptus Mechanicus against Necrons.
The game is divided in the parts: Preparing, exploring and fighting. Customize your party (tons of customization for all your desiring), a mini maze like map for exploration (made me remember Darkest Dungeon) and the tactical turn-based combat (that didn't made me remember X-COM... and I am grateful for this actually xDDD ).
If you like turn-based combat in small scale (think about FF Tactics for example), you can't go wrong with Mechanicus ;)
This game.. just wow..
first of all, as a sound techie/engineer myself, i jsut have to point out how absolutely perfect, just pure perfection the whole sound design & music are.. just WOW!
The way Tech Priests talk in that half organic, half binary way, the way it's done in this gameis prue genius, and sound phenomenal. The music with its classic pipe organs and modern edm stylings is top level in every way.. one of the rare games where i actually keep the music turned on, have bought the soundtrack, and actually do listen to the soundtrack occasionally when not playing the game...
that all being said,
THE GAME ITSELF
is good.. very well done turn based combat strategy, although in the midpoint of the game you usually tend to have powerfull enough tech priests so you can handle every mission with ease.. it kind of stops being challenging and inevitably moves towards "power fantasy" kinda gaming.. i have nothing against it tbh, good game, solid mechanics.
Story is... how to put it.. mid tier w40k story revolving around Mechanicus & Necron, nothing special, nothing fancy, just mid tier basic, but it works, there is nothing wrong with it.
all and all, this is a very very solid game, guaranteed to give entertainment for hours for every strategy gamer and/or w40k fan !
also, the soundtrack is sooooo worth the price !
This really is a game for die-hard fans, not much more.
There are many positive things about it, like great tactical depth and great dialogues that really carry the atmosphere of the Adeptus Mechanicus. If you are a fan of the matter, you might enjoy it for the story alone.
But otherwise... it feels like a chash grab, especially by the price they were originally asking.
The graphics aren't good by any means. The battlefields are bland and boring, character animations are sluggish and stiff, the artstyle of the digital paintings looks borderline amateurish. The character portraits are ugly and not even animated. There are hardly any visual effects in the battles, corpses immediately disappear and characters crawl across the field as if they do not have a worry in the world.
It feels like there was a lot of thought put into progress and upgrading characters, as well as making tactical decisions. However, progress is so slow that you hardly feel it at all. The tactical decisions end up being a random gamble since ther's no way to determine the outcome.
All in all, I really liked the basic gameplay and banter between the characters, but the game felt like the skeleton of something better. Futhermore, the German translation is so bad that mission briefings outright tell you the wrong things to do. I think it might have been quite a rushed release.