Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
Warhammer 40,000: Mechanicus ‘ Omnissiah Edition’ includes the full game plus:
The atmospheric soundtrack featuring...
Windows 7 / 8 / 10 64-bit, Intel Core i3 with minimum 3.30 GHz (if the GHz is lower than 3.30 12 GB...
DLC
Warhammer 40,000: Mechanicus - Heretek
介绍
Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
Warhammer 40,000: Mechanicus ‘ Omnissiah Edition’ includes the full game plus:
The atmospheric soundtrack featuring the highly acclaimed music of Mechanicus
The stunning digital artbook containing an array of new and previously unseen concept illustrations and art from the development of the game
Enhance your close-quarters arsenal with the hard-hitting power of the Arc Scourge.
NEW: ‘Deus Ex Machanicus’ by Andy Chambers - A Warhammer 40,000 short story – “On the dead world of Naogeddon, mysterious tombs, missing explorators and deadly defenders cause trouble for the Adeptus Mechanicus. But the biggest danger might come from within…”
As a fan of XCom and other turn-base stratedgy games, Warhammer Mechanicus fits really well into the genre. Soundtrack is on a whole new level, with an unholy union of pipe organs and techno that just works. Customizing your little priest is really fun and I imagine it brings the same joy as painting the real life figures. Writing is solid with a creative use of distorted voices for most of the characters. It really is worth every penny.
My only complaint is that the soundtrack with the bonus edition is incomplete and is missing songs like Noosphere, which is my favorite song out of the ost.
I gave it a full week, and a play to completion, and I have to say, it is a pretty good game. As others pointed out, it is in a similar vein to games like Xcom.
There are differences however, and some areas it could improve on. The cog system that is used for what your Tech-Priests can and can't do tends to end in a lot of turns skipped unless you are going full melee, since I found that a lot of ranged weapons had cog costs that were way too high to be viable.
It's also a bit more simplistic when compared to Xcom for example. There is no cover system at all. So the only way to avoid enemy attacks, is to avoid direct line of sight. Coupled with the cog system, I seemed to always be sitting my troops next to cognition points but also eating enemy fire, just so I could have an opportunity to return fire.
On the plus side however, you never have to worry about missing your enemy. All shots are 100%, so long as you are in range, and have line of sight, your weapon will connect.
Also the ability to customize your Tech-Priests made each one of them I got feel that much more unique. You can mix and match as well, and I am sure there are people who have learned ways to completely min-max the customization to the point that the game is a cakewalk.
All together it is a pretty solid game. Has it's flaws, but nothing that can't be tolerated and overlooked. And besides, who don't love a group of crazy, cyborg, gun loving, space monks from Mars?
This game.. I first installed out of quriosity. And the stayed for the GAME.
Good mechanics, interesting lore, some twists and turns, and... there is the soundtrack. The composer basically lit both a church organ and a synth on fire at the same time and started playing on them. :-)
10/10 The cogitators rejoice!
An excellent game. Many interesting tactical options and a really fun movement system. I have not completed the game yet, but am roughly 1/3 of the way through (35% awoken), so I don't know if the difficulty increases or not.
Minor issues:
- A bit too hard early on, a bit too easy later on. This can be adjusted to your liking, however, as the game comes with a ridiculously in-depth set of difficulty settings. I rarely have my tech-priests drop below half health
- Enemy movement is *just* slow enough to be annoying. Not a major issue, though, as I can just eat snacks and consider my tactical options in that time.
- Upgrading skills in the mid-game is a bit bland. Most of the powerful options are early on or right at the end of a skill line, leaving a wide space between getting cool new powers. Upgrading equipment in the mean time helps offset this significantly, which is why it's a minor issue, but...
- Melee becomes more and more obsolete after the very early game
This game.. just wow..
first of all, as a sound techie/engineer myself, i jsut have to point out how absolutely perfect, just pure perfection the whole sound design & music are.. just WOW!
The way Tech Priests talk in that half organic, half binary way, the way it's done in this gameis prue genius, and sound phenomenal. The music with its classic pipe organs and modern edm stylings is top level in every way.. one of the rare games where i actually keep the music turned on, have bought the soundtrack, and actually do listen to the soundtrack occasionally when not playing the game...
that all being said,
THE GAME ITSELF
is good.. very well done turn based combat strategy, although in the midpoint of the game you usually tend to have powerfull enough tech priests so you can handle every mission with ease.. it kind of stops being challenging and inevitably moves towards "power fantasy" kinda gaming.. i have nothing against it tbh, good game, solid mechanics.
Story is... how to put it.. mid tier w40k story revolving around Mechanicus & Necron, nothing special, nothing fancy, just mid tier basic, but it works, there is nothing wrong with it.
all and all, this is a very very solid game, guaranteed to give entertainment for hours for every strategy gamer and/or w40k fan !
also, the soundtrack is sooooo worth the price !