A captivating (at first) classic isometric RPG, suffering from metagame fixation. Get it, enjoy it while it's fun, drop it when it becomes tiresome.
The good: The game has magnificent world building. The setting, the well-designed society within, their history and changes they undergo are all master work, just asking to sink your teeth in and explore. The RPG mechnics - character customisation, equipment variety, crafting - are all very rich and varied.
The bad: The game has obsession with combat, character builds and metagame comparable only with Diablo 2, and the metageme is not even intuitive. Trying to just have real-life idea what your character will be good at and running with it is recipe for diseaster. If you like to research cookie-cutter builds in internet for hours before you make your first character, and research equipment needed for enemy types before entering the area (or learn that by trial and error) this is the perfect game for you.
The ugly: The well designed world is inhabited by very shallow characters; roleplaying parts are as poor as exposition is rich. NPCs are more plot devices / quest milestones / exposition tubes than people having their own lives. The interpersonal relations in game pretty much ammount to persuading / intimidating someone to let you down a new quest branch. I find myself actually caring more about how setting came to exist in current state than what next will happen to "people" living in it now. The setting is perfect for story-driven game, but the potential is wasted to make room for metagame and grinding. The level cap is absurdly low, too, so you can max your level (and lose motivation to go forward) well before the game ends - leaving you only with main quest and grinding through fights as late gameplay experience. The factions and story choices are cosmetic as well, so the only replay value is experiencing the same story with new character build, handling the same fights in new way.