Posted on: January 15, 2017

Levap
验证所有者游戏: 97 评论: 2
Mulish characters in combat.
I have only one big issue, but sadly, it makes game almost unplayable for me. Not sure why other people does not mention this, maybe my computer is cursed, but combat is almost impossible because moody nature of all characters. e.g. at beginning of combat enemy archer hits my team member. My leader (set to defend part) immediately charges towards him and ignoring everything, for example that big dangerous boss. No matter if i ordered something before, or after charge begun. He takes it just as recommendation and continue to charge. Well yes, If i am not happy, just change AI script, but they always override my orders. Or just turn off AI, but then I just must babysit all characters, on degree, when ordering executing special ability let them stand stupid and not continuing in attacking. This is probably purpose, why they reduced party size. Micromanaging six characters would drive me crazy. My most successful tank is actually mage guy. He is running around battlefield chased by like three enemies, while rest of party remove archers. To bad, mage suddenly stop running and start something else (typically dying) or rest of party stop doing their job and start chasing Tom and Jerry, and ideally taking some attack of opportunity... If soundtrack consisted just from Yakety Sax, it will made more sense than this. Maybe I am expected to make connection with characters or something like this, maybe identify myself with main protagonist, but sadly, my party consists just from Idiot, Twat, Jerk and Missy Brat. (Stop running you Idiot, start running you Jerk, Stop attacking and taunt them as I told you ten seconds ago you Twat, would that spoiled Brat finally set that boss on fire please? I sad that boss!) I consider myself a huge fan of both, Obsidian and isometric RPGs, but I never felt so much frustration.
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