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Tyranny - Commander Edition includes the following:
- Base Game
- Ringtones: three notification tones and one ringtone
- Commander Edition Forum Icon (for Paradox Plaza only)
- Forum Avatars (for Paradox Plaza only)
In Tyranny, the grand war betwee...
Tyranny - Commander Edition includes the following:
- Base Game - Ringtones: three notification tones and one ringtone
- Commander Edition Forum Icon (for Paradox Plaza only)
- Forum Avatars (for Paradox Plaza only)
In Tyranny, the grand war between good and evil is over – and the forces of evil, led by Kyros the Overlord, have won. The Overlord’s merciless armies dominate the face of the world, and its denizens must find their new roles within the war-torn realm... even as discord begins to rumble among the ranks of Kyros’ most powerful Archons.
Players will experience the new world order under Overlord in a reactive role-playing game (RPG), interacting with the populace as a powerful Fatebinder in the Overlord’s forces -- roaming the lands to inspire loyalty or fear as they bring control to the last holdouts of the Tiers.
Branching, unique stories in an original setting: The battle between good and evil has already taken place, and evil stands victorious
Choices matter – make world-altering decisions with far-reaching consequence: As a Fatebinder in the Overlord’s army you wield a vast amount of power in the occupied lands of the Tiers. Will you use that to inspire stability and loyalty, will you be feared, or will you seek your own power?
Challenging, classic RPG combat: Tactical real-time-with-pause combat with new party-driven mechanics and modern presentation
A rich original setting: Not just another “hero’s journey” -- Tyranny turns the archetypal RPG story on its head and allows players to explore a new take on good and evil
By playing any game published by Paradox Interactive AB, you (i) agree to be bound by the User Agreement and (ii) confirm that you have read and understood the Privacy Policy.
Please Note: In order to access the Paradox Plaza Forum Icons and Avatars please use your unique serial key that can be found under My Account and redeemed at Paradox Plaza.
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By playing any game published by Paradox Interactive AB, you (i) agree to be bound by the User Agreement and (ii) confirm that you have read and understood the Privacy Policy.
Please Note: In order to access the Paradox Plaza Forum Icons and Avatars please use your unique serial key that can be found under My Account and redeemed at Paradox Plaza.
This game is nice for one who likes RPG. It is similar to Pillars of eternity in lot of matters BUT there are many improvements compare to PoE.
I like possibility to create the spells. You can make big AoE spells with beautiful graphics & effects.
I like the story. I like the music in the game.
I don't like AI of allies. I want my mages to use their spells because it does a lot of damage to the enemy, but they do regular attack instead. And there is no possibility to program their actions. So if you play mages you have to control them every battle for bigger efficiency or to improve their basic attack ability. There are some presets but still if you rely on AI the battles become longer and less efficient.
I passed the game very fast. Not sure but about 20 hours on impossible difficulty.
So i was disappointed only one time playing Tyranny - when it was finished all of a sudden.
Recommend this game to the funs of genre.
Right off the bat - I love Tyranny. The story is great, the world is really interesting, the choices you make really matter. I love the music, the mechanics, the esthetics - just about everything. Awesome game.
That's why I was really ticked off when, halfway through Act II, I hit a critical bug that corrupted all my saves. Apparently the bug has been known to the devs since at least January, but still isn't resolved as of May: https://forum.paradoxplaza.com/forum/index.php?threads/save-file-corruption.996868. I really wish someone had told me about it before I'd dropped $$$ on a game I might not ever be able to finish (it seems kind of stupid to start with a new character if I'm very possibly going to get the same bug again in another 15 hours). So, buyer beware - the game is good, but the bugs are BAD.
The biggest pro for me is that there is not many side quests which will break you concentration from main story. For me this is problem of many games today, that because of many side guests you forgot main story. Nice example is Torment: Tides of Numenera. I play this dozens of hours and I am not sure if there will be any mentionable main story in case of milions micro stories (each about whatever but not anyhow connected to other stories) all around. Tyranny is not this case.
Other game techniques are also good or interesting.
If there must be any con it can be cutted ending. I hope in creating next episode wchich will repair it.
It does a a very well job to introduce a special world with its own rules.
Having a ominous overlord rule the world is something that allows a lot of epicness to follow it up.
The games soundtrack is not bad, but it becomes shallow from time to time, would have liked a more immersive sound/music system here, to get some chatter and background noise in towns with people and a some more crypt like sounds in underground dungeons. 3/5 here, its ok, but could be done much better to increase the atmosphere.
Graphics are totally fine. Could be better ofcourse, but they totally do their job and the world is interesting enough in how it looks and it overall fits the theme.
The actual combat is pretty buff heavy. That means, if you play on any harder difficulty, you will use a lot of buff spells to get you in a fighting mode that stuff does not 1 shot you.
Having a very high grace / parry / dodge chance is extremly important early on, as it literally reduces damage by 50% or even completly by avoiding it entirely.
Healing wise, you can totally miss on the healing magic, which puts you in a tremendously abysmal situation.
So the game does a terrible job in introducing its extremly important magic.
And every character can and should use some magic, at least some buff spells, even if they are melee fighters, everyone can pack a healing touch, a buff spell or something to work with. Attacking gets such a big recovery penalty in big armor, that you want to be almost nacked to get a good damage dealer (recovery time at like 1sec is so much better compared to 3+ while you can totally tank damage with enough buffs by spells and simplyd isabling them with stuns/prone/freeze and all that stuff).
Pure casters as damage dealers are bad early and turn into unstoppable magic machine guns in the late game, which makes any combat trivial, as you can totally controll and obliterate any opponent and any number of opponents easily.
A great game, and some great ideas that should be honored.
Tyranny is a very nice RPG. It is the most rewarding game I've ever played, and offers the choices you always wanted to make. Playing nice or bad is rewarding, you don't have the feeling to miss a part of the story by playing ugly.
The magic system is very nice and reminds of Morrowind. It is quite overpowered though. In general, the game is very easy. In path of the damn difficulty (my first playthrough), the fights are really, really hard. But after the second boss fight... No need to use any consumable. I still long for a game that forces me to use consumables without imposing myself arbitrary challenges... The AI isn't very convincing : stealth is over over over powered for crowd management.
In spite of that, the feelings are really good. The story is not that good, but the rewards and the choices are excellent. A must have in my opinion.