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Trials of Fire

已在库内

4.5/5

( 16 Reviews )

4.5

16 Reviews

中文(简体), English & 5 更多
19.9919.99
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Trials of Fire
介绍
《火焰审判》是一款单人回合制策略游戏。故事发生在架空世界的大灾变后。 残酷的冲突和艰难的决定正等待着你。游戏融合了在开放世界自由探索、多角色、卡牌驱动的战斗、创新的战利品-装备机制、以及DBG(牌库构筑)等诸多要素。在具有相当深度游戏性的同时,每一局游戏都能带给你别样的战略契机。 此外,你还会面临诸多“审判”的考验,在一个没有法律的世界中权衡道德利弊,审理、裁决或行刑。 策略Roguelike的设计,随机生成的事件,以及随着游玩进程不断解锁的英雄和卡牌将会带给你更多的选择。你在穿越这片垂死大陆时做出的每一个决定都至关重要……永远不要放弃希望。 只有希望能...
类型:
评论
93 %
推荐
PC Gamer
85/100
God is a Geek
8/10
Eurogamer
Recommended
用户评论

4.5/5

( 16 Reviews )

4.5

16 Reviews

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产品详细信息
2021, Whatboy Games, ...
系统要求
Windows 7/8/10 64-bit, Core:i5 2.8 Ghz, 4 GB RAM, Nvidia GTX 660 or AMD Radeon HD 7870 equivalent DX...
DLC
Trials of Fire Soundtrack, The Art of Ashe - Digital Artbook and Map
Time to beat
4 hMain
19 h Main + Sides
85.5 h Completionist
8 h All Styles
介绍
《火焰审判》是一款单人回合制策略游戏。故事发生在架空世界的大灾变后。



残酷的冲突和艰难的决定正等待着你。游戏融合了在开放世界自由探索、多角色、卡牌驱动的战斗、创新的战利品-装备机制、以及DBG(牌库构筑)等诸多要素。在具有相当深度游戏性的同时,每一局游戏都能带给你别样的战略契机。

此外,你还会面临诸多“审判”的考验,在一个没有法律的世界中权衡道德利弊,审理、裁决或行刑。



策略Roguelike的设计,随机生成的事件,以及随着游玩进程不断解锁的英雄和卡牌将会带给你更多的选择。你在穿越这片垂死大陆时做出的每一个决定都至关重要……永远不要放弃希望。

只有希望能够拯救你那些被遗弃的子民,能够让你在危险的荒芜之地中生存,能够让你的英雄队伍团结起来,为新的一天而战。





在战斗中,你可以依据每位英雄的手牌情况来向他们下达指令。随机抽牌机制在每回合都会为你带来新的有趣的挑战。



你需要结合考虑各英雄独特的能力及在战场上的位置来选择最佳的即时战术,不断优化他们的攻防能力,利用任何可能产生的协同增效的效果来战斗。





在两场战斗间,你可以随时调整队伍中英雄的武器、物品和装备,从而改变它们的牌组。在英雄之间合理分配物资或互换物品,以最大化队伍的实力。



在古代遗迹中搜寻或是伏击并掠夺营地,可以获得新的物品和武器。你需要应对种种挑战,为队伍合理分配装备物资。一件新的史诗武器甚至可能会对你的战斗策略带来全新的机会。



你将穿越广袤的大陆,选择目标并决定自己的冒险征途。踏足广阔多变的荒芜之地,在危险中寻找对定居点家园至关重要的物资。



伏击和冲突的威胁永无止境。带领你的三位英雄与游荡的原住民、传说中的怪物以及这片无情的阿什大陆战斗吧!

所有成就
包含内容
内容
Standard Edition
Inferno Edition
原声音乐(MP3)
画册
地图
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
4 hMain
19 h Main + Sides
85.5 h Completionist
8 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2021-04-09T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
2.3 GB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Español (AL)
音频
文本
français
音频
文本
polski
音频
文本
русский
音频
文本
한국어
音频
文本
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最有用的评论

Posted on: June 26, 2021

Elkor_Alish

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游戏: 298 评论: 56

Mostly Fun, Slightly Flawed

This is a strategy game which uses the RNG almost flawlessly. For the most part the RNG contributes variability and difficult without heavily influencing outcomes. When it says 50% chance of an outcome, it seems more like 65%. 25% feels more like 30%. I wholely approve of a causal relationship between percentiles and expectation. The AI is competent, the encounters are balanced, the graphics are acceptable for the scale of the project, but I suggest you watch a video to make sure they are acceptable to you. I only have two complaints. The first concerns the story which is more or less insignificant. You can pretty much ignore and choose combat everytime and not worry you made a mistake or missed out on anything. Maybe that is a feature not a bug, but I like reactivity (a lot a lot) as well as seeing the relationship between choice and consequence play out and would have prefered a narrative which delivered. . .Anything. If you are going to have a story at all, go for broke, make it deep, meaningful, and impactful. Especially if you have gameplay decent enough to support it. Lastly, and most significantly, the food mechanic. You need a single food item to camp for the night, not camping comes with some steep penalties, but you have no control over whether or not you actually come across food. I found myself in a spiral a couple times where I would not find food until my party was in the red, I would camp and wake up tired necessitating another camp out only to find no food until I was back in the red again immediately after that. In a strategy game, I strongly feel luck should influence but never dictate results. Losing due to variables beyond the player control is always a disappointment. A possible suggestion would be making a "scrounge/scavenge" option for camping available for those with no food where no benefit can be gained by camping -no honing, health gain, meditating, or item bonding - and no penalty for not having the requisite materials.


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Posted on: June 29, 2021

It all comes together

The game combines tactics and card mechanics in ways no other game has managed to and made the rng feel good. It gives you 4 different options for dealing with cards you don't want, the game board generation doesn't randomly screw you and they actually did the math on the economy. There are increasing challange ratings and modifiers to keep you going. I am hoping they will throw in an expansion.


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Posted on: July 8, 2021

mothwentbad

验证所有者

游戏: 916 评论: 25

Rewards familiarity with mechanics

While the graphical design is a little bland and sepia-toned, I felt like I had to err on the side of a 5-star review for some of the most strategic, mechanically intensive play I've seen in a while. While it's a tactical deckbuilder, the overall flow and feel is quite different from Slay The Spire. While some games try to do StS but sort of fail, this succeeds at being different. Aside from it clearly being a party TBS on a hex grid, there are other general flow-of-game differences: Infinites are harder to come by, you receive temporary dead cards when reshuffling, specific class cards are usually easier to come by, and your characters have equipment slots based on the character, which each accept one of two types of gear, granting more cards. Willpower (WP) plays the role of "energy" here. You start turns with 0 WP, and you can discard to produce movement, energy, or block, and each character can retain one card for next turn if desired, or a character can redraw a number of discarded cards once in a turn. So a bad draw on Turn 1 can be redrawn or partially redrawn, and discarded again for block and movement in the worst case. Discarding for an effect is, for the most part, a "worse" version of the effect of playing dedicated basic cards, which might produce movement and WP in a single card, for example, but the discard mechanic is very flexible, since you have to adapt to the shuffle luck. In my experience, the food and rest mechanic is fair enough. You have many opportunities to buy food or roll events for a chance of food, and it's usually a strong option up until you're near the limit. (Up to and including Hard at least.) I'm still losing on Hard most of the time and winning Normal only half the time. Deck size is a tricky puzzle because you are penalized for reshuffles, even if deck thinning in the genre is usually quite strong otherwise. Supposedly you can win on Cataclysm levels above and beyond Hard, yikes! Sounds scary. Time to get good?


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Posted on: March 8, 2023

AltinGavranovic

验证所有者

游戏: 135 评论: 17

Splendid deckbuilder-tactical RPG hybrid

Ok, so five stars is a bit generous, but this is seriously good and deserves to be played more. The game is similar to RPG deck building games like Banners of Ruin, Deep Sky Derelicts or Darkest Dungeon (ie. you control a team of dudes that battles other teams of dudes using cards and levels up in-between fights, with this largely reflected in getting better cards), except it plays out on a hex grid with positioning adding an extra dimension of tactical complexity. The tactical battles are the heart of the game and are so, so much fun. Deciding which cards to sacrifice in order to generate power to play the remaining cards is a serious chin-scratcher in most battles. While there is an RNG dimension (mostly in what cards you draw from turn to turn, as damage is mostly fixed) the game has a generous redraw mechanic and the RNG will rarely get you killed. The excellent AI often *will* get you killed, however - it'll walk right past your armored tank and go for your squishy spellcaster that just did 20 damage last turn, if you let it. In between battles you travel around on a map, making your way towards boss fights, visiting various locations that contain shops, battles and text-based events that can help or harm you. You need to rest periodically so there is a tactical dimension to not running out of food and balancing risk and reward in the text-based events but it is pretty basic compared to the tactical combat. The story is nothing special, sadly - if you want a narrative-driven game in a similar setting, check out Vargus. Graphics are serviceable but very much low-budget indie with minimal animations, so check out some gameplay footage if that's important to you. The game is a roguelike, so each 'run' lasts a couple of hours (if you're good enough to get to the final boss, that is!) and there are a handful of different scenarios to try, with different bosses. Easily 30-40 hours of content, more if you want to beat the harder difficulties


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Posted on: June 30, 2021

pkk234

验证所有者

游戏: 296 评论: 1

Tactical Deckbuilding Adventure

So far I am almost 2 hours in to a 'short' run, although the time includes tutorial and learning how to play. As a pre-face, I like StS and FFT. Although there is much more crowd control involved, tactically. Maybe it's more akin to Battle Brothers Lite + magic, although I've never played it. Also to note, I'm not particularly amazing at deckbuilders...I always let my decks get bloated because the cards look cool. And yes that has happened in this game too, but it seems likes it's a bit easier to streamline your deck and find a 'build' if you will, as much as I hate that word, since cards are gained mostly through loot you will find after battles, from shopping or exploring, or even through events. The gear also grants you some armor and maybe some buff of some sort if you are lucky, which is new to me. The fact that there is somewhat of an exploration aspect is also worth noting. It isn't very in depth, with the usual resources such as food, money, and meds. These resources are the limiting factor to what you can do when you camp, which seems like are able to do anywhere, with places with shelter giving you better heals and such. There is some jank though. The UI is a bit off visually, but not heinous, just lacks some polish. Which I honestly kind of forgot about after the first hour. There are some systems that don't seem to be explained very well too. The fights are fun, enemies can really mess you up if you don't have a bit of a plan. Watch out for slavers, they'll grab ya. Oh yea it's proc-gen, for people who are wary of that. Sorry if it's a hard read. This is my first review, it's late here, and I got lazier as I wrote. Anyways it's not just another deckbuilder. more involved tactical combat, cool gear/card system, and I like the art. Also when you continue your game the book opens right back were you stopped 'reading'. I like it.


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