Posted on: February 19, 2025
早期访问回顾
Aterulez
验证所有者游戏: 242 评论: 1
Wonderfull game !!!!
Very cozy & co game, waiting for the update *
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制作,种田,建造和烹饪!在《旅者之憩》中,你可以使用各种工具成为这个国度中最棒的酒馆老板。制作独特的菜肴和饮料服务顾客,探索世界,遇见特色鲜明的各个角色。在这个令人激动地方冒险吧!
你的酒馆你做主
扩展和管理你自己的梦幻酒馆。用家具和装饰物来打造酒馆,提高声誉。直到拥有梦想中的酒馆!
数以百计的顾客正等着你去招待,为他们送上一杯好酒,或是赶走闹事的顾客!赚取堆积如山的金币,成为这片土地上最棒的酒馆老板。
探索新配方,制作独特的菜肴和饮料,服务你的顾客。你需要提最好的服务,才能让顾客满意。制作数百种物品和家具,将酒馆升至最高等级!
这个国度到处都充满了丰富多彩的人和事物。花几天时间去探索王国的一切,你一定会在旅途中找到对酒馆有用的东西!
Game length provided by HowLongToBeat
Posted on: February 19, 2025
早期访问回顾Aterulez
验证所有者游戏: 242 评论: 1
Wonderfull game !!!!
Very cozy & co game, waiting for the update *
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Posted on: February 20, 2025
早期访问回顾Ditacy
验证所有者游戏: 118 评论: 4
The most enjoyable game for a while
I was recommended this by a friend. I have never been more impressed how fast I came to enjoy this. I would recommend to anyone who has a weird facination with fantasy tavern keeping. It is a game with a slow start and a lovely mood over all, so I do recommend being patient.
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Posted on: June 1, 2025
早期访问回顾alx64_
验证所有者游戏: 89 评论: 9
A great cozy game
can't wait for the full release
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Posted on: June 19, 2025
whyisthis
游戏: 19 评论: 1
Get past tutorial then its fun
The tutorial for Traveller's Rest is LONG. Very long. But once you get past the initialy part of the tutorial you enter into actually running your tavern and making a profit and it's a vast improvement to gameplay. It becomes a fun, pixel art style management/sim game.
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Posted on: July 23, 2025
早期访问回顾bladengar
验证所有者游戏: 118 评论: 1
An OK cozy game, if grindy
I appreciate what the devs are trying to do here but it falls flat in my opinion. Every interaction is slightly janky, the day to day of the tavern is boring and repetitive (and they lock automating it through NPC employees behind an early grind), and the start is massively slow. It is, at its core, a cozy game where you go gather materials and use them to improve your tavern. However, obtaining the materials is an exercise in annoyance, with quick but annoying mobile style timers for crafting each and every resource you will ever need (with a maximum on the queues for each crafting building). Want to craft some planks? Add it to the queue. Want to cook some food for your tavern? One dish at a time, gotta wait for it to be done also. Speaking of crafting food, they have a cute little system for modifying recipes, so you can customize dishes to either suit current in game trends to maximize profit or to create more value variations of standard dishes. In practice, however, this means that you will be clicking a LOT every time you want to do anything food related. For example, when brewing the starting malt, you need to click on the recipe then click to pick a grain for the recipe, then again click to add your hops. I assume they do this to reduce recipe bloat but all it does is make it tedious to create the main tavern fare. It simply takes too many clicks to execute the main gameplay loop. All in all, it's a competent game. I didn't encounter any bugs and the devs clearly care, but it all is too tedious for me when actually playing. I like the concept, but the execution just is not there for what I'm looking for in this style of game.
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