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晶体管

已在库内

4.3/5

( 110 Reviews )

4.3

110 Reviews

中文(简体), English & 8 更多
19.9919.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
晶体管
介绍
探索科幻主题动作 RPG 游戏《晶体管》的世界,由《堡垒》的制作团队倾情打造。 《晶体管》是由《堡垒》的制作团队打造的科幻主题动作 RPG 游戏,诚邀您在震撼的未来都市中,使用来历不明的超级武器展开战斗。 《晶体管》糅合灵活的游戏模式和富有渲染力的故事情节,将需要深思熟虑的策略计划模式无缝融合到快节奏的动作体验当中。在冒险旅程中,您将拼凑线索,解开“晶体管”的谜团,找到它以前的主人。《堡垒》制作团队创造的全新世界 使用上千种功能组合打造震撼的《晶体管》游戏体验 刺激的实时战斗,融合强大的策略计划模式 1080p 高清分辨率的生动手绘插图 原声音乐随着故事情节的展开而相应改变 丰富生动的话...
评论
86 %
推荐
Polygon
8.5/10
IGN
9/10
PC Gamer
80/100
用户评论

4.3/5

( 110 Reviews )

4.3

110 Reviews

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产品详细信息
2014, Supergiant Games, ESRB 评级: Teen...
系统要求
Windows 7 / 8 / 10, Dual Core CPU - 2.6ghz, 4 GB RAM, 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 /...
DLC
Transistor Soundtrack
Time to beat
6 hMain
8 h Main + Sides
15.5 h Completionist
7.5 h All Styles
介绍
探索科幻主题动作 RPG 游戏《晶体管》的世界,由《堡垒》的制作团队倾情打造。 《晶体管》是由《堡垒》的制作团队打造的科幻主题动作 RPG 游戏,诚邀您在震撼的未来都市中,使用来历不明的超级武器展开战斗。 《晶体管》糅合灵活的游戏模式和富有渲染力的故事情节,将需要深思熟虑的策略计划模式无缝融合到快节奏的动作体验当中。在冒险旅程中,您将拼凑线索,解开“晶体管”的谜团,找到它以前的主人。
  • 《堡垒》制作团队创造的全新世界
  • 使用上千种功能组合打造震撼的《晶体管》游戏体验
  • 刺激的实时战斗,融合强大的策略计划模式
  • 1080p 高清分辨率的生动手绘插图
  • 原声音乐随着故事情节的展开而相应改变
  • 丰富生动的话外音营造引人入胜的故事环境
  • “循环”选项在故事结束后引入程序战斗和新的功能组合
  • 专为电脑定制的完全自定义控制

© Supergiant Games 2015. All rights reserved.

包含内容
壁纸
系统要求
最低系统配置要求:

NOTE: The DRM-free release does not support online functionality

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

NOTE: The DRM-free release does not support online functionality

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
6 hMain
8 h Main + Sides
15.5 h Completionist
7.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.7.5)
发行时间:
{{'2014-05-20T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
2.4 GB
链接:
评分:
ESRB 评级: Teen (Violence, Mild Language)

游戏特性

语言
English
音频
文本
中文(简体)
音频
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Deutsch
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español
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français
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italiano
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polski
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Português do Brasil
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русский
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日本語
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用户评论

Posted on: August 4, 2021

the_train

验证所有者

游戏: 138 评论: 5

Wanted to love it

Things I liked: Combat system let me play it like a CRPG. The character's abilities have a crazy amount of flexibility: you can use them as active abilities, passive abilities, or upgrades for active abilities. You have a lot of choice for how to spec your character's combat abilities. Things I didn't like: I had no reason to care about the story or the characters. I had no sense of the world nor of the stakes. I spent most of my play-time trying to figure out whether anyone was actually dead. While I loved the combat system, I didn't enjoy the game-play loop very much and there wasn't enough lore, characters, or story to keep me interested. I realized as I played that I wasn't really enjoying what I was doing.


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Posted on: June 29, 2019

Spirittt

验证所有者

游戏: 79 评论: 5

gameplay-wise so boring I stopped

I loved Bastion but compared to Transistor what made Bastion so great to me was its gameplay in *combination* with the story telling. Transistor, at least in the beginning, is all about a mysterious, pretentious "something happened here, something is going on" vibe with shallow, unpolished gameplay mixed inbetween. This bored me so much that I stopped playing after an hour or so and then promptly forgot about it. :(


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Posted on: September 30, 2017

Akalabeth

验证所有者

游戏: 649 评论: 92

Flat and Unengaging

Transistor has a gorgeous art style which is let down by unsatisfying game play, an annoying narrator and a mediocre story. Game play - Combat is a mix of turn-based and real time combat, in the turn base portion you pause the game and have your way with the enemy. In the real time portion you run around waiting for your turn-based ability to recharge. It has neither the tension of turn-based combat nor the adrenaline of real time. I found myself repeating the same series of moves on one enemy after another in each combat, there's no strategy, just repetition. Some of the enemies are also incredibly annoying- you'll know the ones. The Narrator - I wasn't a big fan of Bastion either but the narrator there added a lot to the otherwise uninteresting story and okay gameplay. In Transistor, the narrator sounds like a guy you're hanging out with who isn't your friend (someone else invited him) but really wants to keep talking to you. It's worse when the story often doesn't have much to talk about, but the narrator really wants to give you some dialogue anyway. The story - Robot apocalypse. Cognitive dissonance for an ending. The end Like all games I have some satisfaction in finishing it but I feel I largely wasted my time.


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Posted on: September 9, 2016

验证所有者

游戏: 0 评论: 5

Gameplay and art but not story.

If you look for story in games, this one might not be for you. If you want good gameplay and graphics, you will find those things here. The visuals and soundtrack of this game are it's strengths. The backgrounds and effects are beautiful. The soundtrack is very atmospheric and haunting. The voice acting is good quality. These things are compelling. The combat system has depth. You can combine a range of abilities in many unique ways. Combat is semi-turn based. You pause and map out your moves then unpause to execute them. Enemies attack in real time and you can also attack in real time but the system is built around the idea of pausing and mapping out a sequence of moves and attacks. It's just hard to care. The storytelling is so minimalist in style you get little to no context for anything going on. There is no depth at all. The atmospheric soundtrack and beautiful visuals provide an illusion of depth. You feel like there has to be more, but there never is. There is never a satisfying answer for who the voice in the Transistor is, why we should care, or what the whole point of the attempted assassination on Red was. Things are just happening. You learn about the characters only from info bulletins accessible with each new ability you find. They are "info-dump" style world-building though. They tell you about a characters history in the world, but they don't add to the story and are not compelling.


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Posted on: May 12, 2021

cornelius_ts

验证所有者

游戏: 22 评论: 1

Beautiful, but potentially polarizing

I love this game. The art, music and overall atmosphere are incredible, the combat is solid and all aspects of the game fit well together. However, the devs made certain design choices which some people might really enjoy and others not so much. I'll focus on the story, since that's likely the most polarizing. The plot is fairly straightforward. However, many details of the plot and setting are uncovered by reading NPC bios (unlocked by using abilities associated with each character), interacting with computer terminals, etc. Additionally, Red (the protagonist) loses her voice at the beginning of the game, and one of the ways she communicates with her partner is by typing and then erasing text at various terminals. As a result, players who are focused primarily on moving from one fight to the next might end up missing many details, and things that happen later in the story might make less sense and have less impact. Some things are intentionally left vague and open to interpretation: for example, what is "the Country" exactly? This is not a story where absolutely everything falls into place and is explained at the end. Whether this is good or bad is down to taste. There's a difference between using vagueness as a tool that synergises with other aspects of a work and makes it better and vagueness as a cheap way to make a work seem deeper than it is. I feel that Transistor is in the former category. On the other hand, some things that at first might seem weird and contrived (e.g. why are these two characters now trapped here and only one can get out?) end up having simple explanations compatible with the game's setting and plot, though the explanations are not stated explicitly. Finally, many games (like Pyre, from the same devs), have a blank slate player character, and choices made by the player drastically alter the ending. Transistor is on the other extreme, where Red, not the player, makes the final choice of the game, and the player cannot change the ending.


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