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Total Annihilation: Commander Pack

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4.8/5

( 537 Reviews )

4.8

537 Reviews

English
Offer ends on: 10/28/2025 15:59 EET
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Total Annihilation: Commander Pack
介绍
因为将肉体的意识转移到机器身上而引发的冲突迅速演变为了一场毁灭百万颗星球的灭绝之战。为了争夺统治地位,核心与旋臂这两方势力已经耗尽了宇宙中的所有资源。持续不断地战争让双方都元气大伤,残存的部队仍然在千疮百孔的星球上进行着输死的战斗,无法放下的仇恨已经带来了超过四千年的全面战争。这注定是一场你死我活的战斗。因为对于任何一方来说,他们唯一能够接受的结果,就是彻底抹杀对手的存在。 由Cavedog Entertainment首席设计师Chris Taylor主导开发,《横扫千军》是一款即时策略(RTS)游戏。本作最初于1997年9月30日发售,这款游戏同时也是有史以来第一款拥有3D...
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用户评论

4.8/5

( 537 Reviews )

4.8

537 Reviews

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产品详细信息
1997, Cavedog Entertainment, ESRB 评级: Teen...
系统要求
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Time to beat
22 hMain
32 h Main + Sides
55.5 h Completionist
30 h All Styles
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介绍

因为将肉体的意识转移到机器身上而引发的冲突迅速演变为了一场毁灭百万颗星球的灭绝之战。为了争夺统治地位,核心与旋臂这两方势力已经耗尽了宇宙中的所有资源。持续不断地战争让双方都元气大伤,残存的部队仍然在千疮百孔的星球上进行着输死的战斗,无法放下的仇恨已经带来了超过四千年的全面战争。这注定是一场你死我活的战斗。因为对于任何一方来说,他们唯一能够接受的结果,就是彻底抹杀对手的存在。

由Cavedog Entertainment首席设计师Chris Taylor主导开发,《横扫千军》是一款即时策略(RTS)游戏。本作最初于1997年9月30日发售,这款游戏同时也是有史以来第一款拥有3D单位与地形的即时策略游戏。游戏拥有两个扩展包:于1998年4月30日推出的《核心危机》,以及于两个月后的1998年6月30日推出的《战斗策略》。在《横扫千军》推出时,当时游戏的最低电脑配置要求还是奔腾100 MHz处理器以及16MB内存。当然那只是针对1997年的电脑规格的要求,现代的设备早已大大超出当时的推荐配置,但考虑到此版游戏使用了更新后的游戏引擎,我们推荐玩家使用达到至少1 GHz处理器以及512MB内存配置的设备来游玩。

在遥远的未来,一个被称为核心(Core,“集体意识库”的缩写)的中央化人类与人工智能组织统治者全宇宙。凭借核心超乎想象的科技与经济发展,人类已经定居银河系中的绝大多数星球,全宇宙的居民享受着持久的和平与繁荣。但是,一项允许人类意识转移到机器躯体内的革命性科技打破了原有的平衡,这种被称为“复刻”的手段理论上能够赋予人类永恒的生命。当核心宣布法令以“公共安全“为理由强制要求全人类进行“复刻”,由银河系边缘地带的殖民地(旋臂这个名字也来源于此)组成的叛军势力便揭竿而起,旋臂的成员们拒绝放弃自己的身体并加入核心的机器意识。双方展开了一场持续4000年的战争,旋臂方面使用量产型的克隆体来操作战争载具,而核心阵营则通过不断复制嵌入人类意识的微型芯片来操作己方阵营的机器。

  • 包括《横扫千军》以及2个扩展包 —《核心危机》以及《战斗策略》
  • 揽获超过57项大奖的永恒经典!
  • 在史诗战斗中操作数以百计的单位,聆听由Jeremy Soule谱写的激昂配乐并尽情使用海量模组。
  • 完整渲染的3D单位与建筑,外加复杂而且完善的单位类型 — 举例来说,游戏中拥有飞行器、两栖坦克、补兵机器人(动能生化机器人)、载具、悬浮载具、船只、前厅、单位生产设施、强力固定防御工事以及远程武器。独特的追踪系统将允许玩家跟随单独单位、整支军队甚至是飞行中的投射物。
  • 巨大的3D生成地图中存在供单位翻越、进入或绕开的真实3D地形。《横扫千军》能够完美适应高分辨率环境,甚至还可以在现代的双显示屏环境下良好运行,玩家将可以清晰地观察整个战场。
  • 在丰富的世界类型中鏖战,其中包括草地、森林、沙漠、海岛、海洋、岩浆、金属、冰雪、水晶、酸液甚至是月球等。
  • 超过150种官方单位,单人战役的每一方势力均拥有25个官方任务。《核心危机》扩展包添加了75种全新单位(包括臭名昭著的柯古斯),50张新地图,25个新任务以及6种新的世界类型。《战术策略》扩展包添加了4种全新单位,6张新地图以及100个新人物。最终补丁(版本3.1c,此版本已包含)添加了6种新单位,包括1种会复活的动能生化机器人!
  • 细致入微的刺激战役将聚焦核心与旋臂阵营的领袖,也就是指挥官。在故事开始的时候,旋臂与核心阵营都需要想法设法守护主角的母星并一步步走向战争的转折点,在各个星球与月球(使用银河之门进行超光速移动)上展开一系列的战斗之后,主角们将对敌人的母星发起最后的总攻:旋臂的牧原天女星或者是核心阵营在主核星系的人造母星“脑世界”。在游戏中,玩家们的任务目标包括保护关键建筑或区域、占领不停游走的敌方单位或者是单纯全歼敌方单位。在完成特定的任务或事件以推动战役发展后,玩家将获得更加强大的单位与武器。
  • 单人遭遇战以及完整的多人游戏支持,玩家们将能够尽情观战或者是加入战斗,还可以组队分享资源、情报以及单位。
  • 富有科幻色彩的先进军械库,其中包括镭射、能量机枪(EMG)、星爆导弹,电浆炮弹、闪电脉冲、瘫痪枪以及战术核弹头。
  • 例如重力、潮汐以及风向在内的多样化因素将影响特定武器类型的效率,或者是强化资源生产。
  • 使用包括雷达、声呐、隐身能力或者是为单位提供隐形护盾等一系列谍报手段来检测或干扰敌方单位,除此以外玩家还可以通过残骸复活被摧毁的单位。
包含内容
手册(65页) map editor 原声音乐 Illustrations 概念图集 艺术设定集
系统要求
最低系统配置要求:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
22 hMain
32 h Main + Sides
55.5 h Completionist
30 h All Styles
游戏详情
类型:
操作系统:
Windows (10, 11), Mac OS X (10.6.8)
发行时间:
{{'1997-10-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
1 GB
链接:
评分:
ESRB 评级: Teen (Animated Violence)

游戏特性

语言
English
音频
文本
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用户评论

Posted on: February 4, 2012

gytgyt

验证所有者

游戏: 7 评论: 1

A great blast from the past

I great game. awesome sound effects and still addictive to play. Easy to install and no issues with W7 32bit. After a bit of seraching I found the Raven pack and the 500 unit patch. Both worked fine. I am gonna go now as I want to to spend a few more hours re-living my mis-spent youth.


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Posted on: October 22, 2012

TonyNowak

验证所有者

游戏: 10 评论: 1

Nostalgia

I remember playing this obsessively on my old OS 7 Powermac. I couldn't have been older than 11 or 12. The memories this brings back are icnredible, as is the game itself, accompanied be an equally incredible soundtrack. A must buy for anyone.


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Posted on: December 15, 2012

swbf2lord

验证所有者

游戏: 96 评论: 3

Simply Incredible

I loved this game from the first moment I played it; absolutely amazing scale. The scope of each battle still leaves my jaw-dropped. Supreme Commander is the only game that can come close, but this, this wins out every time.


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Posted on: December 18, 2011

NiteHackr

验证所有者

游戏: 268 评论: 10

Not just another RTS

This isn't just any old strategy game, it has elements that makes it unique, even after all these years since it was released, it still stands out and retains features unique to it that make it a lot of fun. The first thing you will notice is the graphics. The terrain is much nice looking than other RTS games from the same era, it has smoothly rolling hills and avoids having a grid look to it but a more natural look which I remember impressing me at the time. The units, when you first start playing you have a couple units to choose from, but as you progress you will notice more and more and soon you'll be overwhelmed by the incredible variety of units you have to choose from, this includes base defenses as well as vehicles etc. At the time you could download more units online, then there's the expansion packs that add even more. This is probably the only game I know of where you can have an entire base in the water (with expansion pack). I once played against my brother and defeated him by constructing my entire base in the water. Another feature I loved was the ability to recycle destroyed units. They don't merely become random debris on the field, but destroyed enemy units can become a source of metal, you can recycle their units you destroy (as well as your own) and use the metals to create more, you can also use things like trees, rocks etc... the game doesn't stick you with one path to victory, you have many you can take. Need energy? Burn down some trees, create solar or wind generators, need metal? Find a deposit, or perhaps extract it from some rocks or destroyed units, or if you live on a world with a metallic floor, just extract it from anywhere you wish, then there's the water generators... you get the picture. Everything counts as a unit in this game, including base defenses, so you have to plan things out, you can't just build 10000 base defenses, or you won't be able to build as many units as offense. You need to balance things out. You can have a lot of units in game, no worries there. Also the map sizes can be HUGE. For the price, with two expansion packs included? If you ever liked RTS games you NEED to buy this one, it's simply the best RTS ever made, and when compared to newer RTS games, you'll probably play them once and that is it, this is one you'll keep coming back to.


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Posted on: March 26, 2012

TAking214

验证所有者

游戏: 51 评论: 1

The best RTS i ever played, blows Starcraft out of the water.

it has many features which still amaze me today. if you've played Supreme Commander, it 's almost exactly the same, except with worse pathfinder. if you like RTS games this is a must buy. i first got the game when i was in elementary school in 2000, two years after it's release. at that time, it was the grestest thing since sliced bread, and it still is. it's best moments are thrilling and explosive, with wreckage filling the playable area, and shards of Kbot dancing across the vast, unyeilding landscapes. it slwoest are filled with easy resource managent tht has depth but lacks complexity, making it easier to collect resources than it's cousins. all units are rendered in 3 dimensins using polygons. it has so many units it takes time to learn their advantages and dis advantages. navies are fully fleshed out and work similarly to land units. the tech tree is not, consisting simply of building the next teir from the base construction units. one beautiful strateg i worked out early on is that if you use a transport plane to pick up a construction unit produced by an ally or enemy of the opposite faction, you can order your commander to capture the unit without putting it down, which makes the process much easier, as the AI is rather manic in its movements, and NEVER sits still unless it's trapped by other units. when you capture it, it retains the ability to create it's faction's units and you can have arm teh when you're core or core tech when you're arm. this is fantastic, and i haven't seen it since. i thought i'd share that little gem with you as it also makes the game more fun when you have every unit at your disposal. finally, there is the music, which changes tracks depending on what is happeneing in-game. if you're in combat, the music plays some sweet ochestral battle music, and when building, they mellow out, and play peaceful, almost mournful music. definately one of jeremy Soule's best works. must buy 9/10. why nine? pathfinder is really rather stupid sometimes as units will refuse to take the easy path. this is solved i suppose through the ability to queue orders, but i advise keeping spaces in your base structure so your units can get through, and the enemy AI wil just build wherever, and have no general structure to it's bases even to the level of trapping it's units sometimes, and will build land units in excessive numbers on island maps for ome reason, and them line them all up on the beach. though the AI isn't partiularly intelligent, it can still be tough to beat. neat feature: metal maps are made of metal, and that means you can put you extractors ANYWHERE. cool, right?


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