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You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.
With a host of strange comp...
Windows XP / Vista / 7 / 8.1 / 10 (64 bit), Intel Core i3 or equivalent, 4 GB RAM, NVIDIA GeForce GT...
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Torment: Tides of Numenera - Immortal Edition Upgrade, Torment: Tides of Numenera - Legacy Edition U...
介绍
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You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.
With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.
inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.
Wish I could beat it the first time again. Don't listen to the butthurt backers they whine everywhere. Most of the bad reviews are because of things like the one character, the Toy, not being present on release hence you'll notice most of the super butthurt one star reviews are from like 2017 or right after release.
I honestly ended up liking it slightly better than Planescape. It didn't have the absolutely tedious combat of P:T for one. Most atmospheric and just weird game I've ever played and it's been absurdly difficult for me to find anything like it since.
I suppose the only two real complaints is that the gimmicky five color morality system never feels fully fleshed out in an organic way enough, and that the ending can be a letdown for some people although I liked it (I caused endless torment because I thought I was calling a bluff).
I've beaten it twice so far and each time was a totally unique experience. I'll probably play a third time later as I've still not beaten it with Callistege or played the other class. Would highly recommend if you're into playing a book in vidya form. If you're looking for combat and hate reading, avoid. This is more like a future fantasy scifi Disco Elysium.
With almost no gameplay aside from a RNG turn-based combat mechanic, we are left with good writing alone, which I would give 4 stars for, but I am reviewing this as a game and, as a game, it does not suffice.
Story :
you would think that you will get a good story but besides the premis and some side storys/quests or tiny storys inside of the main quest it falls appart not only is it told mostly through text with close to no vissuals (even Baldurs gate 2 had in game cutscenes and simmilar stuff) and but it also makes no sense for the most part the motivations of the villain are bs the whole idea of the sorrow is bs a lot of things dont add up like the stupid "memory changing" and the horrible ending and then there is the dialouge there is no skill involved in dialouge options it is just some silliy rescource managment also a lot of choices does not matter and it all feels pretty unimportant
Characters:
they are all interesting for exp.
there is a guy with who is controlled by different little nanomachines and fights over his body with them
there is a woman who is surrounded by her other self from every dimension (like ghost and they talk with each other telepathicaly or something) and she is trying to get rid of them
or a slave girl with a god rock
well but here comes the problem they will all seem interresting at first but as they took the interaction system from PS:T you have to talk to them all the time and after a short time there will be no new dialouge options so you get a lot of information a once when you ask them shit and then there is nothing and all of their story arcs are so short and offer close to no content
in my 60h play through I had like 5 occasion after the first 10-15h with new dialouge for one of them
for most of the game it feels like you are running around with puppets which make some noise when you poke them
THE "GAMEPLAY"
I always thought PS:T had a bad and shallow combat system especially compared to BG:2 BUT BY GOD I have never seen such shallow boring repetetive clunky bad combat in a game not like in PS:ToN
there is zero tactics involved in combat
there are close to no spells (like 10)
there are not much items and most are boring or usless
it is EXTREMELY SLOW
AND IT IS CLUNKY AND BUGGY
there is nothing in this game worth playing for the characters never feel alive the story is nothing speciall and the villain is horrible
Backed this for $150 and am thoroughly disappointed. I loved PST, BG series, IWD, etc. This game has taken the reading bit overboard, combat is horrible, and I don't feel immersed at all. I had to stop playing as I was just forcing myself and there's better things to do with my time.