不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。
Also Available on GOG.com:
Torment: Tides of Numenera - Immortal Edition
Torment: Tides of Numenera - Legacy Edition
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia....
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.
With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.
inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.
The game is full with bugs. It's been 20 days since it's release and still no patch. The game doesn't live up to it's predecessor storywise and gameplaywise. Brian Fargo and inXile decieved backers with false promises. I will never buy a game again from inXile. Also the game is very very short for 40 euros.
I played mostly on Xbox but do also have it on pc and it seems similar enough to review.
I love the storyline, and the variability they gave for it works well for me. I found that while I couldn't get the full variability of the tabletop game, they did a very nice job capturing the feel of it, and keeping some core things like edge,effort,cyphers
Replayability seems good, I plan to play a few more times (am at 1.3-ish rn) to try different styles and choices.
The game is "good" even if as it has been said earlier, they switched from one of the main gameplay mechanic as to be console compatible.
As it is, this is quite a current days plague, of coursr not seen on the console side of things, still, it bring lesser quality content as to the Pc players. As such, each studio choosing that has either to give clear excuse AND explanation (who and when the decision was made, as it since the game is funded by fans, why where they not consulted ?).
R : if so, the result would have been : NO, keep RtW+P, as it is the model allowing for the most options.
Or, go for a dual system, after all. Still, its to late, no surprise is there ?
This said, if and when another campaign start, hope it wont be as most others things, forgotten and lost of view. Humanity at her prime, really ?
The company are a complete joke
Took backers money (Mine)
Released the game to non backers on Steam before us the true backers
I would never back this company ever again they are scum
Promised a lot delivered very little
Only in it to scrape as much start up cash as possible constant delays purey for money not to fix bugs (bugs that litter the game)
Looks, plays nothing like the promised game
Love GOG sadly this company rate slightly above EA basically the flies on EA