Posted on: March 7, 2017

Charlottenova
验证所有者游戏: 108 评论: 3
A Game for People who Love to Read
Alright, so, here's the thing. If you go into this game expecting something like "Baldur's Gate" - your going to be sorely disapointed. If you go into it expecting Wasteland 2, your going to be disappointed. Really, really disapointed. A lot of people who say how much they love Planescape: Torment now forget how universally ignored it was at first, how little money it made, and how many people complained that it had "too many words". I remember, the first time I tried it as a teenager, thinking it was slow-paced and boring, and only coming to love it when I was in college, years later. This game has more in common with a book series then it does with something like BG2 or Skyrim. Its not something you can go to mindlessly veg. into. Its more like a book you'd curl up and read. Don't think of it as "a really plot heavy version of Pillars of Eternity" - that game is a linear slug-fest compared to this game. Think of this as the greatest, most in-depth choose your own adventure game ever made, the likes of which will, I almost guarantee you, never be made again. Almost everything that happens in this game is dialog-based; and almost every minor NPC has a whole story and life behind them, with multiple branching approaches... if you happen to discover them. And you probably will miss most of it, the first time through. Here's an example. While it was downloading, I read reviews, and people kept complaining they never encountered any combat, one guy said he hit one combat scene in 12 hours that I read. This didn't bother me, I play RPGs for the story, for the world, for the living another life. So I made an intelligent, charasmatic nano with no combat skills, and a bit of snark. And it let me play that. ....and I got into perhaps 5 combats in the first two or three hours? And had my face BEAT IN every single time. And it wasn't the end of the game, or the end of the world. Like many a spunky literary hero, I picked myself up each time, and kept on going. I restarted a bit in after that, and ended up not hitting a single combat for what felt like forever, and solved all of my quests in entirely different ways. The second time, as well as the first, I was basically playing an intelligent, charismatic character...just a bit more straitlaced. And everything was different. I'll admit, when I got my face beat down in combat, I was pretty annoyed. I think its too tough, and it needs patching and balancing. But I can't say it wasn't realistic. I was talking smack and didn't really have the combat prowess to back it up, and reality ensured. I didn't have anything resembling a combat build, I just felt like talking smack instead of avoiding combat. And not many games will play that straight with you. Likewise, one of the adjustments in this game is that it doesn't play by the rules. In normal RPGs, failure is bad, and success is good. This game doesn't necessarily penalize you for failure in terms of mechanics, or reward you for success mechanically, either. It CAN...but it doesn't necessarily do that. Instead, sometimes failure leads to unexpected opportunities. It tries to be a 'story simulator' in many ways - it wants to give you room to tell a story within the confines of the game, rather then have you play in its story. Its not for everyone. And its combat system may be a bit too unforgiving - its hard for me to say, given how I played, but I did feel frustrated. But perhaps I deserved to be, with how I was playing. I'll say this - the game has guts, and heart. But thats because its not really a game. Its a four million dollar work of Interactive Fiction. And I doubt anyone will ever make something like this again.
这对您有帮助吗?