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Torment: Tides of Numenera

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3.6/5

( 244 Reviews )

3.6

244 Reviews

English & 5 更多
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Torment: Tides of Numenera
介绍
不支持简体中文 本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。 Also Available on GOG.com: Torment: Tides of Numenera - Immortal Edition Torment: Tides of Numenera - Legacy Edition You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia....
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89/100
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3.6/5

( 244 Reviews )

3.6

244 Reviews

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产品详细信息
2017, inXile Entertainment, ESRB 评级: Mature 17+...
系统要求
Windows XP / Vista / 7 / 8.1 / 10 (64 bit), Intel Core i3 or equivalent, 4 GB RAM, NVIDIA GeForce GT...
DLC
Torment: Tides of Numenera - Legacy Edition Upgrade, Torment: Tides of Numenera - Immortal Edition U...
Time to beat
25 hMain
34.5 h Main + Sides
48.5 h Completionist
36 h All Styles
介绍
不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

Also Available on GOG.com:
Torment: Tides of Numenera - Immortal Edition
Torment: Tides of Numenera - Legacy Edition



You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.

With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?

Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
  • A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
  • A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
  • A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
  • Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
  • A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.

inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.

包含内容
内容
Standard Edition
Legacy Edition
Immortal Edition
手册
原声音乐(FLAC)
地图
From the Depths novella - Blue
From the Depths novella - Gold
铃声
概念图集
forum avatars
strategy guide
壁纸
From the Depths novella series
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
25 hMain
34.5 h Main + Sides
48.5 h Completionist
36 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
发行时间:
{{'2017-02-28T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
4.4 GB
链接:
评分:
ESRB 评级: Mature 17+ (Violence, Blood, Sexual Themes, Language)

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用户评论

Posted on: June 12, 2017

JackSmith.775

游戏: 119 评论: 5

A massive disappointment.

Compared to what you would expect from a game that should not be to heavy on the graphics but heavy on content, the game is very short and the maps very small. The story lacks depth in story and seems rushed. It feels like there is missing a lot of content and reaching the ending did not make want to play it again. The universe is very exciting and the character creation and advancement is refreshing at first, but again. A world so rich, with so much potential greatness... and it feels like the pc is not really a part of the world and it takes only a short while to feel restricted by the character advancement and suddenly it is all over. The npc's never really feel like the are more than shadows and bleak supporting characters and the protagonist feels like he is supposed to be part of a grand epic story, but failed and no matter how grand the scene may seem, it never really feels like you are a part of the world, but more running an ego trip amongst pointless gods that are mainly forgotten. The world wouldn't care one way or another. It feels like the game could be so much more and I had the feeling that I desperatly wanted it to succeed, now that it advertised itself as a spiritual successor to Torment. instead I've got the feeling I should have waited and bought it as a part of a bundle of mildly interesting games I could fool around with a little bit, before getting into some serious games. In this genre of games, I would suggest playing some of the old games instead of going here. 2 stars for being refreshingly new and no more.


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Posted on: March 29, 2018

Twobirds

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游戏: 358 评论: 7

A worthy successor

A lot of reviews bring in outside reasons for giving this game a low score, which I find a little odd. I have to say, I think THIS GAME, RIGHT NOW, is wonderful and just as fun and interesting as the original Planescape: Torment and is absolutely worth your money. I expect most people are going to be familiar with the style of gameplay, so specific to Tides of Numenera, the systems that allow for spending pool points to accomplish things you're interested in really work well - you can pick and choose what goals you have in mind, rather than finding out mid-conversation or mid-combat that you can't follow that choice. Combat, I could take or leave, just as I could in the original. It does some interesting things and honestly my takeaway is that it's best to spread out your points; concentrate on one area if you like but don't short-change your other aspects. I found the characters fascinating as well; one thing the original Planescape: Torment and Torment: Tides of Numenera do well is to have regular people struggling to survive in this bizarre landscape, where something you find while scavenging might kill you or make you a god. Your relationships are all about dealing with this aspect of the world, and you have choices about how you deal with it and how you help your companions deal with it. I think anyone who's enjoyed Planescape: Torment will enjoy this game - it is rich with imagery and depth, and demanding in all the right ways. Personally, I think it surpasses the original in a lot of respects, but even if you don't think so, it's a damn good game.


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Posted on: March 3, 2017

Bunbury

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游戏: 172 评论: 2

Good, familiar story; unfinished game

Oh boy, this is hard to review. First of all, TL;DR: Text-heavy RGP with a good, linear story and turn-based combat. If you like those things, this is definitely recommended. If you don't like reading a novel and a half to finish a game, this is not for you. Torment:Numenera takes you, a new consciousness residing in the castoff body of a god, on a journey through the ninth world - a semi-primitive culture built on the ruins of the advanced civilizations that came before. I am torn about this. I liked playing Torment:Numenera. I had fun, was drawn into the world most of the time. But it won't replace Planescape:Torment in my heart. That is partly because inXile did what inXile does: Remake an old game without much in the way of new ideas. Similar characters, similar story, similar places as the original. What is meant as an homage turns into a clone. BUT if you are new to Torment, and the world and story are new to you, you are almost certainly going to enjoy them. Heck, I did, even though I suspected much of what was coming. The story is definitely the core of this game. Be warned: It is quite linear. You can make choices, but in the grand scheme, the same things happen in the same order. The gameplay is nothing special. Simplistic turn-based combat, not the focus of the game. The exploration system advertises failing tasks, but I found that, most of the time, if you fail, you just... fail. Many small things bothered me: The game seems curiously unfinished. On the minimap, you can't refocus your screen. Zoom is limited, making the world seem small and making it hard to appreciate the full art style. The labyrinth sees surprisingly little use. The trading interface doesn't have an "undo" button. Other things. PS:Torment was not perfect. It, too, was partly unfinished and had, maybe, a little more descriptive text than it really needed. But it was a child of its time. I feel inXile failed to address its problems in the name of being the "spiritual successor".


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Posted on: May 19, 2017

Northchild

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游戏: 54 评论: 1

Like reading a bad novel.

As someone who enjoyed Planescape: Torment when it was first released and PS:T Enhanced Edition now, and as someone who enjoyed Baldur's Gate, Baldur's Gate II, and to a lesser extent, Icewind Dale, I was very much looking forward to Tides of Numenera. I grew up with RPGs on both PCs and consoles. From the first Bard's Tale in the mid-80s to Skyrim, RPGs have always been the games I look forward to the most. Now that I'm older and working full time and have only a limited number of hours to invest in gaming I find that I mostly play RPGs. Torment: Tides of Numenera is not an RPG. It has things in common with RPGs, but it's mostly like one of the old "choose your own adventure" novels, only without much choice and a poorly realized story. My favorite novels include Tolstoy's Anna Karenina and The Kingkiller series by Patrick Rothfuss. I do a little reading everyday, so I'm not adverse to doing a bit of reading in my games, but even I think that the reading is a bit overblown in Tides. I kept thinking to myself, "Maybe this is the part of the game where I'll get to DO something," Basically, in Tides, you explore very few areas. You walk up to people, read a wall of uninteresting text, choose all of the dialogue options to eventually get a more-or-less positive outcome, reload from your last save point if you get a particularly uninteresting outcome (though 99.7% of the time I didn't even bother with reloading because I just didn't care). That's basically it. There are quests involved where you have to say particular things to particular people, and some where you fiddle with some unknown technology, (all handled through dialogue options), but other than that there's not much "there" there. So what's left is a sort of novel. While the writing is technically impressive, the writers failed miserably to establish an emotional connection with me. I didn't care about the world that I was in, I didn't care about my fellow party members, I didn't care about the Changing God or Sorrow, I didn't care about the main character, and I didn't care about whatever problems/opportunities/personal habits the supporting characters had. Even humor, which can sometimes bolster a lackluster story, was curiously absent - Tides is as serious as a heart attack. I put about 25 hours into Tides of Numenera and couldn't bring myself to finish it. I was happy to uninstall it. Not recommended for people who like to *play* games, or people who like to *read* a good book.


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Posted on: March 4, 2017

Maltriestrei

游戏: 113 评论: 2

Great promises, unique world, uninspiring result

10 hours playing: For my intellectual logical side and for the part endlessly fascinated with everything new complicated and weird it is a delicious feast. Such quirky disorganized world made from different parts of millions of worlds and times. Anything possible. You can stick any oddity there, any person or creature - and theirs presence won’t be weird. Weird is new normal in Numenera. This world has endless possibilities as a playground. Not as much as Sigil, possibly, but that city itself was more organized, structured, wholesome, it had that feel of the crossroad, main one, the Capital of All Crossroads. Living in Numenera is like living in the giant junkyard, filled with all sorts of nonsense, disconnected and random. It has it’s charms, I enjoy world-exploring side of the game immensely, but emotionally it fails to engage me. I do not care for my avatar and for my party, I sometimes feel fleeting compassion for NPC, but that’s all. No deep emotional connection at all. And here I’m really disappointed. I wanted to live in Sigil, my heart was broken for Deionara, I adored Morte and Nordom, names of most NPC from PST are still stuck in my memory, hell, I’ve replayed whole game second time to save every member of my party in the end. This one… it’s one play-through only. One highly enjoyable play-through. In the world where AAA RPG titles have dialogue wheels it’s a lot. I really missed walls of mind-chewing text and crazy ideas and intellect as the main skill. It’s better than I feared It’s worse than it promised to be. P.S. About graphics: Dear InExile, Nameless One is ugly done right, Last Castoff is ugly done WRONG! Why?! My eyes are bleeding every time I move camera to close to them or open the inventory. 20 + hrs playing: It came to the point where I do not feel a pull to continue playing. I’ve just entered Bloom after awfully constructed battle with Sorrow and Specter reveal. All of that supposed to make some emotional impact on me, I think. And I felt nothing. After many hours of playing moving pictures on the screen are still just that There is something very wrong with storytelling in this game. And with graphics. And with voicing. And with animation. And… OK, I don’t know if I’m gonna to finish it just for the sake of finishing with so many good games around and beautiful classics waiting for rerun. Such a waste of world, ideas and predecessor’s legacy! Such a waste…


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