Posted on: December 9, 2023

aukje.wildenborg
游戏: 42 评论: 21
Torchlight 2
The most deceptive thing that we see often in cashgrab projects is that the quality of the game gets worse as you keep playing. No, it's not you or your character that's the issue. Torchlight 2's Act 1 is great. There are lots of dungeons and side quests, the loot keeps improving and your character progresses. There are boss fights with accompanying music and staging; it's all there. But then Act 2 happens. And everything is now much worse. You roam around the barren desert endlessly, crossing big empty spaces looking for juicy progress. Instead you eat dust. Not nearly as much to do, not a lot of monster variety. Your skills always seem to be behind the curve, because the level ups have dropped off a cliff. Act 3 is where quality in fact becomes subpar. The lack of care, the "we didn't have time or money for this" is painfully obvious. Act 4's concept is copied over entirely from the final parts of TL1. "We'll just do the hell thing". Monsters are extremely bulletspongy by this point. Most builds don't have the scaling to keep up. Your character feels like a failed experiment. This is where fun goes to die. A game that gets worse as you play more leaves you with no satisfaction. You get hooked by the first act, play more, you get rewarded, but as you bask in your excitement, you notice a change in the air. The boulder has started rolling the opposite direction. Reality hits you. You have better things to do and you quit. Maybe a year or two later you pick the game back up, start in Act 1 and you wonder "This is so cool, can't believe I didn't play more of this". Then you see the pattern. The game isn't finished. It's not balanced. The loot didn't get the attention it needed. Builds and skills don't have enough thought behind them. Your pet sucks. Fishing sucks. Torchlight 2 was idealized to be the creative success Diablo 3 wasn't. The little indie project that stayed true to its roots. The sad truth is that TL2 was no better.
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