Posted on: February 5, 2017

Nobake
验证所有者游戏: 228 评论: 7
Competent ARPG, but not my thing.
I didn't much care for the original Torchlight, but the sequel was said to be much improved so I was still looking forward to trying it out. Sadly my opinion remains the same, for mostly the same reasons. It has to be said, though, that there is very little I can point to and say was done poorly. It just doesn't suit my tastes. Graphics are very much like the original, or World of Warcraft. Cartoony, simple models and bright colors. Not a fan myself. There's no rule that says ARPGs have to be dark and gritty, but I much prefer them that way. Sound good. Narrator annoying. Caveman speak save space. The story progression and environments are almost too similar to D2. The hero of the first game has gone bad. You must chase him through the area surrounding the location of the first game, then a desert, then a swampy forest, and finally on to the final confrontation in Hell (a mine here, but close enough, right?). These may not be the top priority in ARPGs, but the devs could have at least put more effort in than this. Compared to TL1's bog-standard fighter, archer, and mage, TL2's classes are much more unique. That's a good thing, even though I have yet to find a class/skill combination I actually enjoy. The skills that have interested me so far have been grossly underpowered compared to the boring ones, but YMMV. That leaves the general gameplay, which is what I believe is most important, yet find most lacking here. For the most part, everything is as you'd expect from this type of game, aside from two main things I have to call out. First is that many of the enemies are super tanky. Combat feels boring and unimpactful when everything takes forever to kill. Second is that I usually don't really feel that I'm in full control of my character. Rather it feels like I'm giving commands to someone that usually follows orders, but is under no obligation to, and gets to decide how to accomplish them even when they do.
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