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Torchlight. A booming mining town that grew up around unbelievably rich veins of Ember, that rare ore with the power to enchant--or corrupt--everything it touches. It’s a powerful thing, and everyone knows power, well. Power can corrupt, too. You’ll set...
Torchlight. A booming mining town that grew up around unbelievably rich veins of Ember, that rare ore with the power to enchant--or corrupt--everything it touches. It’s a powerful thing, and everyone knows power, well. Power can corrupt, too. You’ll set out into the nearby mountains and depths below to discover the full extent of Ember’s influence on the civilizations that have come before.
Choose from among three character classes, and venture from the safety of the town of Torchlight into randomly generated dungeon levels, with a huge variety of creepy monsters, endless variations of loot to find, and quests to complete. The endless randomization ensures that you’ll never be playing the same game twice. A fun, crunchy action-RPG, this one game that oozes style, care, and polish out of every single pixel and is a definite must to pick up if you like RPGs or just having some mindless fun.
Over 30 randomized levels! Monsters, treasures, puzzles, and items are also different each time you embark on an adventure.
Choose a pet that will level up, fight by your side, and even take items back into town to sell them for you!
Includes TorchED for you to make your own Torchlight set dungeons, mods, and much, much more!
包含内容
Torchlight level editor
原声音乐
手册
头像
壁纸
艺术设定集
系统要求
最低系统配置要求:
推荐系统配置:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
推荐系统配置:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
This is a really good game.
Why?
Because it has a good story (very simple but very good), it ends early (with this type of game you get bored quickly), and it is perfectly programmed.
I never played Diablo so I can not say if it's better or worse, but it's definitely a nice game.
Compared to Tochlight 2 is inferior, but it has its advantages.
The fact of not having the multi-player is compensated by the length, in this kind of game where we get bored quickly the only way to keep the tension high it is a good story (and the first has a better story).
The graphics worst is offset by the doungeon most beautiful.
I personally recommend you play both the first and the second, both are beautiful. The second you find DRM-free on humblebundle (just sometimes, unfortunately).
It's a cartoony Diablo clone with great features like pets that head back to town to sell your loot and a nice menu/inventory system that can save you some time.
There's nothing really new here and the game can be a trifle bit boring at times, mainly because of the sheer amount of loot management some of these games seem to drag you down with. Another strike against the game is that it's single player only. The devs explained that they are a small team and could not afford to add a co-op or multiplayer feature. They did with the sequel but sadly left the first game severely lacking.
Overall a good Diablo clone, just don't expect anything great,
The cartoonish graphics are novel for the first few playthroughs but start to be more noise than art as the game gets familiar. There are some things which set it apart from Diablo such as the pet mechanic but ultimately it becomes a monotonous hunt for mini-bosses among hundreds of similar monsters in endless, uninspiring dungeons. And ifyou play a "summoner" type character, your minions will pretty much do all the dirty work while you stand there so the game can be played on "autopilot". There are some voice acted parts which serve the same function as cinematics in Blizzard's games but there are far more mature and atmospheric ARPG's with clearer goals and more meaningful loot than Torchlight. I would rather play Grim Dawn or Path of Exile to be honest.
It's all been done before... but is that such a bad thing?
Torchlight is a game that has no qualms about being exactly what it is, and nothing it isn't. Don't go into the game thinking you're gonna be playing a triple-A release, or something that's trying to change the very foundations of its genre. If you do, you'll be gravely disappointed, as quite a few of the reviewers seem to have been.
On the other hand, if you go into the game with no expectations other than to loot, kill, and have fun exploring, then this game is for you.
Brought to you by the same people who gave you Fate and mostly the same people responsible for Diablo and D2, Torchlight is an obvious halfway step for them between the budget-gaming level that was Fate and trying to move back into more serious development. The game keeps many of the stylistic hallmarks of its forebears, blending them together into a wonderful slurry of cartoony accessibility and classic dungeon raiding fun.
The random level generation -- a nightmare at the best of times for a 3D engine -- is well handled, and by sticking largely to a two dimensional plane they manage to retain a large amount of familiarity for those who grew up playing older ARPGs. On top of that, the graphics are pleasantly vibrant, helping to bring a sense of fun to the world that is all too often absent from the modern trend toward three-thousand shades of gray with the occasional red thrown in.
The gameplay is simple, and will be instantly familiar to anyone who has experienced the genre before. With a well-balanced difficulty curve and pleasant variety of enemies in form if not in function, the game will keep you playing "just one more level" for far longer than you will at first realize. On top of that, the fairly open-ended skill trees available grant far more personality to the characters than one might first expect.
Come to think of it, the skill tree deserves comment for one very important reason, and that is that it makes Torchlight one of the few games I've played where I didn't feel that my character was locked into one of a small selection of predesigned paths. A lot of games claim character skill customization, then render those choices moot by the way they define your character's role in the world -- MMO's being the worst offenders. In Torchlight, though, I truly felt that I had the freedom to develop my character the way I chose.
Plus, the game's cheap! What's not to love?
This game was a lot of fun, I really enjoyed Diablo 2 growing up and this was a really enjoyable Hack N Slash game. But the biggest issue for myself and most people I'd imagine is the lack of multiplayer. But if you like Diablo-style Hack N slash games and don't mind or even prefer playing solo this is a great game.