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Tokyo Clanpool

已在库内

2.3/5

( 19 Reviews )

2.3

19 Reviews

English & 2 更多
39.9939.99
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DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Tokyo Clanpool
介绍
为日本的未来而战!   在东京,不远的未来,当一座巨大的塔楼从天空中的神秘反转城市拔地而起,并与国会议事堂连接后,日本政府轰然倒台。怪兽威胁着日本人民,而新上任的首相 Natsume Kannuki 将不辱使命,率领她的国会娃娃们与之展开战斗!   《塔楼 Clanpool》是一款地牢角色扮演游戏:你将率领一队女英雄不断深入塔楼,抗击怪兽,并了解其起源的真相。装备 Digiskins 来自定义角色的技能和能力,同时以第一人称视角在迷宫般的走廊中穿行。回合制战斗快速而讲究策略性,运用团队的以太能量,你还可以飘浮或挖掘隧道,以改变地牢的结构。   不过,你还得留意市民们的...
类型:
用户评论

2.3/5

( 19 Reviews )

2.3

19 Reviews

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产品详细信息
2024, Idea Factory, Compile Heart, ...
系统要求
Windows 10 / 11, 2.13GHz Intel Core2 Duo or equivalent, 2 GB, DirectX 11 compatible graphics card, V...
介绍

为日本的未来而战!
 

在东京,不远的未来,当一座巨大的塔楼从天空中的神秘反转城市拔地而起,并与国会议事堂连接后,日本政府轰然倒台。怪兽威胁着日本人民,而新上任的首相 Natsume Kannuki 将不辱使命,率领她的国会娃娃们与之展开战斗!

 

《塔楼 Clanpool》是一款地牢角色扮演游戏:你将率领一队女英雄不断深入塔楼,抗击怪兽,并了解其起源的真相。装备 Digiskins 来自定义角色的技能和能力,同时以第一人称视角在迷宫般的走廊中穿行。回合制战斗快速而讲究策略性,运用团队的以太能量,你还可以飘浮或挖掘隧道,以改变地牢的结构。

 

不过,你还得留意市民们的支持率。如果你的行动得到肯定,就能获得不菲的奖赏,但如果评价太低,你的整个内阁都可能面临引退的结局!你的政府能担此重任吗?

 

 

游戏特点:

 

  • 体验一款以近未来东京为背景的动态式地牢角色扮演游戏!
  • 扮演年轻的日本首相和她超萌的内阁成员。
  • 争取公民们的认可,获得不菲的奖赏,否则你的任务将失去他们的支持!
  • 以第一人称视角游历迷宫般的地牢并投入到回合制战斗。
  • 与强大的怪兽较量时使用神圣同盟之类的特殊攻击占据上风!
  • 通过破坏墙壁、飘浮或挖掘隧道改变地牢结构。
  • 使用不同的  Digiskins 自定义本职能力和技能!

 

 

©2024 IDEA FACTORY / COMPILE HEART. Licensed to and published by Eastasiasoft Limited.

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系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
游戏详情
类型:
操作系统:
Windows (10, 11)
发行时间:
{{'2024-12-19T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
2.8 GB
链接:

游戏特性

语言
English
音频
文本
中文(繁體)
音频
文本
日本語
音频
文本
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用户评论

Posted on: December 29, 2024

vonkrieger

游戏: 653 评论: 12

Very sad to see this is censored

Would have been a sure buy if this was the full game. Very disappointed in Gog that in 2024 I still need to learn Japanese in order to play an adult game.


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Posted on: December 22, 2024

NightK

验证所有者

游戏: 512 评论: 8

A Solid Dungeon Crawler With Waifus

This game is a pretty fun ride if you’re into grid-based dungeon crawlers and anime vibes. The story is over-the-top anime, mixing politics, magic, and a weird sci-fi Tokyo overrun by bad guys. You play as a group of girls called the Elemental Council, who are basically magical government officials fighting monsters while running the city. If you’ve enjoyed games like Etrian Odyssey or Mary Skelter, you can’t go wrong with this one. It’s not perfect, but the fun combat and deep customization make it worth checking out. Just prepare for some grind (it’s a Compile Heart game, after all) and anime-level craziness. However, this release removed the Ether Induction minigame, and the lack of transparency about this decision is disappointing. Due to feeling mislead, I had to take a star off the score.


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Posted on: October 15, 2025

huan

验证所有者

游戏: 1089 评论: 5

not a bad game, not a must-have either

It's a nice mindless linear dungeon crawler. Explore everything and move to another floor, repeat about 60 times. Not many plot surprises, only few reasons to revisit previous floors. One thing that bothered me - app energy management. The game has breakable walls. It LOVES them. Some levels are nothing but breakable walls. But you only start each dive with 100 energy (each wall break costs 6 until post-game upgrades). And the game is stingy with energy recharge items and recharge points in dungeon. It would be nice feature, IF THEY STAYED BROKEN between dives. I'm all for gradually unlocking things, having more options when I return later... They don't. Getting app charge is maybe the only reason to revisit previous floors regularly. With how random many encounters the game has, this feels like a chore. Also, they make autonavigation very limited. No real reason to grind before post-game. Just exploring everything gives enough materials and XP to go on. No real reason to grind for post-game dungeon either. Just upgrade your fairies regularly as you get materials. By level 200, you can reach stat cap with just one maxed fairy - and you can equip 5 of them and level up to 999. Postgame feel really underwhelming. It's as if they realized too late where the power creep from fairies leads and decided to take the easy way out by capping you way too early. There is ng+ (called new loop), but I don't think it does anything different. Doesn't break the stat cap. Not even monster levels are adjusted. Compared to Mary Skelter games, this is a poor cousin. I did finish it almost to 100% trophies, so it's not bad enough to give 3 stars. Closer to 4, but only by a small margin.


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Posted on: December 20, 2024

xionsteel

验证所有者

游戏: 17 评论: 1

Honestly quite fun

Based just off of playing through the first stratum i can see a lot things going on for it. Not sure if it inspired other games or took inspiration from them but there is a lot of mechanics that is recognizable from other dungeon crawlers. from the app system that uses special powers in the dungeon including floating and breaking through walls for shortcuts (labyrinth of refrain), the class changes that changes the physical looks and abilities of the characters (mary skelter), equipping spirits for abilities and stats (Persona Q), and even the voting system to pass bills for added benefits (disgaea). there is just a lot of different customizations you can do on the characters to get the coverage you want. This does make the game somewhat easier but there is a bill to change the difficulty if you feel so inclined to. Its not like wizardry-like games that will throw you into a dungeon in rags and tell you to fend for yourself, you are given a decent starting coverage, including aoe spells so its not too bad to do trash fights (albeit the encounter rate is pretty high in places). not struggling too much going into the next stratum so will have to see if it gets any harder. As for the ban from steam and the removal of the minigame for stigmas... from the first scene i can see why steam had issue with it (magical girl transformations and the characters enjoying absorbing power wayy too much). The mini game is kind of pointless all things considering since you lose nothing for failing and it costs nothing to keep trying. Now you just spam until you get the stigma you want. I think they reduced the chances to get a high level to balance it, but you can just set turbo and can get them all eventually anyways since the cursor remembers who you are trying to get them for. All in all, it feels easy but there is a lot of things you can do with your characters, having rarities on equipment allows for some powerspike rng, but you can get a lot from just exploring either way.


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Posted on: February 11, 2025

Good game with a few glaring omissions.

I had a choice between the standard version and the deluxe edition and I chose the latter to support the devs. As others have said, the game is censored for... reasons. I've never been a fan of censoring, but I've also never been a fan of sketchy stuff when the sketchy wasn't the point of the game, so for that reason I will not factor the censorship into this review. Gameplay wise, the game is fun. Not as fun as any of the Mary Skelter games, but fun nonetheless. If you've played any of Compile Heart's other FPS Dungeon Crawlers, then you know what mechanics to expect here. Similarly, the characters are also "just" fun. They can't hold a candle to Mary Skelter's protags, but they are by no means bad, just really bland compared to the likes of say Hameln, Gretel or Rapunzel. Technically wise, the game runs very well. It's capped at 60 fps, but I've yet to encounter any issues whatsoever, in about 10h of gameplay. The only thing I hate about the game tech wise, is that despite having the same engine as Mary Skelter, the devs have seemingly gone out of their way to block ultrawide resolutions, which could otherwise easily be hex edited into Mary Skelter. Really the biggest disappointments are as follows: - The lack of English VA, especially given how stellar Mary Skelter's VAs have been across the entire series. - The Jobs system from Mary Skelter is back, but now has a whopping ONE job out of the box. If you want more, then you gotta' fork out for the DLC packs to get it even close to what Mary Skelter had from the get go. - At some point, SOMEONE made a very dubious gameplay decision where if you bump into a wall with a path to one side, you will auto-turn to that side and continue down that path. All's well and good, until you run down a corridor that ends next to a chasm that spans multiple floors. And can you guess what becomes the bread and butter design decision, starting with the latter half of the first dungeon onwards? TLDR: It's a good game.


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