海报
The Mirror Lied mini game
艺术设定集
music selections from other Freebird games
Holiday Special Minisode
Holiday Special Minisode 2
Holiday Special Minisode 1 (Mac)
Holiday Special Minisode 2 (Mac)
Holiday Special Minisode 1 (Linux)
Holiday Special Minisode 2 (Linux)
Holiday Special Minisode 1 (Windows, German)
Holiday Special Minisode 1 (Windows, Ukrainian)
Holiday Special Minisode 2 (Windows, German)
Holiday Special Minisode 2 (Windows, Ukrainian)
To the feels of justice!!! -Garen
I used to be an adventurer like you, but then i took some feels to the knee -Whiterun Guard
Do you know how i got this feels? -The Joker
i can keep it going about how much feels this game has, but thats all i could think
As others say, there's no much of a game in it, but even so it granted me the most touching emotional experience I ever had with a videogame. The soundtrack is brilliant and the visuals match perfectly.
Certainly, I won't ever forget this game. If that is what they wanted to cause, then they deserve a big applause!
Calling it a game is not right, it's a narrative that uses game mechanics of the 16 bit era in order to tell it to every person in it's own natural pace.
It's hard for me to write about this, because the topics struck me right to the core since several of my own personal tragedies are reflected in there, but I'll try nonetheless to do it withouth spoilers, because spoilers can surely ruin this piece a bit, because it's all about the story.
No big studio would ever create such a piece of software.
It's made by heart from an obviously emotional person with a good education and an overall good background knowledge. He knew what he was doing and he knew exactly which kind of messages he wanted to send to emotio and ratio as well at the same time.
The characters are diverse and interesting, there are no stereotypes in the game in spite of the topics which would make every other studio use stereotypes.
The narration in combination with the soundtrack is very effective by design and in order to not get too depressed or to have too much tension, there are a few minigames spread throughout the timeline, but nothing that can be in any way frustrating, because this would kill the flow of the story instead of loosening the tension here and there. It works very well.
The reason why I'm giving it a 4 star rating instead of 5 on GoG is simply because GoG lacks the Linux version that I got from Humble Bundle and finished yesterday. I bought it on GoG at some point but the Linux port was never given to us here since the introduction of Linux support on GoG, which is quite sad, hopefully it will come later.
johnny - a man who's on his deathbed - hires a service to go into his mind to help him fulfill his dearest wish: to go to the moon.
once inside his mind, you traverse his memories from latest to oldest [ie: you view the story in reverse - from old age to when he was young] collecting little pieces of a great mystery: why he never got to the moon in the first place.
on the surface, this doesn't sound interesting, but what makes to the moon spectacular are it's set pieces and the people you meet along the way - from their conversations to the mementos you find that link johnny's memories together - each of these add layers of meaning and depth to the story. for example: as you start the game, two kids start playing a melody on the piano. as you travel back in time, you learn more about that melody. as you learn more about the melody, so your connection to the characters will grow.
and herein lies the crux of the matter: because of the way the story is structured and presented, it is /far/ less game than story. if you like both in equal measure, be warned that the balance is tipped toward story here. there is a little game in there, but mostly "game" means "find the mementos and trigger them." triggering a memento means solving a "folding" puzzle. which is about as gamey as to the moon gets.
if you're ok with that, then you're in for an unforgettable ride that will make you take a step back and consider your own life when you're done playing.
this whole thing ties together so well: from the quaint graphics [which was the right way to go, in my humble opinion] to the stirring music to the dialogue and mementos - everything just comes together to tell a beautiful, heartfelt story.
you /will/ want tissues with you as the game unfolds.
four stars for me, because: it's not always obvious what you need to do in a scene - that and i encountered a couple of bugs. /always/ save when you enter a new scene. plus, that "action" scene did not belong at all.