Dull voiceacting and dialogs.
Areas are large and empty, and that makes it boring.
Unrefined, lots of small issues/bugs..
Quests are hard to complete, very obscure and non linear.
Did I mentioned empty areas? barely any mobs in areas..
I had a character at the end of ch2 so I thought I'll push to chapter5 with it. Finishing ch2,3,4 took me approximately the same time as whole ch5 (ragnarok) and it would be fine in a story driven RPG, but its quite problematic in aRPG like that. You want to get to legendary as fast as possible and Ragnarok is just dragging on and on. And its not even interesting, story is quite dull with obvious and reused twist (it's a seperate story from the base game and Immortal Throne), camera tends to get weird and level transitions arent obvious at times (had a moment when dungeon entrance didnt register on the map and terrain looked like a dead end) and level design in general seems worse. Bosses and hero monsters are also lacking.
on the plus side thrown weapons are nice addition.
overall it's more of an add-on rather than expansion, you won't miss much without it
Pro:
1. If you like the gameplay of Titan Quest, here is a very sizable new chapter offering a lot more of what you enjoy.
2. Good environment design. I quite like the aesthetics of the forest and snow area.
3. Very good music. I find it more memorable than vanilla in this department.
4. Though there are some inconsistences, the voice acting is mostly good
Con:
1. Small glitches. A lot of them. From shadow issue, to falling through geometry, to overhead structure completely block your character control, to odd behaviours from enemy. A lot of imperfection even to the time of this being written.
2. Design issues. Many enemies design are rather uninspiring. After travelling to underworld, it is a bit bland to be fighting animals and plain human enemies. This DLC actually has a lot of human enemies (not just humanoids), from robber to cultist, to vikings.
3. Some cheap difficulty spike. From large group of fast attacking and hard hitting skirmishers, to group of enemies that can chain stun you with skills, and pair of enemies that quickly suck up all your mana before you even enter attack range. It's especially bad if you are playing a melee character.
4. Map design. The map is huge just like vanilla, however, some of the maps are less linear. This may sound like a good thing, but this expansion just the vanilla, doesn't offer many teleporting portals. This means in some of the maps, if you do not finish it in one go, you can end up having to backtrack and refight a lot of the enemies. There is also at least one hidden location that is relevant to a side quest several maps later. There gonna be load of backtracking through swarm of enemies if you didn't know that the first time passing through there.
I still enjoy the game despite all these, and I am happy THQ Nordic bring new life to this old classic. If you don't mind the slightly monotone gameplay (this is a vanilla issue, not enough variety in enemy behaviours) and the imperfection, there are still a lot to like.
The primary reason for rating this game so low is that the randomizer for epic/legendary items skews heavily to thrown weapons. Currently in the middle of act 3 on Epic, I found no legendaries except Neith's Will and Ladon's Maw. Over 5 copies of each. On normal and with epic drops, there is also a large quantity of throwns. These types of games depend on loot drops, and this is unforgivable to the point I'll probably uninstall Ragnarok after I finish the game on Legendary. If you don't mind this, Ragnarok is somewhere arouind 3-4 stars, when comparing to the base game areas are overlarge and non-linear, and just take too long between waypoints. Quests are sometimes confusing, markers don't appear on relevant NPCs. This is the first time in this type of game that I had to look up things on wiki to finish quests. Voice acting is subpar as is some of the area designs (although some ARE beautiful). Otherwise not a bad romp, you can expect standard TQ things in it.
Same gameplay as the main game. You can read my review of Titan Quest: Anniversary Edition, on the same date as this one.
This expansion begins right after the Immortal Throne expansion and it’s longer than that.
I was impressed by the fact that it’s the first time I’ve seen in any game of this whole genre (CRPGs, action RPGs, turn based RPGs, etc.) that in the whole game you never have to face/kill any human! No thieves, bandits, crazy warlords, etc.! I hadn’t seen it before, anywhere! Maybe it’s the developer’s way to say that in the face of great peril, all humans of different races really unite. Amazing! Sadly though, this isn’t the case in Ragnarok. However, even this is not left unexplained, the why it is happening!
BUG: In the Seventh Branch of Yggdrasil area, in Asgard (it’s close to the end), I encountered (and then read about) a bug concerning wrong hit boxes in some enemies when you use a bow. I had an archer from the start of the whole game. The solution would be to either move around the mouse until you manage some hits (hopefully, since you should be high-leveled, 2-3 hits to an enemy will suffice), or to run and leave the area (as the enemies, in the whole game that is, don’t follow for long). I should deduct a star for this, but that area is short and straightforward, and it happens only there. I’ve also read about damage reflection from the enemies of that area and the immediate next one (also only when using a bow), but I didn’t have a problem to stay alive. After a while, that thing also stopped. Just watch your resistances and your health regeneration.
Little side-quest-completionist advice: If you have this exp., you’ll need to collect 15 lupine claw pieces, to make a necklace for a side quest. So, collect them from the whole game (from wolves and hyenas mostly) and don’t sell them, until you reach that part, in order not to search for them later.
41,5 hours for me.