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Terror Strides Our Land. You and Your Seven Samurai Stand Between Order and Oblivion.
In the ancient land of Yamato, an aging and power-hungry warlord, in his desire to live forever, has unleashed an unspeakable horror - the demon Zanshin and his horde...
Terror Strides Our Land. You and Your Seven Samurai Stand Between Order and Oblivion.
In the ancient land of Yamato, an aging and power-hungry warlord, in his desire to live forever, has unleashed an unspeakable horror - the demon Zanshin and his horde of monsters and undead warriors. The land is soaked in the blood of your people, and the seven samurai in your party are Yamato's only hope. Use magic, weaponry, and wits to destroy Zanshin before his darkness becomes complete.
Command Seven Mighty Samurai - Control up to four fierce warriors at any one time as you face the Dark Warlord's hell-spawned minions.
Adaptable Weapons and Magic - Search perilous lands for new weapons, armor and artifacts. Combine elements to forge new items with powerful and unique attributes.
Diverse, Formidable Lands - Struggle through massive environments teeming with giant dragons, evil spirits, shadow soldiers, and more.
Please Note: Throne of Darkness only supports multiplayer connectivity over LAN or direct connection. Throne of Darkness also does not have a windowed mode and supports fullscreen only.
推荐系统配置:
Please Note: Throne of Darkness only supports multiplayer connectivity over LAN or direct connection. Throne of Darkness also does not have a windowed mode and supports fullscreen only.
Played this as a kid and remembered having a blast. Its a Diablo clone and it has some jank but having a whole team of samurai and watching them slowly turn into a armored fighting core is always fun. Don't set your expectations too high but if all you want is a game with some fun campy goodness that you can complete in a weekend give it a shot!
I have an original cd copy but it didn't seem to install properly - this version worked perfectly on wine 6.0.3 inside PlayOnLinux 4.3.4. LAN multiplayer requires directplay to be installed via winetricks.
People often compare this to Diablo - iirc it came out a couple of years later. It's a very false comparison. Although ToD has the same control system, inventory management, and loot - it's about setting up a group of 7 characters: you can use up to 4 at once, of whom you only control 1. Where Diablo was one long DPS-check, ToD is about choosing effective combinations of characters, builds, equipment, elemental damage types, formation, and the tactics and orders individually given to the 3 AI team members. Characters rotate out of the team when they are knocked out, so the tactics have to change on the fly.
It's a flawed game: a true playthrough has a finite amount of loot and monsters that are (on average) only just sufficient to beat the last boss. But they softened this by (i) letting you farm in the multiplayer mode, and (ii) enemies don't heal (or don't heal much) between multiple attempts (iii) hardly any penalty for dying. So a bit like Path of Exile if you get stuck you can overcome any obstacle with repeated suicide runs. The pleasure of the game is when the team encounters a difficult situation (e.g. an early one is simply some skeleton archers on a roof) and you beat it by switching to the right formation and squad composition (e.g. Mantis formation with Leader switching to bow + Mage + Ninja + Archer).
Another flaw is the maps and enemy placement aren't random - or at least are less random than Diablo.
It's still worth a play. And it deserves a remake. I can imagine it as a squad-based Souls-like.
Excellent setting and mood, helped by the music. The only downside is the micromanagement - you have to manage 7 characters, all their equipment, balance them with the others, I think I spent like 1/4 of the game in menus.