My favorite "Thief" game. When first playing it, I was expecting all kinds of frustrations from the bellowing of fanboys I had heard, but such was not the case. The frequent loading was the only annoying part, but was worth it for the better graphics. Smaller levels? Yes, but on the other hand, The City felt more coherent, now, as a real place should, not like the disjointed whole of the first two games (although, in the first games, that added to The City's sense of mystery). Also, you can pick pockets for extra money to buy more equipment. Second person? You can opt to play in first. "Loot glint"? Who cares, seriously? I would have liked to have retained the rope arrows, but didn't really miss them. The lock picking is now a little more involved, the AI and physics a little better. I loved those Assassins; they're a great new addition to the "Thief" world. But the best thing is the story, arguably the creepiest overall plot of the three, it turns the three games into one story arc that is brought to a satisfying conclusion. I actually felt a little sad when it was over, as I sensed that I had come to the end of Garrett's adventures in my favorite fantasy setting. Keep your D&D, this franchise is second only to the works of Robert E. Howard. Well, some of them, anyway.