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巫师2:国王刺客加强版

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4.7/5

( 1640 Reviews )

4.7

1640 Reviews

English & 13 更多
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巫师2:国王刺客加强版
介绍
以专业怪物杀手利维亚的杰洛特为主人公,角色扮演传奇的第二部《巫师 2:国王刺客》通过发人深省的成熟剧情,营造出电脑上有史以来最为精巧独特的角色扮演游戏。  纷乱的时代已经到来。各路强大的势力在幕后勾心斗角,争权夺势。为了备战,北方诸国纷纷动员。然而挺进的大军却难以抵挡血腥的阴谋…… 游戏特色   引人入胜的成人化非线性剧情  身临其境步入前所未有的奇幻世界,体验打动人心的非线性剧情。  迈上错落交织的磅礴冒险之旅,您做出的每一个决定都可能导致严重的后果。  投身超过 40 小时的叙事驱动游戏内容,体验 4 种不同的开局,16 个迥异的结尾。     充...
用户评论

4.7/5

( 1640 Reviews )

4.7

1640 Reviews

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产品详细信息
2012, CD PROJEKT RED, ...
系统要求
Windows 10, Processsor: Intel Core 2 Duo 2.2 GHz or similar AMD, 2 GB RAM, Nvidia GF 8800 512 VR or...
Time to beat
24 hMain
34.5 h Main + Sides
56.5 h Completionist
33 h All Styles
介绍



以专业怪物杀手利维亚的杰洛特为主人公,角色扮演传奇的第二部《巫师 2:国王刺客》通过发人深省的成熟剧情,营造出电脑上有史以来最为精巧独特的角色扮演游戏。 

纷乱的时代已经到来。各路强大的势力在幕后勾心斗角,争权夺势。为了备战,北方诸国纷纷动员。然而挺进的大军却难以抵挡血腥的阴谋……

游戏特色

 

引人入胜的成人化非线性剧情 

  • 身临其境步入前所未有的奇幻世界,体验打动人心的非线性剧情。 
  • 迈上错落交织的磅礴冒险之旅,您做出的每一个决定都可能导致严重的后果。 
  • 投身超过 40 小时的叙事驱动游戏内容,体验 4 种不同的开局,16 个迥异的结尾。

 

 
充斥着暴力美学的战术战斗 

  • 游戏所使用的战斗系统将成熟的角色扮演机制和动态动作别出心裁地结合在一起。 
  • 使用一系列独特的猎魔人武器,远交近攻,应有尽有。 
  • 琳琅满目的战术选择:制作魔药、设置陷阱和诱饵、施放魔法,乃至于对敌人发动偷袭。

 

 
逼真、广袤、风格一致的游戏世界 

  • 体验一个丰富多彩的深刻游戏世界。在这里,各种不详的事件勾勒出了嗜血怪物蠢蠢欲动的生活环境。 
  • 探索数不胜数的各种场景,从熙熙攘攘的商栈,热火朝天的矿业城镇,到宏伟的城堡和要塞,挖掘其中蕴藏的故事和不可见人的秘密。

 

 
尖端的技术 

  • 在栩栩如生的世界中体验到美轮美奂的画面效果,并且通过 CD PROJEKT RED 自创技术 REDengine 的帮助,让复杂的游戏机制成为可能。

 

关于《巫师 2:加强版》

加强版囊括了大量激动人心的新内容。 

  • 更多游戏时长:在原作中未曾探访的地点展开新的冒险,进一步展开故事情节,遭遇新的人物、谜团和怪物。 
  • 新的游戏介绍和过场动画:动画和过场全部重新制作,包括一段由 BAFTA 获奖得主和荣获学院奖提名的托马斯·巴金斯基执导的全新预渲染过场动画。 
  • 收录 2.0 版本游戏的所有 DLC 和改进内容,包括: 
    • 竞技场模式:让玩家可以面对前赴后继的无尽敌人,考验自身战斗技巧的街机模式。 
    • 全新的增强教学系统,引领玩家逐步迈进游戏世界,融入杰洛特的冒险之中。 
    • 黑暗模式:专为硬派玩家设计的难度等级,并且包含以黑暗为主题的独有物品。在这个难度下,对战前准备、防御技巧以及把握攻击时机的要求会变得更高。


《巫师 2:加强版》内含以下特典内容: 

  • MP3 格式的官方原声 
  • 游戏世界地图 
  • 角色扮演游戏的新手还是行家都适用的任务手册 
  • 游戏指南 
  • 《国之理性》数码漫画。

© 2011 CD Projekt RED

包含内容
手册 game guide map of The Northern Kingdom high quality artbook (232 pages) papercraft dolls with game's characters pamphlet & envelope 原声音乐(MP3) 头像 壁纸 HQ artworks Triss Playboy session bonus videos (46 min) making of videos (48 min) comic book (50 pages) localized extras (HU, PL) localized extras (ZH, CZ, DE, EN, ES) localized extras (FR, IT, JP) REDkit modding tools 原声音乐(FLAC)
系统要求
最低系统配置要求:

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
24 hMain
34.5 h Main + Sides
56.5 h Completionist
33 h All Styles
游戏详情
操作系统:
Windows (10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (11+)
发行时间:
{{'2012-04-17T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
20.6 GB
链接:

游戏特性

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GOG Preservation Program
We make games live forever! Since 2008 we enhance good old games ourselves, to guarantee convenience and compatibility with modern systems. Even if the original developers of the game do not support it anymore.
  1. This game will work on current and future most popular Windows PC configurations. DRM-free.
  2. This is the best version of this game you can buy on any PC platform.
  3. We are the only platform to provide tech support for the games we sell. If some issues with the game appear, our Tech Support will help you solve them.
What improvements we made to this game:
Update (13 November 2024)
  • Validated stability
  • Verified compatibility with Windows 10 and 11
  • Verified Cloud Saves support
Update (17 May 2023)
  • Added support for Galaxy achievements
  • Improved support for modern controllers
Update (25 May 2018)
  • GOG installer updates
Update 3.5.0.26 (A) (22 March 2017)
  • Added support for Cloud Saves in GOG Galaxy 1.2 and newer
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用户评论

Posted on: July 29, 2011

demonbox77

验证所有者

游戏: 337 评论: 23

not fully convinced

Have to admit i was a bit deluded by the 2nd witcher Game has great graphics, good storyline (even thou a bit rushy) and leaves a decent overall feeling, but.. 1- i don't like the changes they made in combat mechanics, expecially hate the "press this button or you die/loose" sequences, like the first time you meet the dragon but not only there 2- inventory is a mess, no way to actually organize it i spent about 30-35 hours on my first play, and 1/3 of the gametime was "eaten" by those 2 points 3- new potion system is imo wrong..ended up using very few of them. I see it like this: The witcher 2 < The witcher 1, exactly the same ways Dragon Age 2 is < Dragon Age 1... both got dumbed down a notch, while making them more easily "visually" appealing,and that's disappointing


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Posted on: July 10, 2011

I did not enjoy it

In the interest of full disclosure, this is the first game I bought at full price since Oblivion (usually I wait a few months for the price to fall), and the only one I've ever pre-ordered. I did so mainly to support GOG and encourage DRM-free releases, not because I expected this to be even better than average. TW1 was entertaining but not great, so I don't think I had unrealistic expectations. First, the good. Like the previous title, it's got an interesting story and detailed, immersive world. A good variety of side quests. Believable characters. Cinematic, flowing noncombat sequences. A bunch of cool abilities to play with. Most of the visuals are exceptional, far beyond what I was expecting. Performance was quite good and frame rates stayed high. Overall, this is the foundation and environment for a really, really good game. Unfortunately, the combat is so profoundly bad that it ruined the game for me. It's not challenging (which would make it satisfying) so much as frustrating. There are some battles that were ridiculously easy, so that using the cool abilities just wasted time. In the rest, I couldn't stand still long enough to use them. I spent entire battles rolling around on the floor trying desperately to get the camera and targeting system to point at an enemy. The boss fights require dozens of reloads, as I could only find each boss's vulnerability through trial and error. And when I finally beat a boss, there was no sense of satisfaction or pride, because I knew it was pure luck. The excessive reloading completely derailed the cinematic feel, too. There are a bunch of other minor annoyances. A few of the character models are really bad, which I noticed only because the rest of the graphics are so good. The inventory system most closely resembles a junk drawer. Some of the dialogue choices don't match the conversation that follows. This is about 75% of an amazing game grafted onto 25% of a terrible one, and the terrible overshadows the amazing. The only reason I don't regret the purchase is because it supported a good cause.


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Posted on: November 30, 2011

gas.gas

验证所有者

游戏: 406 评论: 46

Overhyped console style action rpg

This review contains no spoilers. Dont get me wrong, i think this game is quite good at the end, some aspects are really the best around. I personally trust in CDP as developer, they did a great job patching and improving the witcher 1, proving they aim to be a solid company for their customers. Im not talking about bugs here because actually even with 1.1 patch the game is full of them, but we know that CDP RED is a trustable company that will do their job and iron out everything possible later on. CDP did a huge step forward with this release with the introduction of a new and great engine, but there are many opinable if not poor decisions about developing different aspects of the game. There is a very bad design of all the menus (inventory, crafting system, trading etc) and a gameplay too much script based, really limiting the gameplay, in many occasions the game plays like an interactive movie as don bluth dragon's lair, not sure how some ppl can see an rpg masterpiece in this mess. There are other reasons that i will explain soon. ---Graphics: the new engine is one of the best if not the best around, the game even at mid video setting looks impressive, the landscapes, vegetation, and textures in general are the state of the art, lighting effects and raining are great too, everything looks very realistic and beautiful to see at a point that you can spend some time looking the landsacpes from a cliff as it was somethign real. About that there is a bloom effect which should be adjustable cause with different video settings you can end to have an effect too strong, still cool but quite unrealistic, anyway this is not a big issue. The engine and this impressive graphics is surely the best aspect of the game. ----Audio: The music and the audio effects are excellent, anyway most of the npcs are repeating to death the same statement every 5 seconds when you stand near them, which is really really annoying and make no sense at all, much better the old fashioned dynamic ambient sound which is a lot less redundant. ----Combat system: The combat system is different from wt1, now its full real time and its developed to be played with a joypad more then keyboard+mouse, anyway it works fine and its fun and interesting as idea. There are ranged weapons like throwing knives (actually op) and bombs, many different traps to place on floor, the possibility to parry (and counterattack if you have the proper talent), the signs to add more depth. Overall the combat system is fun and nice, it relays a lot on the user skill and i think the result is quite good. Anyway after some time you will see some issues in this system. Parry is a bit inconsistent due to the fact its not always working when you press the button due to a complex animation structure, its not lag or fps but just to avoid breaking a fluid animation the game lets you parry only when your character is not doing anything else, adding this to the fact you cant parry most monsters, so you will end to prefer dodge in most occasions. The best tactic at the end is always rolling on the floor like a madman and strike when you can, in many occasions it seems just an hack'n'slash, but i return to tell, the combat system has his ups and downs, but overall its good. On a side note the use of the potions is different from wt1, you need to drink the potions out of combat, so you should prepare yourself before a fight, too bad this system obviously works only if you know in advance if you are going to be involved in a fight, wich is possible only with a die-and-reload-gameplay. Bad choice tbh, as potions should be part of the withcer combat arsenal and in this game you will end to use potions only after you died in a fight to repeat it with a little help, also the pots lasts too little and you will end to use them marginally. ---The story: The story may be appealing itself but if you played tw1 and you know what happened before it make no sense at all in many circumstances, the problem is how the story is implemented in the game, and expecially the fact Gerald seems always without the knoledge of any important event, person, situation, that should be part of his backbround. I will not go specific here to avoid spoilers but just the fact that Gerald starts as level 1 character having issues to beat even the most crap solider, without the knowledge of any monster and with a very basic alchemy knowledge is totally in contrast with any possible prelude to this plot. It was better to say this is a cousin of Gerald starting to be a witcher too, or duno, another amnesy... best was surely to start Gerald around level 35 with the possibility to assign x talents at game start (ofc with a different develop of the actual talent trees) to add more logic and also replay value to the title . But as it is implemented the story collide in many situations with the background that Gerald must have, even later on there are absurd situations. ---Gameplay: The gameplay is a bit weird to be an rpg, infact as it is for many other modern titles the rpg is action based, heavily cinematic and deeply scripted, with a very limited freedom in interaction and exploration, and short dialogues with very limited choices. One of the most annoying aspect of the gameplay is the fact in many situations, expecially some fights, its implemented the "dragon's lair" gameplay, so you basically interact with a cinematic pressing the right button when needed, if you do it right you go on, if you dont it will start the cinematic of the game over. About that i really cant stand this gameplay, considering it modern seems absurd to me. It can happen you find a destructible wall/door/window, you try interact with it but you cant no matter what you try, later on you will see this game element can be destroyed/opened only after triggering a specific script. The fictional world buildt around your hero seems alive, but only if you look it from the distance, as you cant interact with most npcs which will just repeat exactly the same routine every day like a pack of zombies. The issue here is the fact CDP tried to give a trait and give some personality to any marginal npcs, but the result is that they are annoying and non sense cause when you enter their range a script will perform something very specific, but always the same thing everytime. As i wrote before the speech of most of the npcs is annoying cause they will repeat the same sentence every 5 seconds when you are near them. There are many sections of the game where you need to do something with one or more npcs, in some of those sections sadly the game seems forgetting you want to loot. In other situations there are sections where you are called to rush doing something, ofc full scripted again, but if you just stand or move doing something else the result is just the npc/s shouting to hurry but nothign happens, the script is just waiting you to go in the direction needed. You are a super hero but its meant you to search every barrel/box around collecting every junk, it seems a bit dated as idea. You can enter every house regardless the daytime and steal everything under the eyes of the npcs without any direct or indirect consequences, even the npcs will always salute you as it was normal to see a withcer checking every box in their house at midnight. the interaction with npcs is very very imited and until you trigger some specific scripts even the most important npcs in game will give only the same 2-3 options if talking to them no matter if the situation in the story is a lot different or Gerald gathered some important informations. This is a huge problem cause even if you are progressing into different stages of the game the fictional world made of npcs seem frozen at the first interaction you had with them, this is quite a drawback for an rpg game. The looting system is not really user friendly, positioning your hero to pick up the loot is a total mess, some boxes/objects are not accessible even if you try 3 hours, you can be blocked by some object on the ground, even vegetation. To prevent issues in combat the game requires you to exit combat before looting, there are many situations where you will need to move on leaving loot on the ground, loot on the ground will disapper after some time, also if you drop an item in many occasions you cant take it back. The looting window is very tiny and you cant scale it, also cant get why the mouse cursor sometimes is placed on take all by default and sometimes just appear in the screen corner. you need to press z key and use your medallion to highlight possible loot and objects you can interact with, the medallion needs to recharge so sometimes you have to wait to use it. the color of highlited objects can be confusing during day cause all the bloom effects, it last not long, also if you are using the nightvision potion the highlight effect will not be so different from what you see, its annoying. The inventory system and the menu in general are the weak part of this game, the inventory is a list of items, there are buttons to see specific categories, like weapons, traps and so on. Too bad there are a lot of categories that have not any button or just the category is too big, you cant sort junk from all the rest, so to sell junk you need to pass the whole inventory list looking every line one by one to check what is junk and what not, there is not the possibiltiy to sort the shcematics resulting in a huge list of potions, upgrades, crafting sheets etc with no possibility even to sort them alphabetically. If you select an item you cant see the price and the quantity you have, you can see those informations only when the item you are interested in is not selected. When you select an item in the inventory there is a little popup as tooltip but its a scrolling text ultra slow which is really annoying and make no sense. Everything in the inventory is showed into a little window with a scrollbar, and all the menu are made in this way, too bad most of the screen space results black totally unused, cant understand this choice really. Only mentioning that you will have items in your inventory tagged as mission items, even if you dont have any quest, task or mission related to the item yet, kinda weird as you cant know if you need to keep all this stuff in case is stackable materials like monster parts. There is not any customization and even if the game was a console port i think its possible to do something better then this. Trading suffers the same issue as basically you cant hide the patterns you just have from the merchant list, and there is not any graphical info about that , resulting again in taking your list and read it line by line to be sure you are not buying a schematic or o a book twice. At start maybe this is not an issue but later on the lists are quite long and this system is out of any logic. What you can carry is based on weights, the game is full of different ingredients, patterns, items in general and you will see soon that what you can carry is quite limited, so at a point you will end to contiune go back and forth to sell items or just you will leave most of the loot on the floor. At the time of this review also some weights looks incorrect and prolly a next patch will fix it in some manner. I will not be surprised to see the introduction of the bag of holding in this game at a point or the reduction to all the junk to zero weight, duno but atm its not working ,expecially all the gameplay related to inventory/trading is in contrast with the develop of an fast peaced action oriented game, all the menu system should be revisited in a future enached edidtion. The alchemy system is good overall but it suffers the same issue as all the other menus, its a big list without any possibility of sorting different patterns, also the pc will auto select the elements to create a potion regardless the price, rarity or the number of elements you have in your bag. So it can happen to create a basic potion the pc auto selection choose a very rare and expencive element while the same could be swapped with an herb that you can find every 30 seconds and you got 150 in your bag, very annoying and non sense. The progression tree and leveling system is ofc present, tbh anyway i dont see so much the impact on the game of many talents and some seem really useless, but about that i may be wrong. The map is made as cartoon cel-shading style, its oki artistically but its very little, its very approximate and more then once you will be mislead looking the map and you will just avoid it. About the mini games, i cant get who may be interested or may find fun or appealing the arm wresting, boxing, and the damn poker dice. Really, no one liked those mini games even in the witcher 1, why they are present again in this sequel goes beyond any logic. Into specific the poker dice its just a matter of save game, play poker, if needed reload game, play poker... non sense really. I would like to point out that the windows solitaire is more interesting, requires at least some skill and its free. -----Conclusion: At the end i think some aspects of this game may be welecome for some players but i really dont think a standard rpg player could find this title a masterpiece of the genre. At this point we should decide what is an rpg and what does it mean a to be non linear, cause every developer seems to claim those 2 aspect to be present in every release. I hope we will not see Colin McRae Dirt 4 sold as a non linear rpg just cause you play the role of a pilot and the result of a race depends on your driving. Tbh even if this was announced as an rpg made for pc, the feeling is to play a console oriented game. The choice to build the game around the gamepad has a very strong impact on every aspect of the game, from the combat to the menus, sadly its a choice that limited surely the develop of this title, like if Blizzard decided to develop starcraft2 to be played with a pad just to achieve more market, imagine the result. In general this game plays more similar to titles like Darksiders or Assassin's Creed then any traditional rpg, its oki CDP wanted to implement something more modern into a genre maybe a bit redundant, but the result seems looking more to the console market then the rpg players.


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Posted on: June 17, 2018

z8552763

验证所有者

游戏: 38 评论: 1

非常喜欢巫师2!

我在STEAM和GOG都买了这款游戏,足见我对它的喜爱。


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Posted on: December 13, 2013

theraven

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游戏: 评论: 5

What went wrong?

The graphics are much prettier, but aside from that every single change from the first one in the series is a step backwards. The story feels a lot more linear, the combat has been reduced to click-as-fast-as-you-can (one of my favourite things about the combat in the last game was that it was all about timing). The voice acting is better, but the dialog is painful and now NPCs replay conversations over and over in you hearing, rather than just little snippets. And the running. In the first game, I never felt like quests were 'run to this side of the map, then run back'. Now I don't seem to be doing anything else. This is made more annoying by the fact that the map is now terrible and you can no longer set destination waypoints unless they're quests. The entire UI (especially the inventory screen) feels like it's been dumbed down to work with a console controller, and so everyone has to suffer because of the XBox 360. I played the first game in periods of an hour or more, interrupted only because I had to do other things. I don't think I've yet managed half an hour of solid gameplay of The Witcher 2 without getting bored. I bought both games together on the special offer, and I'd feel ripped off if not for the fact that The Witcher by itself was easily worth what I paid. The value added to the bundle by the inclusion of the sequel was negligible.


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