Investigate an abandoned trading post, explore its surroundings and solve the terrible mystery it holds. The Whisperer (Le Murmureur) is a short story-driven point & click game set in Lower Canada at the beginning of the 19th century.
Lower Canada, 1814. A trading post in a remote valle...
Investigate an abandoned trading post, explore its surroundings and solve the terrible mystery it holds. The Whisperer (Le Murmureur) is a short story-driven point & click game set in Lower Canada at the beginning of the 19th century.
Lower Canada, 1814. A trading post in a remote valley is found abandoned. The two winterers who inhabited it have disappeared. Robert, a voyageur of the North West Company, is tasked in investigating their disappearance. To find the truth, he will have to face horrors of all kinds...
Inspired by games such as Scratches and The Dark Eye, The Whisperer is an ode to the classic horror point & click subgenre. You will find the old school adventure features that we all love: puzzle solving, exploring, inventory, using and combining objects.
The Whisperer is a standalone game, but it also serves as a prelude to The Whispering Valley (2022). It is around 45 minutes long.
Not really sure I understood the story to be honest. I also strougled with a couple of the things I was supposed to do to make the story progress as it didn't really seem logical at times. That said, it was a perfectly fine experience, albeit very short.
There is an illusory and dream-like atmosphere so the solutions to puzzles, right off the bat, are more symbolic. The true meat is being this investigator who owes a guy a favor so you look into these brothers who were up at a cabin in the middle of nowhere. Apparently some violent situations happened.
You're solving things in a manor that feels more puzzling as the adventure goes on. A little extreme at points. Once you're done unraveling things, it gets weird all of a sudden. I wouldn't know how to describe what happens. The Whisperer is short but missing a lot.
I usually like stuff like this, since I've gotten through three of the Dracula games and the first Siberia. You spend more time trying to figure out in what obtuse way to decipher the puzzles by combining tools and holding candles to see.
Visually, its good at delivering the symbolism but its disjointed with what the player would expect. This is a bit of a spoiler but at a point you will see a bowl full of a kind of stew, maybe a fish stew. The game allows you to interact with it and you get a message calling it strange. You cannot do anything with this mystery stew, it just is. I felt like I should be able to do something with it and just kept interacting with it for like an hour as nothing else was being directed to or given a clue about.
Suspect I got it free on a GOG giveaway, but this should not be a priced game.
It should be a free teaser for the sequel (which I don't think I will bother with).
This is a very short experience; it's point and click scene transitioner.
There is no indication you can interact with one puzzle without having an item equipped and mousing over the area.
This is a very short game, 2 hours tops. The plot is hard to understand, and the controls don't feel great, at least not on macOS. That said I will always play a point-and-click set in a wintry landscape, and mainly I just wish that it were more fleshed out, because it feels like the environment and writing have potentially a lot to offer.
The game is very short. It looks like the mission of the game is to demonstrate atmosphere and mechanics of the next game developed by Studio Chien d'Or. and called "The Whisperer Valley"
So "The Whisperer" can be considered as the intro for "The Whisperer Valley".
Don't expect too much.
The in-game atmosphere is grim not horror.