Posted on: May 11, 2019

BlazerFM
游戏: 110 评论: 2
Significantly better now
I don't know what this game was like before Mormo's Curse, but from what I've been reading, it was slow, tedious, and very annoying with several Rogue-Like mechanics that just didn't gel well with the Legend of Zelda adventure style they were trying to go for. Throw all that out the window, because Mormo's Curse tosses all of that out the window with lots of variety in what you can do, plenty of places to explore, combat is balanced and well paced, and Permadeath only applies in certain contexts, along with the time limit. That is just implemented as either a curse from Mormo herself(You get a new curse every run, which encourages you to approach each run in a unique way, which breaks up monotony), And you can always extend the time limit with a VERY generous currency system. Nothing feels too random. Everything is designed like it has a place, like any good Zelda-like should feel like. Every item is useful, and the toys (the main weapons you'll use the most of) all have unique mechanics to them that allow you to approach combat from a number of different ways, and they can be upgraded and modified to change how you utilize them! For example, you could use the golf club as a means of stunning enemies by hitting them into walls at first, but if you upgrade it, and give it Ether properties, now you'll be wacking enemies and turning them into crystal to be used as means to damage OTHER enemies as well! To anyone who bought this game, and found it to be boring and frustrating, I urge you to try it again, and to anyone who is on the fence about it, and you're reading the reviews, if it was made before May 2019, they are outdated, and all of their criticisms have been addressed in the Mormo's Curse Update. This is the best time to get into this game, and I highly recommend it!
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