Buying the Remaster will also grant you the original version of The Sinking City.
体验《沉没之城》中的洛夫克拉夫特式恐怖,全新虚幻5引擎重制版以震撼的视觉效果和增强的功能重现游戏诡异的氛围。深入探索奥克蒙特的神秘,揭开这座城市陷入疯狂的真相。
重制版亮点:
Lumen全局光照和光线追踪
4K贴图和额外的环境细节
支持FSR、DLSS和帧生成
支持HDR、照片模式
改进了控制、战斗、游戏平衡、人群和教程
游戏介绍:
《沉没之城》是一款集侦探与冒险元素于一身的游戏,游戏背景受...
It took a little while to get into, the cut scenes are a bit heavy towards the beginning of the game. But once I was past the tutoral case, it became a really great open world detective game with horror elements.
It has a great clue-finding and research mechanic that took a little getting used to, but I found it quite satisfying once I got the hang of it.
Story was pretty good, not the game's strongest point, but it was interesting enough to keep things moving.
Combat was a little frantic at first, but it gets easier as you upgrade your skills and weapons. For an investigation type game, I felt it had a lot of combat, but it was fun.
Very engaging and solid game. The story, characters and 1920s setting simply draws you in along with it's Lovecraft theme. Solid investigation and exploration with clunky, but still manageable combat. The game is also a turning point for Frogwares in wanting to make games with action, open world setting, and horror elements, since both Sherlock Holmes Chapter One & The Awakened remake also carried elements from this game. The Sinking City is also getting a SEQUEL, which itself is a pleasant surprise, and it seems this is a series Frogwares will enjoy growing in the coming years.
If you like a thinking man's game, this is a good one for you. Way more than just a shooter, you have to aquire clues to make conclusions and solve mysteries...but there is some shooting to keep it fun! It really moves slowly and is easy to get overwhelmed with side quests
I'd say this the clear second best Lovecraftian game, that I've played, behind Bloodborne.
Incorporating a multitude of Lovecraft's stories, from direct references to neat little nods. Detective work is pretty standard fare but works really well in the setting and the flashback mechanic where you piece the event together was fun touch. Early on I was expecting to get annoyed with having to go to the various archives (news, police, city hall, hospital) but it's actually great for character immersion.
Overall the writing that's there is solid and better than the usual overdone cliches of the genre and the environmental storytelling is really good, especially in the side quests.
The city was a great idea and the atmosphere is top notch, although it could have gone further with the various factions considering how many macabre lookin cultists are openly walking around.
Most of the music is good and fits, it's pure bliss when that smokey noir jazz track hits while wandering the city and I wish there could have been more songs like that.
Combat is nothing great but can be a good and/or satisfyingly tense time. I discovered early on you can essentially stunlock enemy attacks, save for the largest baddie, with melee to save on expendable resources.
Hopefully in the sequel they cut the size of the map in half and make each district more varied in appearance because while what we got is aesthetically great it's way too massive to the point of visual redundancy when the size serves no purpose beyond infrastructural realism. You can only enter a handful of places per zone and most of the interiors are copy-pasted with only minor variation, the first side quest interior I went into was an exact copy of the first main quest residence. The fast travel system also suffers because of the size when you're forced to re-walk/jog through familiar neighbourhoods with nothing to do instead of being able to just open the map and travel to previously discovered places.
So if you are familiar with Lovecraft's short stories in general you will see a lot of references. Its sort of like Disney Land, like, everything associated with the creator has been consolidated into one small area. That makes it kind of fun. . .For anyone else, well, you will have to rely on your judgment.
The only real criticism I have is the color pallete. Everything is very muted, very drab, its all browns, greens, and greys, there is also a lot of clutter which doesn't help anything. I really wish they had worked with a greater spectrum of tones and hues to lend vitality and contrast to the environments. The open world is nice, exploring it isn't nearly as exciting as it should be