Posted on: June 26, 2022

Ziame
验证所有者游戏: 113 评论: 18
Scratches quite a few itches
I don't usually write reviews but for RiftBreaker I've decided to make an exception. It's a unique mix of a hack'n'slash game with tower defense and economy game. You play as the eponymous RiftBreaker, Ashley, who's job is to prepare a new planet for colonization. Your job is to gather enough resources to build a Rift Gate back home. To achieve this, you'll be building mines, power plants and factories; researching technologies and specimens from around the planet.. Your base will be spread across multiple map instances (not entirely connected to home) with varying biomes and challenges in each one. The main challenge is posed by the cycles in which you don't have power (missing fuel / night (solar) / no wind (random event )); the more you build the bigger the attack of the local fauna will be; research and builds are very lengthy, forcing you to plan your expansion around that (some buildings can take up to 5 minutes to build and some technologies can take even 30 minutes to finish (real time)). I found that to be quite immersive and enjoyable to plan around. There isn't much in terms of the story, sadly. We have two characters - Ashley (PC) and Mr Riggs (the mech you're driving). Their banter is quite amusing even on a second or third hearthrough. Authors planted some backstory in the dialogues but it all really has no impact over the game; there's no big twists waiting anywhere so don't expect a compelling piece of sci fi to ensare you here. (My biggest beef with the game is that there is no "revelation" regarding why the fauna is so crazy agressive and Zergy... the design of some of the enemies is very un-animal-like and I was fully expecting there to be some sort of a twist by the end.)
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