I should like Planet Crafters. It is entirely inside my wheelhouse and seemingly universally beloved, but every step of this game is like pulling teeth for me, and it's mostly down to clunky underdeveloped UI/UX that remains untouched from the original Next Fest demo from years ago.
The onboarding is terrible. You start the game with a vague rolling list of objectives that may or may not be self-evident from their title, but offer no hints as to how or where they may be accomplished. Certain constructions can only be constructed indoors, some only outdoors, and some higher tiers of construction invert where they can be placed. Some of these are logical, others completely nonsensical. Even once you figure out those elements for yourself, you always have to deal with the awkward system of installing upgrade modules and the perpetual "programmer interface" that's just unpleasant to look at and deal with. The upgrades screen in particular is a nightmare, with each specific tree of upgrades just being an unbroken horizontal list that you have to click on furiously to scroll through.
90% of the game is running around, managing your oxygen levels, pointing your Future Gun at stuff and clicking at resources to pick them up, which just reminds me of No Man's Sky but somehow worse. The remaining 10% is building stuff which will fight you tooth and nail anytime you try to dig in and make it look decent. Support structures are all but mandatory to keep shelters from hovering, but then when you attempt to build the shelter it has zero snap-to with the support structure and either sinks into it or ends up hovering anyway.
The terraforming mechanic is a novel idea to give a sense of progress, but that progress is frustrating and unsatisfying for me when all it boils down to is slapping down a bunch of machines wherever you feel like. Ultimately it ends up feeling like a janky, directionless sandbox that hands you a gold star every time you build enough of one kind of thing.