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The Medium

已在库内

3.8/5

( 76 Reviews )

3.8

76 Reviews

中文(简体), English & 8 更多
49.9949.99
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DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
The Medium
介绍
表象只是真相的残片 你将在游戏中扮演一个灵媒,探索只有灵媒才能解开的暗黑秘密。你将同时探索现实与精神两个世界,凭借通灵能力解开贯穿两个世界的谜团,揭开背后让人不安的秘密。你还将遭遇吞噬之灵(因为一起惨不忍睹的悲剧而诞生的怪物),逃出生天。 《灵媒》(The Medium)是一款第三人称心理恐怖游戏。游戏亮点:独创的双重世界游戏设定,以及由Bloober Team的Arkadiusz Reikowski和以《寂静岭》系列闻名的作曲家山岡晃创作的游戏原声带,非常值得期待。 扮演灵媒作为天赋异禀的灵媒,你将运用独特的通灵能力,同时探索或穿梭于现实与精神世界,通过灵魂出...
类型:
评论
64 %
推荐
PC Gamer
92/100
Game Informer
6.8/10
Eurogamer
Recommended
用户评论

3.8/5

( 76 Reviews )

3.8

76 Reviews

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产品详细信息
2021, Bloober Team SA, ESRB 评级: Mature 17+...
系统要求
Windows 10 (64bit version only), Intel® Core™ i5-6600 / AMD Ryzen™ 5 2500X, 8 GB RAM, @1080p NVIDIA...
DLC
The Medium Deluxe Edition Upgrade
Time to beat
8 hMain
9 h Main + Sides
10 h Completionist
8.5 h All Styles
介绍




表象只是真相的残片

你将在游戏中扮演一个灵媒,探索只有灵媒才能解开的暗黑秘密。你将同时探索现实与精神两个世界,凭借通灵能力解开贯穿两个世界的谜团,揭开背后让人不安的秘密。你还将遭遇吞噬之灵(因为一起惨不忍睹的悲剧而诞生的怪物),逃出生天。



《灵媒》(The Medium)是一款第三人称心理恐怖游戏。游戏亮点:独创的双重世界游戏设定,以及由Bloober Team的Arkadiusz Reikowski和以《寂静岭》系列闻名的作曲家山岡晃创作的游戏原声带,非常值得期待。

扮演灵媒

作为天赋异禀的灵媒,你将运用独特的通灵能力,同时探索或穿梭于现实与精神世界,通过灵魂出窍去往肉体无法到达的地方。你还可以生成能量盾,发出强大能量波,在受到恶灵和其他异界危险的威胁时逃出生天。



揭开隐藏的秘密

沉浸到结构复杂,道德界限模糊的故事情节中。在这里,真相远不止表象那么简单,一切都有另一面。作为灵媒,你拥有比常人更敏锐的感官。每一个新视角都将改变你对尼瓦度假村事件的认知。



同时探索两个世界

前所未有且已获得专利的游戏设定能让玩家同时探索现实和精神两个世界,并通过与两个世界的互动揭开双重现实谜团,发现揭开真相的新方向,唤醒过去的记忆。



步入受波兰画家Zdzisław Beksiński启发的黑暗世界

《灵媒》中的精神世界映照了现实世界的阴暗面。在这里,那些逃脱惩罚的罪孽、邪恶的冲动、让人不齿的秘密都将表露无遗并被赋予形体。游戏世界的灵感源自波兰画家Zdzisław Beksiński的画作。Beksiński是一位波兰反乌托邦超现实主义画家,以其独特的恐怖暗黑风格而享誉国际。



Arkadiusz Reikowski和山岡晃联袂创作的游戏音乐

伴随着Arkadiusz Reikowski和山岡晃联袂创作的音乐,沉浸到令人不安且压抑的游戏氛围中。山岡晃是日本传奇作曲家,以《寂静岭》系列闻名。Reikowski曾获得好莱坞音乐传媒奖提名,曾参与多个知名恐怖游戏的音乐创作,包括《布莱尔女巫》、《层层恐惧》和《观察者》。《灵媒》的游戏音乐由这两位大师联手创作。


“The Medium” and all logos, characters, names, and related indicia are ®, TM & © 2021 Bloober Team S.A. All Rights Reserved. “The Medium” game developed by Bloober Team S.A. Bloober Team is a registered trademark of Bloober Team S.A. (Inc.) in US and/or other countries. “The Medium” game published and distributed by Bloober Team S.A. All rights reserved. Uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the in US and/or other countries. Unreal® Engine, ©1998 – 2021, Epic Games, Inc. All rights reserved. All other copyrights and trademarks are the property of their respective owners. All rights reserved. Unless otherwise indicated, the completed "The Medium" game is the property of Bloober Team S.A. Reproduction, modification, storage in a retrieval system or retransmission, in any form or by any means, electronic, mechanical or otherwise, for any purpose, is strictly prohibited without prior written permission.

所有成就
包含内容
内容
Standard Edition
Deluxe Edition
画册
Original Soundtrack (Wav)
Original Soundtrack (Mp3)
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
8 hMain
9 h Main + Sides
10 h Completionist
8.5 h All Styles
游戏详情
类型:
操作系统:
Windows (10, 11)
发行时间:
{{'2021-01-28T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
39.8 GB
链接:
评分:
ESRB 评级: Mature 17+ (Violence, Blood, Sexual Themes, Strong Language, Use of Tobacco)

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
français
音频
文本
italiano
音频
文本
polski
音频
文本
Português do Brasil
音频
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русский
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文本
日本語
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用户评论

Posted on: March 1, 2021

Lucky_n00b

验证所有者

游戏: 149 评论: 2

Interesting, but need more polish

I bought the game with the plan of testing some PC hardwares with it, so here's my take on it : On the visuals aspect, pretty impressive graphics, and some of the ray tracing effects like reflections are nice, but mostly it is located on the beginning of the game (on the Material world, not so much in the Spirit World), and I feel it rather lacking impact. The game is mostly dark, so sometimes it's quite hard to see the difference between RT ON and OFF. As for performance, even without RT the game would crush last-gen midrange GPU especially during the dual reality scene, with 1080p Medium setting, a GTX 1060 would drop its framerates to sub 25 FPS, while getting around 35-40 FPS on the single viewport scene. On the ex-flagship RTX 2080 Ti, running the game on 1080p High + RT ON + DLSS Quality, you'll get around 50 FPS range on some of the dual viewport scene - very heavy. There's really weird issue with RT Ultra setting that will drop the framerate to around 10 FPS, not really sure what went wrong. The graphics load is really variable, that you will likely see big swings in framerate across multiple scene - framerate limiter is recommended. I find it acceptable to limit FPS to 30 using Nvidia control panel. When traversing across certain area, there's some noticeable stutter as well, not really sure how to fix that. There's also noticeable texture pop-in and some textures only loaded after a delay of 3-5 seconds, even though I'm using nvme gen3 x4 ssd - so texture loading/streaming will probably need improvement. Finally, as a game, I like the idea of a visually immersive, slow-paced horror game. The action is rather minimal, and the puzzle is quite shallow. That said, I wish some of the old classic game being remastered with upgraded graphics like this.


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Posted on: June 23, 2021

OK-ish

The (facial) animations look strangely stiff, but otherwise the game has really stunning visuals. Especially the afterlife has a cool style that reminds me of works by Giger or Beksinski. The voice actors also do a good job and the atmosphere of the game is really nice and creepy. But that's it. The game's performance is really not good, even after several patches - although it's fair to say that these have helped quite a bit. In the scenes where the splitscreen feature is used, the frames drop mercilessly into the low 30s even with good hardware. Often they dip below that, causing stuttering. The controls are very janky and sometimes don't react, which makes chase or hide-and-seek scenes particularly annoying. Player feedback in form of visuals or audio cues is sometimes missing or too vague. It's often hard to tell if you're actually holding your breath, where you have to run from the monster or if you have to press a button in certain situations. Had to look up walkthrougs because of this. Mentioned monster scenes are just annoying imo... I hate this hide-and-seek/chase crap and was glad every time I was allowed to explore again in peace. Luckily these mechanics don't happen that often. The basic idea behind the story and the events in the hotel are interesting by themselves, but the characters remain absolutely flat and boring. Marianne seems oddly indifferent in the face of the ongoing events and the whole plot lacks some sort of motivation. I often asked myself "Why the hell are we on this journey?" or "Why are we still here?" The experience felt pointless to me. The puzzles are OK-ish but rather boring too, tbh. The split screen feature has a lot of potential that has unfortunately hardly been used. I'm hitting the character limit so I leave it at that. The Medium isnt a bad game per se, but I can't recommend buying it at full price. Maybe grab it while it's on sale if you like these kind of games. All in all, it sadly was a dissapointment for me.


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Posted on: June 30, 2024

KrakenZer0

验证所有者

游戏: 76 评论: 2

artists can't understand game mechanics

this is a classic case of game designers and artist that have no understanding of cinema and game mechanics. like classic Resident Evil games, this game has fixed camera points. however, unlike classic resident evil games, this game has 360 movement. this is a massive error, because there is a concept of continuous movement. classic Resident Evil works because it uses "up" direction as always moving forward, "down" as backwards", with "left + right" as rotation. thus, moving through several camera shots, if you are pressing "up (forward)" you will continue in the same direction. The Medium uses 360 movement, so this changes and you will be completely confused as to what was your initial direction of movement. this is literally the worst possible play control and makes this a total mess. in addition, this game's supposed cinematic camera does not follow the most basic rules of cinematography when changing camera angles, NEVER cross the center line without reason because this completely confuses direction sense; this is even WORSE in a game because the player has control instead of the director making sure there is continuity. this is the level of knowledge that a first year film student would learn. absolutely amateur level cinematography. this seems like an interesting game with a solid story, but the mechanics are so completely incompetent that i cannot continue playing it. for shame. go back to game design school and film school, and maybe learn something.


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Posted on: June 25, 2021

SilentlyWeeps

游戏: 13 评论: 4

Serious Optimization Issues

This game needs some serious optimization, I have an RTX 2070 Super and had to disable Ray Tracing from the start which made things run smoothly with 4K and all the settings on High for awhile until the game started rendering both worlds, the performance impact was so bad I had to drop it to 1440P and still let DLSS do its scaling to maintain only 30FPS. Resolution below 4K just isn't worth using in my opinion, so much image quality is lost. I don't want to tell people not to buy it because the game is a great concept with a beautiful soundtrack, the atmosphere is stunning but it needs some serious optimization.


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Posted on: November 2, 2024

The Incredible Journey

This is what I like, adventure and secrets.


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