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The Little Acre follows the story of Aidan and his daughter, Lily, set in 1950’s Ireland. After discovering clues as to the whereabouts of his missing father, Aidan begins investigating until he inadvertently finds himself transported to a strange new w...
The Little Acre follows the story of Aidan and his daughter, Lily, set in 1950’s Ireland. After discovering clues as to the whereabouts of his missing father, Aidan begins investigating until he inadvertently finds himself transported to a strange new world. Ever the hero, Lily sets off after him, encountering her own perils along the way. Featuring full voice-acting and hand-drawn animation, The Little Acre is a memorable, lovingly crafted adventure game.
The Little Acre is developed by Pewter Games alongside Executive Producer Charles Cecil (Broken Sword, Beneath a Steel Sky).
The animation quality in this game is really good, but frankly, the gameplay lasts about an hour and a half. The game had about seven or eight characters total. With how short the game was, the character interaction isn't really very deep and you don't feel like you get more than a snapshot of anyone's personality.
I can't say I whole-heartedly recommend this game, even if it does have charm. It feels like something went wrong in production and they had to cut the project short. It's complete, but you aren't getting much value for your money.
Lovely graphics but the puzzles are just too easy and the game is very short I completed it in just under three hours. This game is really for children of around 10-12 years old
This is basically a simplified point and click adventure.
It is very short, the puzzles are very easy. You are mostly confined to very small enviroments and only very few items in the inventory.
The plot is as well simple, and short.
What sold it to me were graphics, voice acting, the look..
It is recommended, but mainly for kids.
Don't expect a full blown adventure title with fleshed out puzzles and an engaging plot.
Play it with kids together,that could be fun.
Ouuuch! I feel cheated a little. Little Acre is interesting quest about traveling between dimension and search for lot family. Plot is interesting, artwork is good, as well as design (except several weak point i will discuss later), music, voices, animation and humor is all fine, but there is problem - it feel like this game is unfinished.
First, its really short. And it ends rather abruptly, just then things started to really build up game just...ends. Villain is defeated, everything is gone good way and so on.
Second, i fell like there is a lot of ideas was invested in other world design and plot itself was supposed to be much bigger. There is a lot of things just given as is without any explanation. Where these crystals came? Who was Merr, where other of his kind gone? What about ruins? How Arthur ended his days? Who was putting flower on stone and why? Too much questions, but no answers.
There is some kind-of-bugs present too. For example, certain quest actions requires not only using certain item on certain object, but also to have your characters standing in certain place. If you standing in wrong position, executing action just moves you character a little and thats all. You think that was wrong idea to try, but it was actually right on, you just standing off right place. I found that very frustrating.
But, is it good or bad? OFC its good game. Nice small adventure for one evening to finish, which is more like first episode in series which never continued. Oh i'd wish it was bigger and longer, since this Little Acre is really little.
As others have said, the game is incredibly short - 3 hours at most really. I expected it to be short but not that short. The point at which I expected I was around half-way through the game turned out to be about 15 minutes before the end.
While the earliest parts of the game around the house (for both characters) have some decent puzzles, once the story gets going you're mostly railroaded into doing "the obvious next thing".
It becomes more of an interactive story where you simply need to go through the motions of what the plot has told you to do.
There is a point where a character asks you to retrieve an object. You might expect there to be an obstacle, maybe a little string of puzzles to overcome said obstacle. Nope.
The only thing you have to do is go to the place where you've been told the object is, click on it and then return. It strikes me as a missed opportunity for some puzzles, but maybe this is simply not what they were aiming for.
On the plus side, the animation and characterisations are mostly excellent. If you think of it as a lightly interactive cartoon adventure movie then it's rather nice. Probably best to get it on sale as I did though.