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The Lamplighters League

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3.5/5

( 14 Reviews )

3.5

14 Reviews

中文(简体), English & 4 更多
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The Lamplighters League
介绍
  潜行、偷取和射击来开创前进之路,在《The Lamplighters League》中勇闯耸动的冒险世界!环游世界,见识各种刺激有趣的地区风貌,利用战略回合战斗智取敌人,如果能善用智慧,你或许可以拯救世界。  创作《Shadowrun Trilogy》和《BATTLETECH》的 Harebrained Schemes 工作室推出了设立于架空 1930 年代的全新世界,名为“放逐教廷”的强横邪教正处于统治世界的权力巅峰。数千年来,唯一能阻止这个邪恶集团实现阴谋的反抗力量,是一群人称“燃灯者联盟”的英勇学者。  不幸的,精英中的精英都已不在,现在只能仰赖底层中的精英了。  招募一...
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3.5/5

( 14 Reviews )

3.5

14 Reviews

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产品详细信息
2023, Harebrained Schemes, ...
系统要求
Windows® 10 Home 64 Bit, Intel® Core™ i5-3570K or AMD® Ryzen™ 3 2300X, 8 GB RAM, AMD® Radeon™ R9 380...
DLC
The Lamplighters League - Isaac, The Lamplighters League - Digital Artbook, The Lamplighters League...
Time to beat
34.5 hMain
38 h Main + Sides
51 h Completionist
38 h All Styles
介绍


 

潜行、偷取和射击来开创前进之路,在《The Lamplighters League》中勇闯耸动的冒险世界!环游世界,见识各种刺激有趣的地区风貌,利用战略回合战斗智取敌人,如果能善用智慧,你或许可以拯救世界。 

创作《Shadowrun Trilogy》和《BATTLETECH》的 Harebrained Schemes 工作室推出了设立于架空 1930 年代的全新世界,名为“放逐教廷”的强横邪教正处于统治世界的权力巅峰。数千年来,唯一能阻止这个邪恶集团实现阴谋的反抗力量,是一群人称“燃灯者联盟”的英勇学者。 

不幸的,精英中的精英都已不在,现在只能仰赖底层中的精英了。 

招募一帮怪人和无赖组成队伍,他们各有独特技能和令人印象深刻的性格;体验实时渗透模式、回合制战术型战斗,以及角色导向的精彩冒险与刺激阴谋剧情,追击“放逐教廷”到天涯海角。 

巧妙结合战略和故事,酷炫有型

  • 控制由活力十足的独特角色组成的队伍,了解成员的专属战术技能和在队伍中的战略角色。带着他们进行任务,就能了解他们的故事以及居住的世界。每一名怪人都有专属的战斗方式,能让你通过特别的招式逆转战斗局势。
  • 探索各种惊险的地区并在正式开打前先调查战场:在实时渗透模式中潜行到敌人后方,迅速并安静地除掉落单的敌人,为你的队伍占好位置,取得战斗优势。
  • 在刺激的回合制战斗中,善用特工的看家本领带来的所有优势和小手段。为特工添加高级技能、装备和增强,以对抗“放逐教廷”日益增长的威胁!


赶在末日倒计时前

  • 在架空历史的 1930 年代世界中追击“放逐教廷”,从造船厂和沙漠一路到都市丛林和野外丛林。管理你的全球战略选择,尽力阻止你的敌人推进邪恶计划!
  • 从底层精英之中招募新盟友:在全世界寻找亡命之徒与浪人,抢在“放逐教廷”捕捉他们之前招募他们加入己方阵营!
  • 每个任务都能让你的队伍获取新资源并培养技能,但请注意,压力和受伤也可能让队伍吃苦!


你能阻止“放逐教廷”依他们的邪恶意志改造世界吗?答案就在...《The Lamplighters League 世界之末的塔》之中!

©2023 Paradox Interactive AB. The Lamplighters League is published by Paradox Interactive AB and developed by Harebrained Schemes. THE LAMPLIGHTERS LEAGUE and PARADOX INTERACTIVE are trademarks and/or registered trademarks of Paradox Interactive AB in Europe, the U.S. and other countries. Any other trademark, logo and copyright is the property of its owner.

所有成就
包含内容
内容
Standard Edition
Deluxe Edition
The Lamplighters League - Isaac
The Lamplighters League - Nocturne
Artbook
Soundtrack (MP3)
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
34.5 hMain
38 h Main + Sides
51 h Completionist
38 h All Styles
游戏详情
操作系统:
Windows (10, 11)
发行时间:
{{'2023-10-03T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
10.5 GB
链接:

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Deutsch
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español
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français
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русский
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最有用的评论

Posted on: October 13, 2024

tremere110

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游戏: 3174 评论: 7

A fun but unpolished gem

This game is for those who enjoy both tactical combat and stealth elements. It's not like Xcom2 where the stealth is there to set up positions before going loud, you want to sneak by most encounters in this game. You are often heavily outnumbered and limited uses on takedown abilities mean you'll have a hard time thinning out enemy numbers by the time you go loud. So you need to sneak around, maybe take out some critical guards with some takedowns, grab your target and get out. Run for the exit instead of fighting as defeating enemies in this game is rarely worth the benefit with the exception of a house scion, maybe. There's no base building in the strategic layer, but you have to pick missions against one of three houses and send single agents to gather resources/intelligence/allies. Doing a mission reduces a threat for a particular house but the other houses complete their tasks and increase their threat becoming more powerful at certain thresholds. Doing a mission with a scion present puts a powerful boss enemy in the mission. Fortunately the scion patrols in a way that often leaves them isolated where you can draw them away and/or ambush them alone. Defeating a scion reduces threat heavily. There are bugs and issues that will likely never be fixed. Sometimes when you try to draw a single enemy away they seem to get confused and run to the other side of the map. Drawing enemies away and engaging in combat sometimes draws other enemies in the map into battle despite not being nearby. Savescumming is a necessity for the stealth portions because of how wonky it can be. Stealth is such a heavy focus in this game yet your agents don't have any real way to improve their stealth abilities - no increased takedown uses or more effective stealth. So if you enjoy stealth, tactical combat and relatively long missions because of sneaking around - this might be a good game for you. If you don't then avoid it, it will frustrate you.


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Posted on: October 22, 2024

GreyHarbinger

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游戏: 714 评论: 4

Pulp Tactics, Granular Difficulty

I picked this game up having heard next to nothing about it, except a couple of fair to good reviews, and having generally been happy with HareBrained Schemes games. I had a blast. It has a solid pulpy feel and storyline, with an art direction that matches, and the score is delightful. The turn-based tactical elements are familiar and easy to pick up, the real-time stealth components are also remarkably solid, though they can be twitchy if you are trying to lure a lone enemy from their position to kill them without raising a larger alarm. And the character skill trees combined with the random (and levellable) mystic abilities from the Undrawn Hand make for some interesting synergies & progressions. The biggest positive for this type of game were the granular difficulty settings - want the strategy on the world map to be a slow burn rather than a frantic race? Can do! Do you prefer story advencement difficulty on your tactics, or do you want to unleash Mythos-adjacent monsters with abandon? Can do. Want to suffer the total death of an agent because you want consequences? Or do you prefer that they merely flee the scenario, and need a few weeks to heal back at the hideout? It's got you covered. It does have some drawbacks. 1) Loadtimes into a mission aren't instant - but not particularly longer than Firaxis' X-Com reboots. Your mileage may vary. 2) There is re-use of maps, and it could've benefitted from a handful more, but it wasn't so few as to be a deal breaker. 3) No quicksave, and limited save slots per campaign save. For those who want a quick trigger to save, it's not there. However, as long as the enemies on the tactical map aren't nearby and suspicious, and you aren't in combat, you can save. If you are in combat, there's no save scumming each action/round. Overall it was very stable for me, crashing once, mid-mission during an entire 37 week campaign (1 week is one mission). If the above sounds up your alley, you may want to give it a try.


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Posted on: October 15, 2024

SkjaldOfBorea

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游戏: 59 评论: 3

Still a Rare 5-Star Game - Buy on Sale

Ignore the hate. AND yet-another-infuriating-Paradox-decision (abandoning this gem, before it got enough updates to smooth its edges). It’s still a 5-star game. Not a 10/10 AAA, but a 9/10 indie, with minor warts but vast loving attention to minute details. Game modalities (team members, timer) are highly flexible. But even a strict timer is very doable & - mild spoiler - if one did miss the deadline, in-game failsafes help you win exactly the same. It could do with 5-6 more than c20maps for the c40 missions, but never feels repetitive, once one resists playing only DPS/attrition, & starts experimenting with the truly impressive options for indirect manoeuvre. Plus every boss run (8 missions, with a less “procedural” feel) features a unique, often gorgeous map. Same if some characters become later-game OP: Experiment. But do include Isaac, young Lord Greymoor. (Free DLC.) Jazzy battle music, some unfamiliar skill combos, precise dialogue & voice. VERY underused interwar pulp adventure theme (think Howard + Lovecraft + Teslapunk - & their UK forebears Rider Haggard, Conan Doyle, Stevenson)… All of which lends itself more credibly, btw, to recent norms of cosmopolitanism & gender parity than Euromedieval fantasy. There’s even some smoking & booze. Real-time stealth phase is *huge* fun & well thought out - if a little fiddly. Best Harebrained by far since Shadowrun Dragonfall, even superior in limited key respects: Stealth, number of missions & team members, music & aesthetics, skill options, cards (enough randomness & not too much). Worldbuilding is on par; but story & gameplay is way more procedurish, was more “handcrafted” in earlier products. Not convinced? Gog does genuine refunds. Buy at its 50 % sales (a must, that) & give it a few hours. Or if you don’t want the timewaste risk, check my profile to see if you & I have similar enough taste. Also remember to back up your main saves in a fully separate file, because *that* (now rare) bug, alas, still lurks.


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Posted on: March 11, 2025

Knut_Forkbeard

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游戏: 96 评论: 1

Terrific story and world

I am a huge fan of the Shadowrun series by Harebrained Schemes, but wasn't sure about Lamplighter's League due to the high amount of sneaking and stealth. But I really have grown to love the game. The stealth missions are challenging from both a planning/scheming and resources management (consumables) perspective. The combat is plenty crunchy to satisfy my desire for extremely high level of turn-based fight difficulty. Graphics are plenty attractive to me, the base-building aspect is interesting and the milieu is perfect....love the 1930's, pre-WWII style. Kudos to all the folks at Harebrained Schemes...you made a stellar game. Thanks.


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Edited on: September 29, 2025

Posted on: December 9, 2024

Vigilluminatus

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游戏: 64 评论: 18

Very frustrating, very rewarding

I cursed quite a lot while playing this game. The LONG loading times, the clunky real-time sneaking, important details that aren't explained to you (like that the game DOESN'T immediately end when one of the doomsday clocks reaches full circle), some bonuses/cards VASTLY more useful than others ... but there have also been many satisfying moments, like when a new card had a huge effect or when a certain tactic worked like a charm in the round-based parts. And I must say, I really, really love the 1930s Indy/Cthulhu/steampunk setting and also the different character interactions. I wish the game was a bit more polished and the addon features were there (underground temple setting, trapper character, new enemy faction as I recall), but I've already played it to the end four times, so I guess I still like it more than many other games I own. True diamond in the rough.


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