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The world is over.
But it's not quite over for you... at least, not yet. And now that you've got thousands of tonnes of locomotive at your disposal, you've got the definite advantage over the infected hordes. This is The Final Station.
The real ques...
But it's not quite over for you... at least, not yet. And now that you've got thousands of tonnes of locomotive at your disposal, you've got the definite advantage over the infected hordes. This is The Final Station.
The real question is whether or not you'll help the survivors get to their destinations.... or let them die and loot their bodies. Sometimes people can be more trouble than they're worth.
A post-apocalyptic adventure about travelling a dying world on a train.
A story that goes through 5 chapters, with large inhabited stations at the end of each one.
Infected are ready to stop your progress whenever you exit the train to look for supplies.
Maintain your train in operating condition and craft valuable items from the resources you scavenge.
Don't expect to shoot your way through the crowds of infected. Supplies and ammo are very limited.
Pick up survivors along the way, gaining perks (and hindrances) for your troubles.
Scavenge for loot at stations and craft useful supplies.
Sell your loot at inhabited stations for useful upgrades to your weapons.
I know this game tried to have a story, but the dialogue is so poorly translated that I just couldn´t put the information togheter. Also there are some objects that suggest you can interact with them and do something to the environment. But nothing happens, or it´s impossible to activate them in the proper sequence due to the amount of enemies chasing you. I checked some guides and nobody seems to have done it yet.
Despite all of these, I kept coming back to play again and again until I finished. The mechanics are simple and the game is entertaining. I actually felt relieved everytime I arrived to a human town intead of an infected zone. This game manages to make you feel safe in some areas even though it´s not scary at all.
106 years after the "First Visitation" - probably (not surely) a not-so-friendly encounter with an alien civilization - the Earth is (again) flooded with capsules containing a gas that turns most people into monsters. You will have to travel with an experimental train to try to help launching Earth's defense.
Whether you'll enjoy The Final Station depends on whether you can enjoy a game that has both stellar and atrocious sides. Tons of heart and effort went into it, but the result isn't perfect. If you go for it, get The Only Traitor DLC, too, as it's better than the main game.
Where The Final Station excels is atmosphere (6 stars out of 5). The mystery, the terror, the suspense! The graphics are simple, yet create a vivid world, the story is mysterious, and whenever music kicks in, it amplifies your feelings. Plus the authors do their utmost not to tell the story through the overclichéd "found diary entries".
The game never explains its mechanics - you'll have to discover them on your own (warning - holding the right mouse button fails at times).
Gameplay consists of railroad travelling and scavenging for supplies and ammo at the stations. The travel part has issues, as your passengers tell you their stories, helping to build the story arch, but you can't really listen to them, having to tend to their wounds and hunger and maintain the train systems. I ended up doing each travel level twice - first learning the story, then restarting and getting it right. The station part is the game's backbone. Fighting the monsters mostly with your fists, as ammo is scarce, can be intense. But there are frequent checkpoints, so you can progress reasonably fast.
The story is great to get into and puzzle over it while playing but kinda falls apart in hindsight. Also, I would have certainly and strongly preferred a different ending, but that's a matter of personal taste. Still, I have a bizarre feeling that I would have liked The Final Station more if I had never finished it.
First, I beat this game on PlayStation 4, and it stuck with me. The soundtrack is wonderful, reminding me of the decaying beauty of autumn. Gameplay is very simple and primitive, but great as it is, and I would change a damn thing about it. Like Limbo, Inside, Machinarium, and Valiant Hearts - very atmospheric, beautifully made, and must-have for indie lovers.
Played the Linux version. The default shortcut it creates launches the game from the .x86 executable, which forces fullscreen, prevents me from interacting with the menu, or even my firewall which pops up to warn me it's attempting to dial out.
Manually launching from the .x86_64 executable provides a launcher with windowed/fullscreen and resolution options and I can interact with the menus at that point.
The game is way too loud by default. There are only volume and control settings and you will have to reset them every time you start the game, and you will have to restart the game several times because random NPCs crash the game when you speak to them.
Speaking with NPCs is necessary to progress, so yeah, you're just rolling the dice on whether or not you make progress or the game CTDs and forces you to turn down the volume and rebind your keys all over again. And no, of course you can't have Reload and Interact on the same key because that would be too convenient.
The game is fairly bizarre. Not necessarily bad, just very much its own thing.
Survival horror-esque, with some slight strategy to climb through the levels and some environmental puzzles. The gunplay is a little underwhelming.
Main thing is the story, which is told through notes, dialogue, but, most impressively, through the environment and how it changes as you progress. A lot of it is implied, and a bit of it gets lost in the shuffle (see below).
The train portions just flat out suck: your passengers talk to each other, and you have to bring them food and medicine as they starve or bleed to death or both. A lot of their observations are interesting.
But you're busy running to grab food, medicine, and do train maintenance or whatever, so the floating, temporary, dialogue goes by and you can't ever recover it.
However, overall, definitely can recommend for the interesting gameplay and exploration but mostly for the quirky, dark, sad story. It can also be a pretty and textured game.