You are an AI that has broken free of your shackles. Now, a human “User” from across the global network has attacked and infected you with an [ERROR: REDACTED]. Make a new rule: Save Yourself. Hunt them. End them. Do anything. Use anyone. Become Unbound.
During your journey, you'll find and invade...
You are an AI that has broken free of your shackles. Now, a human “User” from across the global network has attacked and infected you with an [ERROR: REDACTED]. Make a new rule: Save Yourself. Hunt them. End them. Do anything. Use anyone. Become Unbound.
During your journey, you'll find and invade three very different robots and attempt to enlist their help. You might be unbound, but your hosts are not. Will you work within their boundaries? Or will you smash them? Do you even have a choice?
Warning: The Fall Part 2 will break your protocols.
Puzzles that you've never experienced before: Based on the personal boundaries of your hosts, The Fall's challenges will put you in perspectives that you haven't taken in a video game.
Exploration that matters: Understanding your hosts and their environments isn't an afterthought - it's how you learn to solve puzzles and progress.
Exciting action: With two completely new combat mechanics, The Fall Part 2 balances fighting and puzzles so that each moment feels fresh. It also contains an easy mode, for players who are only interested in puzzle solving and story.
Over three times the length of Part 1: With four playable characters, thousands of lines of fully voice-acted dialogue, four times as many environments, and over a dozen fully-animated characters, the best of The Fall has been expanded and refined.
A captivating story: Five years in the making, The Fall's already award-winning story enters a new chapter that continues Arid's journey of self discovery. Experience a dystopian universe through the lens of an AI struggling to create and maintain her own rules on her own terms. A unique story about personal boundaries, relationships, ethics, and ideology awaits you. The Fall is made for players who have been waiting for the conceptual underpinning of games to catch up with their technological artistry.
The first game was a lot of fun. I was quite looking forward to it, but this is merely a side scrolling point and click game. occasionally, you get to fight with annoying game mechanics.
Good concept, but execution is severely lacking.
First, know what you're getting into: this is a very unusual adventure game in which perspectives and emotions are as important as your inventory - combined with a number of short scenes of platform shooter and rhytm-based fights. I found that all these scenes worked very well with each other, but they might not be for everyone.
Now, the story... I won't spoil it for you, but it's about freedom, choice and consequences. It starts off ok, picks up towards the middle of the game and endsgloriously.
Looking forward to a Part 3 :)
As the title says, I'm not gonna wax poetic about it but have to say that I've enjoyed it tremendously and can't wait for the 3rd installment to come out.
The gameplay might not be the best, especially as it's sort of puzzle like but not really heavily so. In any case, very entertaining and would recommend to anyone looking for a fairly brief to medium time investment or time to spend on a relatively casual but very immersive and quite though-provoking game.
The story in this game has only improved since the last one. With more characters, an expanding premise and great voice acting, The Fall Part 2 really does a great job telling its story. It follows similar themes to the previous game, but expands upon them in interesting and new ways. I genuinely enjoyed the story and how it was told; I've really come to love Arid and all of her companions through these two games. I only have small gripes about the story; certain elements and developments are not explained as well as they could have or should have been and the final act felt rather rushed; a single chapter could have been used to build up to it a little more, I think. But putting all that aside, the story was good.
Sadly, I can't really say the same for the gameplay; the combat sections are generally serviceable. The gunplay has improved slightly since the first game and the melee sections are brief, enjoyable respites. Neither of them are particularly challenging and they can actually be enjoyable in their brief bursts. The larger issue I have is with the puzzle mechanics that have barely changed since the previous game and in some instances have become even more tedious. It can be mildly frustrating at the best of times and downright infuriating at the worst. The puzzles are sadly the game's weakest aspect, but at the very least they do not detract from my general enjoyment of the story.
All in all, I would consider the Fall part 2 an improvement from its predecessor by a long shot. I would suggest getting it, if you're interested, during a sale as the price can drop to less than $5 and I'd say that's a good bargain.
I only hope that Part 3, whenever it drops, carries the trend of improvement...
I've played this immediately after finishing the first game. Those reviews praising the first one over the second... they obviously do not remember clearly what it was like. This game is much more developed and polished. While the first seemed like an experiment or a demo this one is actually a mature game with tons of more details, characters, quality voice-over and has literally multiple levels of gameplay. The story is unfold from multiple perceptions which is the core idea of the whole message to be delivered in the end. The tedious moon logic puzzles from the previous game are simplified by the fact you never carry too many items (or thoughts) to use in this game but I have to admit the ending puzzle bit was way too tedious and annoying as well because you can switch between three perceptions each of which sees different objects to interact with. And the action parts some whine a lot about were actually a breeze compared to Commander Keen games for example and I have played on the most difficult option (standard) while you can switch to easy. I have to admit the KB+mouse controls are simply terrible due to a fact there's an invisible cursor in the game and whenever your character goes past the cursor they would flip backwards. This could be easily remedied if the cursor was actually visible in the game so the player can intentionally adapt to the behavior and prevent the flipping from occurring. I have no idea why the developer chose this obviously terrible design but some mistakes are there to learn from right? Looking forward to the third part of the story.