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Susan Ashworth, known in her neighbourhood as the crazy Cat Lady, is a lonely 40-
year old on the verge of suicide. She has no family, no friends and no hope for a
better future.One day she discovers that five strangers will come along and change everyt...
Susan Ashworth, known in her neighbourhood as the crazy Cat Lady, is a lonely 40-
year old on the verge of suicide. She has no family, no friends and no hope for a
better future.One day she discovers that five strangers will come along and change everything.But those five, "The Parasites", are also the most ruthless, deranged and cold-blooded bunch of psychopaths the city has ever known. They will stop at nothing to hurt Susan. Unless, she hurts them first...
Susan's few weeks journey doesn't take her across the world and won't turn her into a
hero. She has little faith in others and hardly even cares about herself. She can't fight
and has never fired a gun in her life. But she's hanging onto that thin thread of hope, that in the end, as promised, there's an elusive reward waiting for her. Something worth trying for. Something that'll help her find an unlikely friend. Something that'll give her life a purpose. Susan's journey takes her on a roller-coaster ride between the world of the living and the world of the dead, where the only way to survive is to overcome her biggest weakness: her own self.
The Cat Lady is a new, critically acclaimed horror adventure game by designer
Remigiusz Michalski (author of Downfall, 2009). A gripping story, pumping soundtrack,
high-resolution artwork, and motivational voice acting will engross you on your journey through the strange and often terrifying world of The Cat Lady.
A deeply engrossing story dripping with gut-wrenching tension and pacing by writer Remigiusz Michalski.
A highly stylized visual style with high resolution artwork.
Simple keyboard controls for a streamlined experience.
Features a pumping soundtrack with 70+ minutes of original music.
Indie development & voice cast provide gritty, uncensored punch.
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ultimate original video game soundtrack
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Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
I would like to begin by saying the game explores serious themes like loneliness and depression in a surreal horror context that isn't peek-a-boo/shock/cheap scary, but more driven by atmosphere, emotion, and story. I am a long time fan of the point-and-click genre, but this is by far the most impressive and immersive an effort I've seen (how did one guy do most of this?!). The writing, artwork, and music are superb. The characters are relatable. The horror was fitting and of high quality, it was not used cheaply and stands out on the level of Jacob's Ladder or the Silent Hill franchise. The game presented a touching, realistic presentation of depression and will engage you whether or not you've had experiences with it. I can highly recommend the game and I hope the developer produces more work of this caliber.
On one hand, Cat Lady is a unique and interesting labor of love. On the other, it's dull, ugly, boring and amateurish. The whole thing feels like something a very talented moody teenager made in the late-90s. There's potential here for sure, but it's got a long way to be realized.
The story is easily the strongest element. It's unique and told quite creatively, but it never really quite gets there. Sometimes it goes to painstaking lengths to develop characters and situations, others, it just drops stuff in with no explanation at all (ie, the Carpenter). It's hard to say more without spoiling, but suffice it to say, the story-telling is uneven.
The acting is solid and the writing not bad. Puzzles are mostly straightforward and easy - there were only a few times I was stumped for more than a minute or 2. The bigger gameplay issue is that you'll spend far more of your time sitting and listening to dialogue than you will actually playing and problem-solving. I don't mind a game that's more interactive fiction than game, but there are many, MANY long stretches of time that have you staring at a near static image on the screen while VERY long conversations play out. Conversations in which you'll only have a minimum of interaction every once in a very great while. At the very least, change up the camera angles. Move things around. Make the visuals dynamic. Make something, ANYTHING happen on screen.
The other huge problem is that what does happen visually is terrible. This is simply one of the ugliest games I've ever played. I'm very sympathetic to budget limitations, and the fact that the game is going for a depressed, muted tone, but Cat Lady is about as visually miserable as a game can get, and has some of the most laughably bad animation I've ever seen.
Ultimately, this is a weak game that's not strong enough on story to justify its gameplay issues. There's a lot of ambition and potential here, but it just doesn't work.
(sorry I'm french and my english in not very good) This game is amazing. Mature themes rarely seen with such realism in video games, fascinating story, deep characters, strong emotions, oniric ambiance. One of the chapters is a tribute to Maniac Mansion. If you want to know more about Joe and Ivy's story (two characters seen in this game) you can play to the prequel: "downfall" made by the same develloper few years ago.
If you've had pretty light gaming experiences lately and want to dive into darkness and feel some new feelings, this game is for you. A touch of misery, depression and anxiety will do you good, if only to remind you that apart from the ever-present shallow, sparkly games there are some that will test your heart more than your brain.
The Cat Lady does this with it's compelling story, gritty art style and moody music... It's a game that you can savor, it invites you to have a hot cup of coffee or tea while you spend time with it and reflect on your own reactions to what it shows you.
Hat off to Harvester Games, this game touched me and left me more empathetic than i was before i played it!
I admire what this Adventure was trying to do, but it missed the mark so badly. It's a story about depression and suicidal tendencies, which is a great theme that could truly use exploration. So many people get depressed because their dog died or whatever, and think that's the same thing as depression; it isn't; I've lived with it almost all of my life. There were moments when the game did an excellent job of capturing what depression truly feels like; moments that would shine like a full moon on a snowfield. Then, she'd have a psychotic episode, because reasons; that's not what depression is like. It did a pretty bad job of addressing the issue of suicidal tendencies, as well; even the parts where depression was addressed were few and far between. Not to spoil anything, but the ending (all of them, actually) was even worse; not to spoil anything the resolution isn't something that can realistically happen to help you manage depression.
There were also all sorts of weird effects that the game had, like slowdown, jump-cuts, and a few chapters where you're jumping back and forth in time for no real reason, other than that it's "interesting". In fact, there's one entire scene that comes and goes, never having to do with ANYTHING else in the story. The whole thing comes off like some experimental film made by college freshmen, who were really just so excited to tell you about this revelation they'd had while smoking weed one night. Downfall was all over the place, too, but that actually fit the mental illness that it was portraying. The pacing was glacial, too; there's a LOT of stopping to talk, which would be fine, but most of the conversation isn't particularly engaging. The puzzles were often obtuse, as well.
I do have to give it credit, though, for those few moments where they actually remembered to be engaged with the subject matter, and when they didn't forget the actual plot they'd spent so much time setting up, and the artstyle was wonderful.