I was tempted by the rave reviews to give this a try - I was looking for something in a different genre from MMO and 4x, which I've been playing exclusively for a couple of years now.
The good thing first: this game is very pretty. I also think the interface is well designed, moving the characters around the screen, pressing space to highlight the things you can interact with - very nice indeed. This could remove a lot of the tedium, I thought, as a first impression.
Unfortunately I find this kind of game still does not appeal to me any more than the old text based adventures "I do not see a lantern here" of the early 80s Infocom Adventures. I find the puzzles tedious. This is different from the fed-ex missions in so many role playing games only in that you get to combine some of these items from time to time and then use them on something else.
But, basically, run from place to place, fetch a, b, c, d. Try to figure out which to use on what. The task
of getting a lit fidibus from the firemaker to the fireplace was horrid, because certain things ended up on different inventory pages - that was a "gaaaah" kind of experience.
The dialogues I have encountered are meant to be witty, but to me they are mostly lame and tedious, sorry. Oh yes, the pop culture references, the allusions to other games, but ... nothing I could get remotely excited about --- and if I encounter that sort of thing in a Terry Pratchett novel I mostly end up laughing like a loon, just to put that into perspective.
I played through the first, second, third episodes, I got part way through the 4th ("hangover cure" for the initiated) and I just gave up. I just can't be bothered to go on. ..... The rewards (seeing more of the story) just don't seem worth the annoyance of getting there. Yes, the tedium does get annoying, at least for me.