The game is good, exactly what is promised on the box. Sadly I've played through the whole content in under 5 hours.
I had seen all mechanics after two hours. I was a bit irritated but noticed there where a few extra levels after the credits. Then I tried multiple dificulties. Finally after the mentioned 5 hours, I looked at 100% completion. I do not know if the next few hours will be as entertaining, because the Puzzle, that is this games core mechanic is not that complicated.
To be perfectly clear: I enjoyed those 5 hours, and in a few days, maybe I will give it another try. But Anybody who is thinking about buying this should know: This is a very short game with not that much replayability.
It is a good game,but like someone else also said,it is too short and too little content to justify this price.
Get this on sale,you can't go wrong then.
A relaxing puzzle game which does not enrage me.
Terraforming done right.
Simple yet vibriant visuals make the game so easy on the eyes.
You have main 3 difficulty settings (a 4th called Zen) which I imagine removes all obsticles.
I went with easiest.
You start with a wasteland area, and when you leave it's Yellow Stone National Park (with no trace of humanity to be seen).
When you unlock something it gives you a great sound/visual.
Game WANTS you to win, game is something you should try.
Kind regards to all who share my world views,
Disclaimer: My copy of the game was provided by Free Lives as thanks for helping during a closed beta test. I own the game on Steam.
I love Terra Nil. I love Terra Nil so much. I spent many hours replaying the demo and I'm going to spend so many more hours playing the full version. I can understand the feeling that there isn't enough content for the $25 price point. That being said, the charm in this game's animations, the message it sends, the unique strategy gameplay elements, the fact that I can sit back after completing the map and just watch nature continue on... this is probably the most relaxing strategy game I've ever played, and those aren't words that are supposed to go together.
I loved Terra Nil ever since I played the demo. The challenge that's definitely there, on the Gardener level even, seldom intrudes into the calm and meditative atmosphere. You make a plan and you slowly work towards it, building by building.
There's actually a whole lot of content in Terra Nil, four different terrain types each with different terraforming challenges, and I'm fairly certain they could easily have dragged out the experience to a 25 hour campaign without stretch marks. They didn't. You get two challenges per terrain type, each will take one to two hours to complete, sometimes less. But that doesn't mean that the game couldn't fill your evenings for a long time, depending on what challenges you set for yourself. You can enjoy the game's mechanics even if you've played that exact level a dozen times before (yes, I know, the individual landscapes are "procedurally generated", but I assure you, that doesn't mean that much). I played that demo two dozen times at least, so there's definitely something magical to those mechanics.
Maybe the developers could add more challenges with a patch later on. I really hope their innovation is rewarded and we'll see more games from the studio on GOG.
My only real point of criticism is that Unity doesn't agree with my computer(s). Never has, never will. Despite the game's not exactly demanding 2D landscapes, my PC's fans immediately start wailing a bit when I run Terra Nil. I can stomach it, so I wouldn't withdraw any stars here, but particularly when a game is all about relaxation, an always audible fan doesn't help. I blame Unity, not the developers.