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地球不屈 Terra Invicta

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4.1/5

( 49 Reviews )

4.1

49 Reviews

中文(简体), English & 7 更多
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地球不屈 Terra Invicta
介绍
从城市建造到宏观规划,从回合制战术到即时战略,快来查看Hooded Horse 的其他游戏吧。 有人发现一部外星探测器正朝著地球接近。人类不知道的是,已经有一支外星部队抵达满是冰霜的柯伊伯带 (Kuiper Belt) 外缘,并且已经开始在某个矮行星上开采矿石,为侵略做准备。  对于如何应对即将造访地球的外星人,各国政府迟迟无法达成一致。因此,来自不同国家,志同道合的政治、军事及科学领袖自行发展出秘密协调渠道。由于外星人的动机不明,所以众多阵营在希望、恐惧或贪婪的驱动下应运而生。  你将控制其中一个阵营。  抵抗派力图建立由国家组成的联盟,进行协作防御 人类至上派誓要杀死所有外星...
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用户评论

4.1/5

( 49 Reviews )

4.1

49 Reviews

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产品详细信息
2022, Pavonis Interactive, ...
系统要求
Windows® 10 (64-bit), Intel® Core™ i3-2105 (dual-core) / AMD® FX-Series™ FX-4300 (quad-core), 6 GB R...
Time to beat
67.5 hMain
-- Main + Sides
-- Completionist
67.5 h All Styles
介绍





从城市建造到宏观规划,从回合制战术到即时战略,快来查看Hooded Horse 的其他游戏吧。


有人发现一部外星探测器正朝著地球接近。人类不知道的是,已经有一支外星部队抵达满是冰霜的柯伊伯带 (Kuiper Belt) 外缘,并且已经开始在某个矮行星上开采矿石,为侵略做准备。 

对于如何应对即将造访地球的外星人,各国政府迟迟无法达成一致。因此,来自不同国家,志同道合的政治、军事及科学领袖自行发展出秘密协调渠道。由于外星人的动机不明,所以众多阵营在希望、恐惧或贪婪的驱动下应运而生。 

你将控制其中一个阵营。 

  • 抵抗派力图建立由国家组成的联盟,进行协作防御
  • 人类至上派誓要杀死所有外星人以及任何与外星人合作的人类
  • 服从派崇拜外星人,认为他们可以解决世界上所有的问题
  • 求安派倡议谈判投降,视此为唯一避免人类灭绝的方法
  • 学院派希望外星人的到来能给地球带来缔结星际联盟的机会
  • 主动派企图从混乱与毁灭中得到获利的机会
  • 出走派计划建造一艘巨大的星际飞船,逃离太阳系

 

 
遥远地带的一处异常,一个神秘的坠机地点,以及突然出现大量的失踪报告。这真的是人类与外星生命体的第一次接触吗?当外勤人员调查目击事件、科学家全力探索新的研究领域时,你会慢慢地明白外星人到来背后的真相。 
 

  • 从早期的目击事件和不明飞行物坠毁地点,到狂暴的外星巨兽和机器人军队,很快你就会明白,其他六个人类阵营并非你唯一的竞争对手。在游戏过程中,当你调查地球上与日俱增的外星活动时,种种以插画呈现的事件会使你面临困难的选择。你必须发掘外星人的起源和动机——当然,除非你是人类至上派,因为对人类至上派而言唯一重要的就是灭绝外星人。
  • 《地球不屈》具备一个全球科研系统,同时创造出竞争和合作的机会。共享的科学进展会解锁私有工程计划。各阵营可以选择专注于私有计划,代价是削弱地球整体实力,并将对全球研究方向的影响力让给其他另有优先盘算的阵营。若不加规范,服从派或主动派这类的阵营可能会操纵全球的科研方向,从而优先发展社会控制的方法,而不是动力系统或武器系统。

 


你是地球上某个秘密组织的领袖,这个组织为你所选择的意识形态效力。外星人即将来临,但是你的第一个敌人(或盟友)将是其他的人类阵营。 
 

  • 带领因意识形态而结合的阵营,而不是由领土定义的国家。和大部分策略游戏相比,这是一个很大的不同点——在《地球不屈》中,你不会控制选择的国家南征北战。你将在阴影中进行统治,与其他阵营争夺控制点(控制点代表一个地区的军事、经济或政治领导力)。
  • 地缘政治就是你的沙盒——采取最有利于你目标的做法,凝聚或分裂各国,同时利用受你影响的国家,对另外六个阵营发动代理战争。地球的各地区皆详实建模,从教育程度和暴动,到 GDP 和不平等,都详细呈现。控制拥有巨额财富和军事力量发达的地区,可以将你的意志施加于地球,但是若不占领拥有太空发射设施的地区,就不可能赢得争夺太阳系的战争。
  • 通过由政治家、科学家和派遣到全球各地(甚至派遣到太空)的特勤人员组成的理事会,实现你的意志。通过获得经验,以及获得强大组织(例如情报机构或高利润企业)的控制权,可以提升这些理事的初始能力。有经验的指挥官可以做出完美的选择,在理事会的指示下带领战术小队,而有经验的外交官则会努力稳定抵抗外星人侵略所需的资金来源。
  • 寻找志同道合的人民和政治家,并采取行动转化敌对意识形态的跟随者。公众意见依照多道轴线塑造——服从派的外星人崇拜和求安派提倡的谈判投降或许都属于亲外星人的意识形态,但是如果有各种事件显示外星人也能被打败,却也有可能说服求安派的支持者相信反抗是一个实际可行的选择。

 

 
绝大多数的太空策略游戏都预设了一个宏大的星际帝国或联盟的背景。然而,当前的地球与星际帝国或联盟之间的状态,却很少有人探索,而《地球不屈》填补了这个空白。在《地球不屈》中,你将实现人类大规模走向太空的最初步骤。太阳系里有超过 300 个小卫星、卫星和行星,它们不断地运动,创造出不断变动的战略地图。 
 

  • 你要带领自己的阵营突破地球的限制,兴建太空站作为船坞和燃料站,设立矿场以取得高级资源,并建立基地作为研究或建造设施。《地球不屈》放大检视太阳系的战略地理,不是将太空呈现为一连串让你命令部队在其中移动的独立星球,而是一个丰富而多样化、由小卫星、卫星、矮行星、气态巨行星和其他天体构成的地形,每个转折都能创造出新的情境和战术机会。
  • 随著天体运转,广阔的地图也不断地变动。这表示你的太空站和前进基地也在不断移动,迫使你依照局势做计划,并应对不断演变的环境进行调整——位于木星众多卫星之中的殖民地可能会发现,有一个原本在远方的外星军事基地或主动派的私掠基地突然间成了近在眼前的邻居。

 

 
《地球不屈》探索未来可能性,包括火星上的殖民地如何运作、哪些看起来合理的引擎可以为太空船提供动力,以及如何进行太空殖民和战争。玩家可能会在发现小卫星灵神星 (16 Psyche) 上有丰富的金属矿藏后,在上面建立了一个开矿基地——然后发现在我们的世界,NASA 正因为同样的理由而规划了灵神星任务。 
 

  • 从探索乃至进行太空殖民,都需要许多资源:水用于生命支持和推进剂、金属用于制造、可裂变物质用于核动力装置和武器等等。在开始的时候,你没有选择,只能在地球上取得这些资源,忍受使用火箭摆脱地球重力的高昂成本。但是随著时间的推移,你会越来越倚重小卫星采矿及其他保证本地供应的方法。
  • 《地球不屈》中的太空船设计借鉴于最优秀的科学推论和硬派科幻小说。你可以设计自己的船舰,从一系列的武器、引擎和其他舱体中进行选择,将之安置在多种船身上,确保每一艘船都能具备正确的燃料容量、机动性,以及其他功能的组合。
  • 战术战斗以牛顿物理学的真实模拟为核心建构,因此,3D空间中的调动和走位与飞船携带的火力一样重要。发射导弹并使用定点防御大炮摧毁来袭的炮弹;累积动量,然后大力出击,将敌人拉进你的射击弧线中;或是做出艰难的决定,收回散热器,牺牲排热效能,以便获得更好的防御护盾,抵抗来袭的敌方火力。

 

 《地球不屈》在设计时就将支持模组纳入考量,游戏的许多部分都可以让不具备程序设计背景的模组设计者自由存取。我们希望太阳系的设计和地缘政治模拟能够提供一个有用的框架,让模组设计者实现自己的创意愿景。

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为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
67.5 hMain
-- Main + Sides
-- Completionist
67.5 h All Styles
游戏详情
类型:
操作系统:
Windows (10, 11)
发行时间:
{{'2022-09-26T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
21.5 GB
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Posted on: September 26, 2022

早期访问回顾

Rufus_Shinra

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游戏: 210 评论: 2

A uniquely good take on an old tale

I had missed the kickstarter a few years ago, and like some others, I've discovered the game through its demo earlier this year. I gave it a shot, and was hooked instantly, enough to join the closed beta for which I have close to four hundred hours logged on Steam, after which I'm still very much hooked. The devs have managed to successfully mix different genres to make a comprehensive experience at a semi-realistic alien First Contact scenario, with an espionage/4X environment on Earth where you're struggling against the other ideologies to influence the masses and redirect Earth's scientific, technological, political and economic assets for your vision on the way to react to the situation. But at the same time, the game becomes a true tactical and strategic space warfare simulator where you have to deal with orbital mechanics, supplies and command&control issues in a way that is very much enjoyable for the player, leading to pitched battles against other human factions or the aliens. In addition to this, the writing is surprisingly managing to deliver a top-notch immersion despite the genre, with the faction leaders' characterization being very well portrayed both for the content and the voice-acting, which adds to the experience. Finally, as part of the closed beta, I can say that the devs are highly reactive to the constructive comments and have improved the gameplay with our returns, showing true dedication to make the game as good as it can be.


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Posted on: September 26, 2022

早期访问回顾

santoinocente

游戏: 12 评论: 5

A tedious, repetitive slog.

Steam buyer, backer. Probably the best concept for a game in quite some time executed in the most boring, repetitive and confusing way. It's basically two games in one, you play a game of Risk on Earth with war, diplomacy and espionage, all with very simple mechanics, You use the countries' resources to fund your research and start your space program. In space, you capture mining locations to get resources in order to build bases and fleets to defend the solar system. Both layers are simple, repetitive and very easy to exploit. Both are full of bugs and require micromanaging. And you are forced to interact with both of them every turn because Terra Invicta is one of those games you win by getting minor advantages over hundreds of turns. Adding salt to injury the Risk game requires multiple, constant, repetitive and unskippable RNG rolls to get minor changes like gaining a 5% increase in popular opinion, so then you have a +1% chance in another RNG roll to make a control point vulnerable, so then you can take another RNG roll to see if you get actual control over just one of the multiple control points every country has... Space combat is repetitive, and the AI makes it trivial because it's incapable of managing fleets competently. Some story missions are tied to rare events and require difficult RNG rolls to advance. I could continue, but I think it's enough.


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Posted on: October 10, 2022

早期访问回顾

selerian

验证所有者

游戏: 130 评论: 1

Amazing, unique game, needs some polish

I'm obviously part of the intended target - I'm a physicist and IR geek. So take my enthusiasm with a pinch of salt. That said, this game is amazing. It's two games: One is a geopolitics simulater where you fight other shadowy factions, competing for control of countries. The second is an insanely detailed simulation of industrialization and war in the solar system. It's basically Kerbal Space Program, but as a wargame. Both games would be some of the best of their genre. The politics simulator is insanely ambitious, modelling macroeconomy in detail, and you have so many options - you can take control of countries with politicking, you can hunt and kill (or turn to your side!) enemy agents, you can build up strong countries and use them to invade enemies, or you can squeeze a country to ruin for money. It's a very intelligent simulation of the contemporary world: regional integration projects (like the EU) are very important, and countries start in realistic situation. For example, the Russian economy is so bad the country is useless except for the initial space capability, and the US start in a strong position but lack the growth potential of China or India. The space game beats anything in the genre. It accurately models hundred of solar system bodies, and a lot of research went into the ship components - designing your ships is a challenge and a delight if you're into physics. If you aren't, the auto-designer does a decent job! Colonizing and industrializing the solar system is the key effort of the space game, and I love it. (combat needs some SERIOUS interface and balance work). Cons: UI is raw, bordering on terrible, but the game is in EA after all. Some mechanics are micro-intensive, but that could easily be improved with patches. This game is already incredible, if you love the idea grab it this instant. If you're on the fence, or you hate micromanaging and poor UI, wait for full release, I'm sure it will be much more accessible!


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Posted on: October 2, 2022

早期访问回顾

vampyresix

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游戏: 63 评论: 8

Excellent Grand Strategy Vision

This is probably the best Grand Strategy implementation I've played. If you like games by Paradox Interactive you will feel familiar with some of the genre, but the inspirations from the developers work on things like XCOM's long war mods also comes through as well. This game strikes an amazing balance between the idea of a grand strategy sandbox like HOI and a more character driven game like Crusader Kings. It scratches that 4x Stellaris itch for me in a unique way too, being a genre fusion that really JUST WORKS once you get into it. I should warn that this game has an extremely high learning curve. Reviews talking about how hard the game is are not wrong per se, but having come from the DEMO version released on steam months ago, I knew what I was getting into. I have restarted several games after realizing I was "just playing wrong" and if that bothers you, this might not be the game for you. My biggest complaint with the game would be that if you are someone who is mad about having to abandon a save, then this game's learning curve coupled with the fact that you can "gimp" your progress without realizing it until later, can mean I do not recommend this game to every type of player. There is a tutorial, but making a tutorial that effectively explained every mechanic in this game would probably make the people upset about complexity already, tune out regardless. I do not think a tutorial could adequately cover this game's complexity If you are a player who loves grand strategy, wants to sink a lot of time into the game then this game is already excellent. I have been enjoying it to the exclusion of other gaming for the most part even in development. With more work this game will be even better, and since proper mod support is an intended goal of the developers (they did get their start making the best XCOM mods out there after all) I can only only speculate just how long the tail on this game will be.


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Posted on: October 8, 2022

早期访问回顾

1926jqg

验证所有者

游戏: 58 评论: 3

This is THE Game

I'm a big fan of Paradox Grand Strategy games. Between EU4, CK2, Vicky 2, HOI3-4, Stelarris, etc... I have about 3,000 hours. This is the modern Grand Strategy game that Paradox is too scared to make. People keep saying it's 2 games in one, and I think that an understatement. Playing a game of Terra Invicta is more like playing 5 games across a single unified set of systems, each of which add to the depth of the simulation and interact with each other. The first several hours will be filled with new discoveries and systems. You may want to start over, but everything is intuitive enough that eventually you'll find yourself plaing puppet master with the great nations of the world, exploring the solar system, and defending humanity from the greatest existential threat it's ever faced. I cannot recommend this enough.


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