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Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and develop...
Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.
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Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
I enjoyed this game a bit, but i have to admit, it was more fun and interesting with dungeon of dredmor.
a graphic overhaul with some animation would be welcome, as it is, it's really, well like playing a paper game. It's ok for a while, but i cannot spend my life on this :)
not expensive and nice to try anyway
Tales of Maj'eyal is a strange thing for a roguelike. It has multiple game modes, a persistent overworld, and several expansions. These, I applaud.
The flow and feel, I feel reserved about.
See, TOME has a loot flow a lot like Diablo. You get a lot of items, and most of it is junk. The problem I have is that the weighting of items no matter the classes I've picked seem to be psi favoured. With unerring regularity have I seen their weapons reach the highest tiers while other classes are still in the middle.
That aside, even when you do something you -think- you might be interested in, by default the presentation of stats is rather opaque. Not only are there often too many stats presented; but there's often no way to readily intuit if an item you're comparing is factually better, no way to directly compare items.
Speaking of chaff, the variety and distribution of mobs leaves a lot to be desired. Even in the deeper levels you'll still be encountering ROUS equivalents, often leaving you in an unguarded state of mind while waiting for various abilities to recharge. Suddenly, an elite blows you up with out of level spells or abilities.
Minor aside: A lot of the splash art and game art is ugly in a way that isn't just grimdark style. Grotesque.
All in all, Tome 4 is something which I've sunk a lot of time into, but I'm not sure I've had "fun". Honestly, it's more akin to passing time or letting myself zone out.