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Tails Noir

已在库内

3.2/5

( 27 Reviews )

3.2

27 Reviews

中文(简体), English & 7 更多
24.9924.99
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DRM FREE. 无需激活或联网验证即可开始游玩。
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Tails Noir
介绍
\你不是英雄,区区路人甲而已;只是运气不顺,倒霉得撞上了一桩堪称惊天大案的案子。 你不想查也得查。我们改变,可我们什么都不能改变。侦探,该干嘛干嘛吧。 关于这款游戏 《浣熊硬探》是一款新式黑色叙事冒险游戏。你将走进温哥华这座动物城市,化身反乌托邦社会公民——浣熊私家侦探霍华德·洛托,经历一场切入骨髓的变化。 《浣熊硬探》的灵感源自黑色电影、怪奇科幻、后苏联美学、当代政治体制、大卫·林奇和查理·考夫曼的影视作品以及萨特的存在主义思想。这段线性电影级别的叙事体验将颠覆这一游戏类型的定义,挑战你对于“人之为人”的认知。 游戏玩法 《浣熊硬探》的游戏玩法注重讲...
用户评论

3.2/5

( 27 Reviews )

3.2

27 Reviews

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产品详细信息
2021, EggNut, ESRB 评级: Mature 17+...
系统要求
Windows 7, Multi-core 1.8GHz or faster, 4 GB RAM, Nvidia GTX 760 or equivalent, 1 GB available space...
DLC
Tails Noir: Words DLC, Tails Noir: Original Soundtrack
Time to beat
4.5 hMain
5 h Main + Sides
8 h Completionist
5 h All Styles
介绍
\你不是英雄,区区路人甲而已;只是运气不顺,倒霉得撞上了一桩堪称惊天大案的案子。

你不想查也得查。我们改变,可我们什么都不能改变。侦探,该干嘛干嘛吧。

关于这款游戏
《浣熊硬探》是一款新式黑色叙事冒险游戏。你将走进温哥华这座动物城市,化身反乌托邦社会公民——浣熊私家侦探霍华德·洛托,经历一场切入骨髓的变化。

《浣熊硬探》的灵感源自黑色电影、怪奇科幻、后苏联美学、当代政治体制、大卫·林奇和查理·考夫曼的影视作品以及萨特的存在主义思想。这段线性电影级别的叙事体验将颠覆这一游戏类型的定义,挑战你对于“人之为人”的认知。



游戏玩法
《浣熊硬探》的游戏玩法注重讲故事和情感表达,因受老派电脑角色扮演游戏影响,含有丰富而又错综复杂的对话系统,另有极具魅力的场景供你探索。事事难免都会终结,不过霍华德·洛托最终会变成什么身份,这个取决于你。

你成为霍华德之后,将要:
• 追寻真相,并与形形色色的角色建立有意义的联系
• 通过对话选项塑造和表达你的身份,决定你要成为怎样的一个人。
• 置身于既陌生又熟悉的温哥华,探索繁华与衰败的城区
• 接纳“存在”与“失去”这两者普遍存在的痛苦
• 成为浣熊



游戏特色

新式黑色反乌托邦
《浣熊硬探》的温哥华危险、萧条而又阴郁,不过并非完全丧失了希望。这个世界冰冷荒凉,间或有真诚的交流,还有永不逝去、希望促成变化的人心。所有人都想改变世界,只是有些人并不希望它变得美好。



视觉效果摄人心魄
高清像素美术风格,配合动态光照、瓢泼大雨、浓重雾气和霓虹灯光等三维效果,美妙绝伦的视觉体验让这座庞大的城市有了生气。前往温哥华的煤气镇、格兰维尔和费尔蒙酒店等地标,邂逅形形色色的人形动物。



原声音轨引人入胜,令人难忘
原声音轨由Danshin与Arooj Aftab创作,以全新的方式令经典爵士音乐与电子音乐融合在了一起。《浣熊硬探》的原声音轨创作巧妙,为你奉上氛围浓厚而又令人拍案叫绝的电影级别声景,进一步增强剧情的代入感。"

© Copyright 2021 EGGNUT. Developed by EGGNUT. Published by Raw Fury AB. All Rights Reserved.

所有成就
包含内容
内容
Standard Edition
Artifact Edition
Script for a post-noir detective adventure
Tails Noir OST (FLAC)
Tails Noir OST (MP3)
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
4.5 hMain
5 h Main + Sides
8 h Completionist
5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2021-06-08T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
公司:
大小:
2 GB
链接:
评分:
ESRB 评级: Mature 17+ (Sexual Themes, Strong Language, Use of Tobacco)

游戏特性

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中文(简体)
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Deutsch
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español
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français
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polski
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Português do Brasil
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русский
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最有用的评论

Posted on: June 17, 2021

Kowits

游戏: 136 评论: 1

Not Great

The beginning of the game, as seen in the demo, promises an interesting detective story. It is absolutely not - by the end of the game, the plot is absolutely perplexing, and the sudden twist makes characters feel like they're idiots. This is clearly a case of the game not having enough time in the oven. There's a lot of pieces here that suggest a much, much more interesting story than the one they told, and it really feels that they use a sudden twist in order to make a game completion deadline. Even the scenes after the twist feel disjointed and don't make much sense in context, as if they had a bunch of scenes developed for a more interesting, grandiose story that they couldn't piece together. I really, really wanted to like this game, but it's just baffling. The art remains good throughout, and most of the soundtrack is quite atmospheric, but it fails to deliver the experience that the demo promises, and it's not worth the price they're asking for it. Be advised.


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Posted on: June 22, 2021

ot4aut

游戏: 481 评论: 3

Very dissapointing

First, one very important point, the ONLY real puzzle in the game is in the (free) prologue. there are none in the maingame, thats so dissapointing... i cant see a reason why they did that. Since the day the Prologue came out I was looking forward so much to this awesome game. I love the art, the gameplay, the story in the prologue. But honestly, the Prologue is better then the maingame. The maingame is very short (5 hours if you play slow, includes the Prologue), but thats not the problem, there are some ways to play different some parts so you can play it a second time. The mainproblem is the story. While the prologue sets the tone for a epic masterpiece it really is the first 3 chapters of the game, of those 3, the prologe is the best chapter by far. its the only chapter with a puzzle AND with a different choice how to enter a building. After Act 2 it starts all of a sudden to turn into a mess, and even after the Epilogue chapter (where you for no reason all of a sudden control a different character) it makes no sense at all. Its so sad, because without that weird turnaround the story was really set to be great. In the end it didnt even matter at all what happened in the Prologue, they switched the story at one point to a different story and both storys did not finish, so you are just left with questions. A bad outcome for a short singleplayer game. It is really sad it turned out like this.


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Posted on: June 10, 2021

benanderson

验证所有者

游戏: 58 评论: 2

I'm so torn on this game

I've been looking forward to this game for a long time since the first demo, and for the majority of the game you have this beautifully written story, beautiful music, sympathetic characters and gorgeous visuals, but between chapters three and four there is a LEAP in tone and it suddenly goes from noir to soft sci-fi with absolutely no forewarning. The ending is so bitter and hateful, but if anything I think that's just testimony to how much I loved Howard as a character. I'm not angry, but saddened, but that sadness is making me angry. A big part of me wants to give this game three stars, but it's so deeply fascinating from beginning to end that I can't help but recommend you play it. Every other aspect of the game is beautiful and a feast for the sense, but be prepared for the transition into chapter 4 and try not to die inside at the ending. Maybe once my shock has worn off I'll be more warming to it, but as of right now I'm upset and bewildered by the ending sequence.


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Posted on: July 21, 2021

scruty

验证所有者

游戏: 306 评论: 8

Promising act I, rest doesn't deliver

A hard one to rate, for sure. The music, pixel art, characters, atmosphere - all great and worthy of experiencing, there is, however, a but. Prologue and act I introduce you into the game and set a certain tone upon which you base further expectations. There is a decision to be made regarding an approach, which results in visiting two different locations depending on the choice, there is a light puzzle to solve - it plays out as a detective adventure game. After act I the whole game shifts and sadly becomes a walking simulator. No puzzles, no decisions to be made - other than in dialogue, but these options are purely for flavor and role-playing. That would maybe be fine on its own, but somewhere near the middle, you clearly get a sudden Disco Elysium vibe. I don't want to spoil either of these games, however, it feels as if the developers of Backbone got so enamoured by Disco Elysium in the process of making Backbone, that they wanted to emulate certain aspects of ZA/UM's masterpiece and squeeze them into their own game, which just didn't have the space for it. It makes Backbone look like a cheap Disco Elysium rip-off, on top of being disjointed. A shame, because if EggNut stuck to their noir detective vision and continued to build up on what made act I a joy to play, we would have a fantastic game on our hands. Right now, I actually considered giving it a 2-star rating, but in the end settled for 3, as it's not a bad game per se, but not really a good one either.


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Posted on: July 26, 2021

maladroid

游戏: 1866 评论: 11

Disappointing and grossly overpriced

Backbone is not outright terrible. But it is extremely frustrating. There are solid noir trappings in place, particularly the story premise, visuals and music. Then the game just gradually shifts into a self-pleasing social commentary that thinks it cuts deep while in fact saying nothing meaningful about the human condition or the failures of our social constructs. From a gameplay standpoint, it is a 100% linear experience, with the illusion of choice sprinkled throughout (I'm sure the devs will pretend this is simply a meta-commentary on our lack of agency) and simplistic tasks presented as puzzles. It's essentially a visual novel kind of experience, with the exception of the misleading first Chapter. Like I said, however, it's not all bad. The visual and audio design are wonderful (no voice-overs, though), some of the characterization and dialogue is actually good, and the plot keeps you intrigued until THAT moment when it all falls apart. And then there's this thing with the "open letter" issued by the devs in order to address all the fans and KS backers' frustrations. Good lord does it read like a condescending load of pretentious swagger. Makes them look like they kind of "political activists" who would refuse to hold up an "End Sexual Abuse" sign unless they were first reassured it was made of driftwood. Doesn't make me very optimistic about a potential sequel or indeed any follow-up project.


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