The full version of System Shock is available on GOG.com. You can purchase it here
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After two decades, Nightdive Studios is rebooting and re-imagining the original System Shock. We will keep the new game true to the classic experience, keeping all th...
Windows 7/8.1/10 (64-bit only), Intel Core i5-2400/AMD FX-8320 or better, 4 GB, NVIDIA GTX 670 2GB/A...
介绍
The full version of System Shock is available on GOG.com. You can purchase it here
不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。
After two decades, Nightdive Studios is rebooting and re-imagining the original System Shock. We will keep the new game true to the classic experience, keeping all the things you loved while giving today's gamers the modern look and feel expected from a AAA title.
This Pre-Alpha Demo will give you a brief preview of the game. Please keep in mind this is a very early demo, so performance, content, etc is not final.
With the help of members of the original team, including the original Voice Actor of SHODAN, Terri Brosius, Citadel Station has never been more immersive or terrifying!
“When you’re working on a game, you tend not to think about how people will feel about it 20 years later – or if people will even remember it! The announcement of the System Shock update from Nightdive (and the upcoming System Shock 3 I’m working on) it’s apparent that not only do people remember, they care very deeply about the game. Back when we were working on the original, we wanted to make a simulation-based game that would empower players to tell their own stories through their playstyle choices – an idea that’s still totally relevant today. I’ve long said that if you updated the graphics, sound and UI on System Shock you’d have something that competes directly with any game on the market today. Now the Nightdive folks are doing that update and I’m confident my prediction will be validated. SHODAN demands that you support this so we can all find out.” --Warren Spector, OtherSide Entertainment. Producer on the original System Shock.
You're a renowned hacker, the most notorious cyberspace thief in the corporate world. Caught during a risky break-in, you become indentured to a greedy TriOptimum executive. After six months in a healing coma, you awaken to the twisted aftermath of a terrible disaster. Where are the surgeons? Why is the station in such disrepair? Slowly, the chilling realization that something is very wrong creeps over you. Once a prime corporate research facility, Citadel Station now teems with mindless cyborgs, robots and terribly mutated beings, all programmed to serve SHODAN, a ruthless A.I. There's scarcely time to think before it unleashes the first terror...
“The crew at Nightdive heroically brought the original versions of System Shock and System Shock 2 back into circulation. They have thrived as a new audience has rediscovered these classics. Now Nightdive is remastering the original System Shock to bring it up to date on modern PC’s - with fully updated visuals, audio and a modern interface – making it dramatically more accessible to modern gamers. It’s quite wonderful to see a franchise that Warren and I helped create get such loving care." --Paul Neurath, Founder of OtherSide Entertainment. Co-founder of Looking Glass Studios.
Would really like to try it, could not get it to work on Linux Mint 18 at all, downloaded .sh file, click on, nothing, am I missing something? Your support directions are not clear at all either on GOG, no issues with any Linux game installs on Steam, ITCH, even game Jolt... All the games i tried are having same problems, will not start, seems something should install, am i needing an emulator of some kind?
Thanks
Can't play as the game starts (after the word loading being placed perfectly) with only the top left quarter of the screen accessible so I can't even access the options to see what's going on with the resolution or any other settings.
Same happens windowed or if I change my desktop resolution.
Fail!
This alpha is just plain bad. the combat is boring and unresponsive even compared to the original game. The movement feels mushy and unresponsive and lacks the momentum behaviour of the movement in the original. So many audio logs are missing, none of the secrets where present, and the enemy variety is smaller. For one, why can't I adjust the settings on the sparqbeam? Is a mousewheel controlled scrolling menu to hard for you to design? This "demo" has less functionality than the original, and given how late this alpha demo is, that is so very unnaceptable. The game looks and runs worse than the first demo (which ran on unity). This doesn't even feel complete enough to be a demo, a demo is a finished ui, combat system, and gameplay elements in a small chunk of the game. This is not that. The devs gave us an even more stripped down proof of concept 3 years on. This is coming from a mid-high level backer, kill the project. You've accomplished nothing, diluted the artstyle and experience, and wasted millions of dollars and thousands of hours. Don't recommend anyone gets excited for this steaming pile of garbage made by incompetent hacks.
Never has a demo or teaser more quickly turned me off a potential game.
Before I can really get into the thick of why this is such a miserable travesty, we have to first understand WHY System Shock 1 was so amazing at the time.
Taking Ultima Underworld and transferring it to a sci-fi setting, SS1 did things like having places look like what they were supposed to be (the med-bay looked like a med-bay), an incredibly uncommon thing in 1994, the ability to jump and grab onto ledges, stunning atmosphere for the time, an innovative and compelling storytelling method (the audio logs provided exposition while maintaining an atmosphere of isolation).
But that was all great back in 1994, now it's bog standard stuff.
What this remake seems to be, is a literal 1:1 remake, they have the same damn textures except redone for true 3D environments for God's sake.
Why would I want to play a remake of a game that seems to do nothing to modernize the game? Am I supposed to slog through 1994 quality level design? 1994 quality enemy design? 1994 quality encounter design?
There is absolutely no reason to remake something in such a redundant way. It feels like crap, the combat is floaty and the feels utterly unsatisfying, just like the original. The enemies look stupid at best and completely laughably goofy at worst. Why do the robots still look like stupid Lost in Space Robby the Robot knock-offs?
Why the hell would I play what amounts to nothing but a visual revamp of a game that has aged, to put it quite frankly, incredibly poorly? System Shock 2 completely outclassed its predecessor, and Ultima Underworld inspired games like Deus Ex are just plain better in every way.
I don't get it, maybe some ubernerds who pretend they actually enjoy suffering through games that have aged like fine diarrhea will herald this as some kind of "proper remake" but developers should look at the GameCube remake of Resident Evil, or hell, the new DooM as the proper way to do it.
This is a joke.
I don't know if this demo was released to make players feel sick, but what i know for sure is that the performance is unjustified for a minecraft like graphics on a GTX 1070 and an i5 cpu.
I can't judge the gameplay of this game since I couldn't play for more than 5 minutes before my eyes asked mercy.
This is definitely not a good start and not a good way to convince me to buy this game, I may give it another chance but for now I'm done.